From c3c0df05c1670e8506c5bc956afc1345ad881d57 Mon Sep 17 00:00:00 2001 From: 13693261870 <252740454@qq.com> Date: 星期二, 23 七月 2024 11:07:14 +0800 Subject: [PATCH] 统一重采样的范围 --- SimuTools/Tools/Handle.cs | 82 ++++++++++++++++++++++++----------------- 1 files changed, 48 insertions(+), 34 deletions(-) diff --git a/SimuTools/Tools/Handle.cs b/SimuTools/Tools/Handle.cs index f950a34..2c60f97 100644 --- a/SimuTools/Tools/Handle.cs +++ b/SimuTools/Tools/Handle.cs @@ -38,7 +38,7 @@ CopeTerrain(terrainFile, outPath, layer); CopeWater(waterPath, outPath, layer); - //CopeFlow(flowPath, outPath, layer); + CopeFlow(flowPath, outPath, layer); CopeLayerJson(outPath, layer); if (Directory.Exists(temp)) Directory.Delete(temp, true); @@ -110,7 +110,7 @@ { string tif = Path.Combine(tempPath, DateTime.Now.Ticks.ToString() + ".tif"); //Resample(ds.GetDescription(), tif, sizes[0], sizes[1]); - Resample(ds, tif, sizes[0], sizes[1]); + Resample(ds, tif, sizes[0], sizes[1], layer); if (!File.Exists(tif)) continue; string png = Path.Combine(terrainPath, sizes[0] + "_" + sizes[1] + ".png"); @@ -121,7 +121,7 @@ /// <summary> /// 閲嶉噰鏍� /// </summary> - private static void Resample(Dataset ds, string dest, int width, int height) + private static void Resample(Dataset ds, string dest, int width, int height, Domain.Layer layer) { // https://blog.51cto.com/u_16099346/6691820 //string args = string.Format("-t_srs {0} -ts {1} {2} -r {3} -of {4}", "EPSG:4326", width, height, "bilinear", "GTiff"); @@ -133,6 +133,11 @@ "-ts", width.ToString(), height.ToString(), + "-te", + layer.extension.minx.ToString(), + layer.extension.miny.ToString(), + layer.extension.maxx.ToString(), + layer.extension.maxy.ToString(), "-r", "bilinear", "-of", @@ -355,7 +360,7 @@ { string fileName = Path.GetFileNameWithoutExtension(ds.GetDescription()) + "_" + sizes[0] + "_" + sizes[1]; string tif = Path.Combine(tempPath, fileName + ".tif"); - Resample(ds.GetDescription(), tif, sizes[0], sizes[1]); + Resample(ds, tif, sizes[0], sizes[1], layer); if (!File.Exists(tif)) continue; string png = Path.Combine(waterPath, sizes[0] + "_" + sizes[1] + ".png"); @@ -420,8 +425,8 @@ List<string> vyFiles = GetFiles(flowPath, "vy"); if (null == vxFiles || null == vyFiles || vxFiles.Count != vyFiles.Count || vxFiles.Count != layer.waters.data.Count) return; - //Parallel.For(0, vxFiles.Count, i => - for (int i = 0; i < vxFiles.Count; i++) + Parallel.For(0, vxFiles.Count, i => + //for (int i = 0; i < vxFiles.Count; i++) { Dataset vxDs = null, vyDs = null; try @@ -438,7 +443,7 @@ if (null != vxDs) vxDs.Dispose(); if (null != vyDs) vyDs.Dispose(); } - }//); + }); } /// <summary> @@ -455,11 +460,11 @@ { string vxName = Path.GetFileNameWithoutExtension(vxDs.GetDescription()) + "_" + sizes[0] + "_" + sizes[1]; string vxTif = Path.Combine(tempPath, vxName + ".tif"); - Resample(vxDs.GetDescription(), vxTif, sizes[0], sizes[1]); + Resample(vxDs, vxTif, sizes[0], sizes[1], layer); string vyName = Path.GetFileNameWithoutExtension(vyDs.GetDescription()) + "_" + sizes[0] + "_" + sizes[1]; string vyTif = Path.Combine(tempPath, vyName + ".tif"); - Resample(vyDs.GetDescription(), vyTif, sizes[0], sizes[1]); + Resample(vyDs, vyTif, sizes[0], sizes[1], layer); if (!File.Exists(vxTif) || !File.Exists(vyTif)) continue; @@ -492,7 +497,7 @@ double max = vxMm[1] > vyMm[1] ? vxMm[1] : vyMm[1]; double perHeight = (max - min) / 255; - CreateFlowPng(vxBuffer, vyBuffer, perHeight, png, width, height); + CreateFlowPng(vxBuffer, vyBuffer, min, perHeight, png, width, height); } finally { @@ -506,7 +511,7 @@ /// <summary> /// 鍒涘缓娴侀�熸祦鍚慞NG /// </summary> - private static void CreateFlowPng(float[] vxBuffer, float[] vyBuffer, double perHeight, string png, int width, int height) + private static void CreateFlowPng(float[] vxBuffer, float[] vyBuffer, double minHeight, double perHeight, string png, int width, int height) { Bitmap image = new Bitmap(width, height); Graphics graphic = Graphics.FromImage(image); @@ -521,17 +526,17 @@ float fx = GetFloatValue(vxBuffer[offset]); float fy = GetFloatValue(vyBuffer[offset]); - double dv = GetXyValue(fx, fy); - double dx = float.IsNaN(fx) ? 0 : fx * 0.5 + 0.5; - double dy = float.IsNaN(fy) ? 0 : fy * 0.5 + 0.5; + double rv = GetRVal(fx, fy); + double dv = GetXyValue(fx, fy, rv); + int r = Convert.ToInt32(double.IsNaN(dv) || dv == 0 ? 0 : (dv * 0.5 + 0.5) * 255); + if (r < 0 || r > 255) r = 255; - int r = Convert.ToInt32(dv * 255); - if (r > 255) - { - r = 255; - } - int g = Convert.ToInt32(dx * 255); - int b = Convert.ToInt32(dy * 255); + //int g = Convert.ToInt32((float.IsNaN(fx) ? 0 : fx * 0.5 + 0.5) * 255); + //int b = Convert.ToInt32((float.IsNaN(fy) ? 0 : fy * 0.5 + 0.5) * 255); + int g = float.IsNaN(fx) ? 0 : Convert.ToInt32((fx - minHeight) / perHeight); + int b = float.IsNaN(fy) ? 0 : Convert.ToInt32((fy - minHeight) / perHeight); + if (g < 0 || g > 255) g = 255; + if (b < 0 || b > 255) b = 255; Color color = Color.FromArgb(127, r, g, b); image.SetPixel(x, y, color); @@ -545,33 +550,42 @@ /// </summary> private static float GetFloatValue(float val) { - //return (float.IsNaN(val) || val < -999) ? float.NaN : val; - if (float.IsNaN(val) || val < -999) return float.NaN; - //if (val > 1) return 1; - //if (val < -1) return -1; + return (float.IsNaN(val) || val < -999) ? float.NaN : val; + } - return val; + /// <summary> + /// 鑾峰彇R鍊� + /// </summary> + private static double GetRVal(float fx, float fy) + { + if (float.IsNaN(fx) && float.IsNaN(fy)) return 1.0; + + if (float.IsNaN(fx)) return Math.Abs(fy); + + if (float.IsNaN(fy)) return Math.Abs(fx); + + return Math.Sqrt(Math.Pow(fx, 2) + Math.Pow(fy, 2)); } /// <summary> /// 鑾峰彇XY鍊� /// </summary> - private static double GetXyValue(float fx, float fy) + private static double GetXyValue(float fx, float fy, double rv) { - if (float.IsNaN(fx) && float.IsNaN(fy)) - { - return 0; - } + if ((float.IsNaN(fx) && float.IsNaN(fy)) || double.IsNaN(rv)) return 0; + if (float.IsNaN(fx)) { - return Math.Abs(fy); + return fy / rv; } if (float.IsNaN(fy)) { - return Math.Abs(fx); + return fx / rv; } - return Math.Sqrt(Math.Pow(fx, 2) + Math.Pow(fy, 2)); + double v = Math.Sqrt(Math.Pow(fx / rv, 2) + Math.Pow(fy / rv, 2)); + + return (fx > 0 && fy > 0) || (fx < 0 && fy < 0) ? v : -v; } #endregion -- Gitblit v1.9.3