Ext.data.JsonP.Ext_util_Animate({"alternateClassNames":[],"aliases":{},"enum":null,"parentMixins":[],"tagname":"class","subclasses":[],"extends":"Ext.Base","uses":[],"html":"

Hierarchy

Ext.Base
Ext.util.Animate

Requires

Mixed into

Files

This animation class is a mixin.

\n\n

Ext.util.Animate provides an API for the creation of animated transitions of properties and styles.\nThis class is used as a mixin and currently applied to Ext.Element, Ext.CompositeElement,\nExt.draw.Sprite, Ext.draw.CompositeSprite, and Ext.Component. Note that Components\nhave a limited subset of what attributes can be animated such as top, left, x, y, height, width, and\nopacity (color, paddings, and margins can not be animated).

\n\n

Animation Basics

\n\n

All animations require three things - easing, duration, and to (the final end value for each property)\nyou wish to animate. Easing and duration are defaulted values specified below.\nEasing describes how the intermediate values used during a transition will be calculated.\nEasing allows for a transition to change speed over its duration.\nYou may use the defaults for easing and duration, but you must always set a\nto property which is the end value for all animations.

\n\n

Popular element 'to' configurations are:

\n\n\n\n\n

Popular sprite 'to' configurations are:

\n\n\n\n\n

The default duration for animations is 250 (which is a 1/4 of a second). Duration is denoted in\nmilliseconds. Therefore 1 second is 1000, 1 minute would be 60000, and so on. The default easing curve\nused for all animations is 'ease'. Popular easing functions are included and can be found in Easing.

\n\n

For example, a simple animation to fade out an element with a default easing and duration:

\n\n
var p1 = Ext.get('myElementId');\n\np1.animate({\n    to: {\n        opacity: 0\n    }\n});\n
\n\n

To make this animation fade out in a tenth of a second:

\n\n
var p1 = Ext.get('myElementId');\n\np1.animate({\n   duration: 100,\n    to: {\n        opacity: 0\n    }\n});\n
\n\n

Animation Queues

\n\n

By default all animations are added to a queue which allows for animation via a chain-style API.\nFor example, the following code will queue 4 animations which occur sequentially (one right after the other):

\n\n
p1.animate({\n    to: {\n        x: 500\n    }\n}).animate({\n    to: {\n        y: 150\n    }\n}).animate({\n    to: {\n        backgroundColor: '#f00'  //red\n    }\n}).animate({\n    to: {\n        opacity: 0\n    }\n});\n
\n\n

You can change this behavior by calling the syncFx method and all\nsubsequent animations for the specified target will be run concurrently (at the same time).

\n\n
p1.syncFx();  //this will make all animations run at the same time\n\np1.animate({\n    to: {\n        x: 500\n    }\n}).animate({\n    to: {\n        y: 150\n    }\n}).animate({\n    to: {\n        backgroundColor: '#f00'  //red\n    }\n}).animate({\n    to: {\n        opacity: 0\n    }\n});\n
\n\n

This works the same as:

\n\n
p1.animate({\n    to: {\n        x: 500,\n        y: 150,\n        backgroundColor: '#f00'  //red\n        opacity: 0\n    }\n});\n
\n\n

The stopAnimation method can be used to stop any\ncurrently running animations and clear any queued animations.

\n\n

Animation Keyframes

\n\n

You can also set up complex animations with keyframes which follow the\nCSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites.\nThe previous example can be written with the following syntax:

\n\n
p1.animate({\n    duration: 1000,  //one second total\n    keyframes: {\n        25: {     //from 0 to 250ms (25%)\n            x: 0\n        },\n        50: {   //from 250ms to 500ms (50%)\n            y: 0\n        },\n        75: {  //from 500ms to 750ms (75%)\n            backgroundColor: '#f00'  //red\n        },\n        100: {  //from 750ms to 1sec\n            opacity: 0\n        }\n    }\n});\n
\n\n

Animation Events

\n\n

Each animation you create has events for beforeanimate,\nafteranimate, and lastframe.\nKeyframed animations adds an additional keyframe event which\nfires for each keyframe in your animation.

\n\n

All animations support the listeners configuration to attact functions to these events.

\n\n
startAnimate: function() {\n    var p1 = Ext.get('myElementId');\n    p1.animate({\n       duration: 100,\n        to: {\n            opacity: 0\n        },\n        listeners: {\n            beforeanimate:  function() {\n                // Execute my custom method before the animation\n                this.myBeforeAnimateFn();\n            },\n            afteranimate: function() {\n                // Execute my custom method after the animation\n                this.myAfterAnimateFn();\n            },\n            scope: this\n    });\n},\nmyBeforeAnimateFn: function() {\n  // My custom logic\n},\nmyAfterAnimateFn: function() {\n  // My custom logic\n}\n
\n\n

Due to the fact that animations run asynchronously, you can determine if an animation is currently\nrunning on any target by using the getActiveAnimation\nmethod. This method will return false if there are no active animations or return the currently\nrunning Ext.fx.Anim instance.

\n\n

In this example, we're going to wait for the current animation to finish, then stop any other\nqueued animations before we fade our element's opacity to 0:

\n\n
var curAnim = p1.getActiveAnimation();\nif (curAnim) {\n    curAnim.on('afteranimate', function() {\n        p1.stopAnimation();\n        p1.animate({\n            to: {\n                opacity: 0\n            }\n        });\n    });\n}\n
\n

Properties

Defined By

Instance Properties

...
\n

Defaults to: 'Ext.Base'

...
\n

Defaults to: {}

...
\n

Defaults to: []

...
\n

Defaults to: {}

Ext.util.Animate
view source
: Booleanprivate
...
\n

Defaults to: true

...
\n

Defaults to: true

Get the reference to the current class from which this object was instantiated. ...

Get the reference to the current class from which this object was instantiated. Unlike statics,\nthis.self is scope-dependent and it's meant to be used for dynamic inheritance. See statics\nfor a detailed comparison

\n\n
Ext.define('My.Cat', {\n    statics: {\n        speciesName: 'Cat' // My.Cat.speciesName = 'Cat'\n    },\n\n    constructor: function() {\n        alert(this.self.speciesName); // dependent on 'this'\n    },\n\n    clone: function() {\n        return new this.self();\n    }\n});\n\n\nExt.define('My.SnowLeopard', {\n    extend: 'My.Cat',\n    statics: {\n        speciesName: 'Snow Leopard'         // My.SnowLeopard.speciesName = 'Snow Leopard'\n    }\n});\n\nvar cat = new My.Cat();                     // alerts 'Cat'\nvar snowLeopard = new My.SnowLeopard();     // alerts 'Snow Leopard'\n\nvar clone = snowLeopard.clone();\nalert(Ext.getClassName(clone));             // alerts 'My.SnowLeopard'\n
\n
Defined By

Static Properties

...
\n

Defaults to: []

Methods

Defined By

Instance Methods

Ext.util.Animate
view source
( config )private
process the passed fx configuration. ...
    \n
  • process the passed fx configuration.
  • \n
\n\n

Parameters

Ext.util.Animate
view source
( config ) : Object
Performs custom animation on this object. ...

Performs custom animation on this object.

\n\n

This method is applicable to both the Component class and the Sprite\nclass. It performs animated transitions of certain properties of this object over a specified timeline.

\n\n

Animating a Component

\n\n

When animating a Component, the following properties may be specified in from, to, and keyframe objects:

\n\n
    \n
  • x - The Component's page X position in pixels.

  • \n
  • y - The Component's page Y position in pixels

  • \n
  • left - The Component's left value in pixels.

  • \n
  • top - The Component's top value in pixels.

  • \n
  • width - The Component's width value in pixels.

  • \n
  • height - The Component's height value in pixels.

  • \n
  • dynamic - Specify as true to update the Component's layout (if it is a Container) at every frame of the animation.\nUse sparingly as laying out on every intermediate size change is an expensive operation.

  • \n
\n\n\n

For example, to animate a Window to a new size, ensuring that its internal layout and any shadow is correct:

\n\n
myWindow = Ext.create('Ext.window.Window', {\n    title: 'Test Component animation',\n    width: 500,\n    height: 300,\n    layout: {\n        type: 'hbox',\n        align: 'stretch'\n    },\n    items: [{\n        title: 'Left: 33%',\n        margins: '5 0 5 5',\n        flex: 1\n    }, {\n        title: 'Left: 66%',\n        margins: '5 5 5 5',\n        flex: 2\n    }]\n});\nmyWindow.show();\nmyWindow.header.el.on('click', function() {\n    myWindow.animate({\n        to: {\n            width: (myWindow.getWidth() == 500) ? 700 : 500,\n            height: (myWindow.getHeight() == 300) ? 400 : 300\n        }\n    });\n});\n
\n\n

For performance reasons, by default, the internal layout is only updated when the Window reaches its final \"to\"\nsize. If dynamic updating of the Window's child Components is required, then configure the animation with\ndynamic: true and the two child items will maintain their proportions during the animation.

\n

Parameters

Returns

( args ) : Objectdeprecatedprotected
Call the original method that was previously overridden with override\n\nExt.define('My.Cat', {\n constructor: functi...

Call the original method that was previously overridden with override

\n\n
Ext.define('My.Cat', {\n    constructor: function() {\n        alert(\"I'm a cat!\");\n    }\n});\n\nMy.Cat.override({\n    constructor: function() {\n        alert(\"I'm going to be a cat!\");\n\n        this.callOverridden();\n\n        alert(\"Meeeeoooowwww\");\n    }\n});\n\nvar kitty = new My.Cat(); // alerts \"I'm going to be a cat!\"\n                          // alerts \"I'm a cat!\"\n                          // alerts \"Meeeeoooowwww\"\n
\n
\n

This method has been deprecated

\n

as of 4.1. Use callParent instead.

\n\n
\n

Parameters

  • args : Array/Arguments

    The arguments, either an array or the arguments object\nfrom the current method, for example: this.callOverridden(arguments)

    \n

Returns

  • Object

    Returns the result of calling the overridden method

    \n
Call the \"parent\" method of the current method. ...

Call the \"parent\" method of the current method. That is the method previously\noverridden by derivation or by an override (see Ext.define).

\n\n
 Ext.define('My.Base', {\n     constructor: function (x) {\n         this.x = x;\n     },\n\n     statics: {\n         method: function (x) {\n             return x;\n         }\n     }\n });\n\n Ext.define('My.Derived', {\n     extend: 'My.Base',\n\n     constructor: function () {\n         this.callParent([21]);\n     }\n });\n\n var obj = new My.Derived();\n\n alert(obj.x);  // alerts 21\n
\n\n

This can be used with an override as follows:

\n\n
 Ext.define('My.DerivedOverride', {\n     override: 'My.Derived',\n\n     constructor: function (x) {\n         this.callParent([x*2]); // calls original My.Derived constructor\n     }\n });\n\n var obj = new My.Derived();\n\n alert(obj.x);  // now alerts 42\n
\n\n

This also works with static methods.

\n\n
 Ext.define('My.Derived2', {\n     extend: 'My.Base',\n\n     statics: {\n         method: function (x) {\n             return this.callParent([x*2]); // calls My.Base.method\n         }\n     }\n });\n\n alert(My.Base.method(10);     // alerts 10\n alert(My.Derived2.method(10); // alerts 20\n
\n\n

Lastly, it also works with overridden static methods.

\n\n
 Ext.define('My.Derived2Override', {\n     override: 'My.Derived2',\n\n     statics: {\n         method: function (x) {\n             return this.callParent([x*2]); // calls My.Derived2.method\n         }\n     }\n });\n\n alert(My.Derived2.method(10); // now alerts 40\n
\n\n

To override a method and replace it and also call the superclass method, use\ncallSuper. This is often done to patch a method to fix a bug.

\n

Parameters

  • args : Array/Arguments

    The arguments, either an array or the arguments object\nfrom the current method, for example: this.callParent(arguments)

    \n

Returns

  • Object

    Returns the result of calling the parent method

    \n
This method is used by an override to call the superclass method but bypass any\noverridden method. ...

This method is used by an override to call the superclass method but bypass any\noverridden method. This is often done to \"patch\" a method that contains a bug\nbut for whatever reason cannot be fixed directly.

\n\n

Consider:

\n\n
 Ext.define('Ext.some.Class', {\n     method: function () {\n         console.log('Good');\n     }\n });\n\n Ext.define('Ext.some.DerivedClass', {\n     method: function () {\n         console.log('Bad');\n\n         // ... logic but with a bug ...\n\n         this.callParent();\n     }\n });\n
\n\n

To patch the bug in DerivedClass.method, the typical solution is to create an\noverride:

\n\n
 Ext.define('App.paches.DerivedClass', {\n     override: 'Ext.some.DerivedClass',\n\n     method: function () {\n         console.log('Fixed');\n\n         // ... logic but with bug fixed ...\n\n         this.callSuper();\n     }\n });\n
\n\n

The patch method cannot use callParent to call the superclass method since\nthat would call the overridden method containing the bug. In other words, the\nabove patch would only produce \"Fixed\" then \"Good\" in the console log, whereas,\nusing callParent would produce \"Fixed\" then \"Bad\" then \"Good\".

\n

Parameters

  • args : Array/Arguments

    The arguments, either an array or the arguments object\nfrom the current method, for example: this.callSuper(arguments)

    \n

Returns

  • Object

    Returns the result of calling the superclass method

    \n
Returns the current animation if this object has any effects actively running or queued, else returns false. ...

Returns the current animation if this object has any effects actively running or queued, else returns false.

\n

Returns

...
\n

Parameters

Returns the initial configuration passed to constructor when instantiating\nthis class. ...

Returns the initial configuration passed to constructor when instantiating\nthis class.

\n

Parameters

  • name : String (optional)

    Name of the config option to return.

    \n

Returns

  • Object/Mixed

    The full config object or a single config value\nwhen name parameter specified.

    \n
Ext.util.Animate
view source
( ) : Ext.fx.Anim/Booleandeprecated
Returns the current animation if this object has any effects actively running or queued, else returns false. ...

Returns the current animation if this object has any effects actively running or queued, else returns false.

\n
\n

This method has been deprecated since 4.0

\n

Replaced by getActiveAnimation

\n\n
\n

Returns

...
\n

Parameters

( config ) : Ext.Basechainableprotected
Initialize configuration for this class. ...

Initialize configuration for this class. a typical example:

\n\n
Ext.define('My.awesome.Class', {\n    // The default config\n    config: {\n        name: 'Awesome',\n        isAwesome: true\n    },\n\n    constructor: function(config) {\n        this.initConfig(config);\n    }\n});\n\nvar awesome = new My.awesome.Class({\n    name: 'Super Awesome'\n});\n\nalert(awesome.getName()); // 'Super Awesome'\n
\n

Parameters

Returns

( names, callback, scope )private
...
\n

Parameters

Ext.util.Animate
view source
( ) : Objectchainable
Ensures that all effects queued after sequenceFx is called on this object are run in sequence. ...

Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the\nopposite of syncFx.

\n

Returns

( config, applyIfNotSet ) : Ext.Basechainableprivate
...
\n

Parameters

Returns

Get the reference to the class from which this object was instantiated. ...

Get the reference to the class from which this object was instantiated. Note that unlike self,\nthis.statics() is scope-independent and it always returns the class from which it was called, regardless of what\nthis points to during run-time

\n\n
Ext.define('My.Cat', {\n    statics: {\n        totalCreated: 0,\n        speciesName: 'Cat' // My.Cat.speciesName = 'Cat'\n    },\n\n    constructor: function() {\n        var statics = this.statics();\n\n        alert(statics.speciesName);     // always equals to 'Cat' no matter what 'this' refers to\n                                        // equivalent to: My.Cat.speciesName\n\n        alert(this.self.speciesName);   // dependent on 'this'\n\n        statics.totalCreated++;\n    },\n\n    clone: function() {\n        var cloned = new this.self;                      // dependent on 'this'\n\n        cloned.groupName = this.statics().speciesName;   // equivalent to: My.Cat.speciesName\n\n        return cloned;\n    }\n});\n\n\nExt.define('My.SnowLeopard', {\n    extend: 'My.Cat',\n\n    statics: {\n        speciesName: 'Snow Leopard'     // My.SnowLeopard.speciesName = 'Snow Leopard'\n    },\n\n    constructor: function() {\n        this.callParent();\n    }\n});\n\nvar cat = new My.Cat();                 // alerts 'Cat', then alerts 'Cat'\n\nvar snowLeopard = new My.SnowLeopard(); // alerts 'Cat', then alerts 'Snow Leopard'\n\nvar clone = snowLeopard.clone();\nalert(Ext.getClassName(clone));         // alerts 'My.SnowLeopard'\nalert(clone.groupName);                 // alerts 'Cat'\n\nalert(My.Cat.totalCreated);             // alerts 3\n
\n

Returns

Ext.util.Animate
view source
( ) : Ext.Elementchainable
Stops any running effects and clears this object's internal effects queue if it contains any additional effects\nthat ...

Stops any running effects and clears this object's internal effects queue if it contains any additional effects\nthat haven't started yet.

\n

Returns

Ext.util.Animate
view source
( ) : Ext.Elementdeprecated
Stops any running effects and clears this object's internal effects queue if it contains any additional effects\nthat ...

Stops any running effects and clears this object's internal effects queue if it contains any additional effects\nthat haven't started yet.

\n
\n

This method has been deprecated since 4.0

\n

Replaced by stopAnimation

\n\n
\n

Returns

Ext.util.Animate
view source
( ) : Objectchainable
Ensures that all effects queued after syncFx is called on this object are run concurrently. ...

Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite\nof sequenceFx.

\n

Returns

Defined By

Static Methods

( config )privatestatic
...
\n

Parameters

( members )chainableprivatestatic
...
\n

Parameters

( name, member )chainableprivatestatic
...
\n

Parameters

( members )chainablestatic
Add methods / properties to the prototype of this class. ...

Add methods / properties to the prototype of this class.

\n\n
Ext.define('My.awesome.Cat', {\n    constructor: function() {\n        ...\n    }\n});\n\n My.awesome.Cat.addMembers({\n     meow: function() {\n        alert('Meowww...');\n     }\n });\n\n var kitty = new My.awesome.Cat;\n kitty.meow();\n
\n

Parameters

( members ) : Ext.Basechainablestatic
Add / override static properties of this class. ...

Add / override static properties of this class.

\n\n
Ext.define('My.cool.Class', {\n    ...\n});\n\nMy.cool.Class.addStatics({\n    someProperty: 'someValue',      // My.cool.Class.someProperty = 'someValue'\n    method1: function() { ... },    // My.cool.Class.method1 = function() { ... };\n    method2: function() { ... }     // My.cool.Class.method2 = function() { ... };\n});\n
\n

Parameters

Returns

( xtype )chainableprivatestatic
...
\n

Parameters

( fromClass, members ) : Ext.Basechainableprivatestatic
Borrow another class' members to the prototype of this class. ...

Borrow another class' members to the prototype of this class.

\n\n
Ext.define('Bank', {\n    money: '$$$',\n    printMoney: function() {\n        alert('$$$$$$$');\n    }\n});\n\nExt.define('Thief', {\n    ...\n});\n\nThief.borrow(Bank, ['money', 'printMoney']);\n\nvar steve = new Thief();\n\nalert(steve.money); // alerts '$$$'\nsteve.printMoney(); // alerts '$$$$$$$'\n
\n

Parameters

  • fromClass : Ext.Base

    The class to borrow members from

    \n
  • members : Array/String

    The names of the members to borrow

    \n

Returns

Create a new instance of this Class. ...

Create a new instance of this Class.

\n\n
Ext.define('My.cool.Class', {\n    ...\n});\n\nMy.cool.Class.create({\n    someConfig: true\n});\n
\n\n

All parameters are passed to the constructor of the class.

\n

Returns

( alias, origin )static
Create aliases for existing prototype methods. ...

Create aliases for existing prototype methods. Example:

\n\n
Ext.define('My.cool.Class', {\n    method1: function() { ... },\n    method2: function() { ... }\n});\n\nvar test = new My.cool.Class();\n\nMy.cool.Class.createAlias({\n    method3: 'method1',\n    method4: 'method2'\n});\n\ntest.method3(); // test.method1()\n\nMy.cool.Class.createAlias('method5', 'method3');\n\ntest.method5(); // test.method3() -> test.method1()\n
\n

Parameters

( config )privatestatic
...
\n

Parameters

Get the current class' name in string format. ...

Get the current class' name in string format.

\n\n
Ext.define('My.cool.Class', {\n    constructor: function() {\n        alert(this.self.getName()); // alerts 'My.cool.Class'\n    }\n});\n\nMy.cool.Class.getName(); // 'My.cool.Class'\n
\n

Returns

( )deprecatedstatic
Adds members to class. ...

Adds members to class.

\n
\n

This method has been deprecated since 4.1

\n

Use addMembers instead.

\n\n
\n
( name, mixinClass )privatestatic
Used internally by the mixins pre-processor ...

Used internally by the mixins pre-processor

\n

Parameters

( fn, scope )chainableprivatestatic
...
\n

Parameters

( members ) : Ext.Basechainabledeprecatedstatic
Override members of this class. ...

Override members of this class. Overridden methods can be invoked via\ncallParent.

\n\n
Ext.define('My.Cat', {\n    constructor: function() {\n        alert(\"I'm a cat!\");\n    }\n});\n\nMy.Cat.override({\n    constructor: function() {\n        alert(\"I'm going to be a cat!\");\n\n        this.callParent(arguments);\n\n        alert(\"Meeeeoooowwww\");\n    }\n});\n\nvar kitty = new My.Cat(); // alerts \"I'm going to be a cat!\"\n                          // alerts \"I'm a cat!\"\n                          // alerts \"Meeeeoooowwww\"\n
\n\n

As of 4.1, direct use of this method is deprecated. Use Ext.define\ninstead:

\n\n
Ext.define('My.CatOverride', {\n    override: 'My.Cat',\n    constructor: function() {\n        alert(\"I'm going to be a cat!\");\n\n        this.callParent(arguments);\n\n        alert(\"Meeeeoooowwww\");\n    }\n});\n
\n\n

The above accomplishes the same result but can be managed by the Ext.Loader\nwhich can properly order the override and its target class and the build process\ncan determine whether the override is needed based on the required state of the\ntarget class (My.Cat).

\n
\n

This method has been deprecated since 4.1.0

\n

Use Ext.define instead

\n\n
\n

Parameters

  • members : Object

    The properties to add to this class. This should be\nspecified as an object literal containing one or more properties.

    \n

Returns

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