From 9d25253a85cc4fb3aa0f4adc764626ad0e64d66a Mon Sep 17 00:00:00 2001
From: 13693261870 <252740454@qq.com>
Date: 星期四, 25 七月 2024 14:40:01 +0800
Subject: [PATCH] 修改算法-1

---
 SimuTools/Tools/Handle.cs |   79 ++++++++++++++++++++++++++++-----------
 1 files changed, 57 insertions(+), 22 deletions(-)

diff --git a/SimuTools/Tools/Handle.cs b/SimuTools/Tools/Handle.cs
index a599a42..0b3938d 100644
--- a/SimuTools/Tools/Handle.cs
+++ b/SimuTools/Tools/Handle.cs
@@ -42,7 +42,7 @@
             string temp = Path.Combine(outPath, "temp");
             if (!Directory.Exists(temp)) Directory.CreateDirectory(temp);
 
-            CopeTerrain(terrainFile, outPath, layer);
+            CopeTerrain(terrainFile, waterPath, outPath, layer);
             CopeWater(waterPath, outPath, layer);
             CopeFlow(flowPath, outPath, layer);
             CopeLayerJson(outPath, layer);
@@ -54,7 +54,7 @@
         /// <summary>
         /// 澶勭悊鍦板舰
         /// </summary>
-        private static void CopeTerrain(string terrainFile, string outPath, Domain.Layer layer)
+        private static void CopeTerrain(string terrainFile, string waterPath, string outPath, Domain.Layer layer)
         {
             Dataset ds = null;
             try
@@ -63,6 +63,7 @@
                 if (null == ds || 0 == ds.RasterCount || null == ds.GetSpatialRef()) return;
 
                 SetTerrainInfo(ds, layer);
+                SetWaterInfo(waterPath, layer);
                 CreateTerrainPng(ds, layer, outPath);
             }
             finally
@@ -173,19 +174,30 @@
                 Graphics graphic = Graphics.FromImage(image);
                 graphic.Clear(Color.Transparent); // 濉厖閫忔槑鑹�
 
-                double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536;
+                //double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536;
+                //double differ = layer.terrain.maxHeight - layer.terrain.minHeight;
+                double differ = layer.extension.maxHeight - layer.extension.minHeight, minHeight = layer.extension.minHeight;
                 for (int x = 0; x < width; x++)
                 {
                     for (int y = 0; y < height; y++)
                     {
                         int offset = x + y * width;
-                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue;
+                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999 || buffer[offset] < minHeight) continue;
 
-                        //int val = Convert.ToInt32(buffer[offset] * 100);
-                        int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight);
-                        int r = val / 65536;
-                        int g = (val - r * 65536) / 256;
-                        int b = val % 256;
+                        //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight);
+                        //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) / differ * 255); // 65535
+
+                        int r = 0, g, b;
+                        if (buffer[offset] - layer.extension.maxHeight > 0)
+                        {
+                            g = b = 255;
+                        }
+                        else
+                        {
+                            int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 65535);
+                            g = val / 256;
+                            b = val % 256;
+                        }
 
                         Color color = Color.FromArgb(127, r, g, b);
                         image.SetPixel(x, y, color);
@@ -203,16 +215,24 @@
 
         #region 姘撮潰
         /// <summary>
-        /// 澶勭悊姘撮潰
+        /// 璁剧疆姘撮潰淇℃伅
         /// </summary>
-        private static void CopeWater(string waterPath, string outPath, Domain.Layer layer)
+        private static void SetWaterInfo(string waterPath, Domain.Layer layer)
         {
-            List<string> files = GetFiles(waterPath);
+            List<string> files = layer.waters.files = GetFiles(waterPath);
             if (null == files || files.Count == 0) return;
 
             SetWaterData(layer, files);
             SetWaterHeight(layer, files);
-            if (files.Count != layer.waters.data.Count) return;
+        }
+
+        /// <summary>
+        /// 澶勭悊姘撮潰
+        /// </summary>
+        private static void CopeWater(string waterPath, string outPath, Domain.Layer layer)
+        {
+            List<String> files = layer.waters.files;
+            if (files.Count == 0 || files.Count != layer.waters.data.Count) return;
 
             ProcessWaters(files, outPath, layer);
         }
@@ -223,7 +243,7 @@
         private static List<String> GetFiles(string path, string prefix = "")
         {
             string[] files = Directory.GetFiles(path, prefix + "*.tif?", SearchOption.TopDirectoryOnly);
-            if (null == files || files.Length == 0) return null;
+            if (null == files || files.Length == 0) return new List<string>();
 
             List<string> list = files.ToList();
             list.Sort();
@@ -249,6 +269,8 @@
                 DateTime d = new DateTime(now.Year, now.Month, now.Day, hour, minute, second);
                 layer.waters.data.Add((d.Ticks - startTicks) / 10000);
             }
+            layer.duration.start = layer.waters.data[0];
+            layer.duration.end = layer.waters.data[layer.waters.data.Count - 1];
         }
 
         /// <summary>
@@ -273,8 +295,8 @@
                     if (null != ds) ds.Dispose();
                 }
             });
-            layer.extension.minHeight = GetMinVal(layer.extension.minHeight);
-            layer.extension.maxHeight = GetMaxVal(layer.extension.maxHeight + WaterHeightOffset);
+            layer.extension.minHeight = GetMinVal(layer.extension.minHeight - 1);
+            layer.extension.maxHeight = GetMaxVal(layer.extension.maxHeight + 1);
         }
 
         /// <summary>
@@ -341,19 +363,32 @@
                 Graphics graphic = Graphics.FromImage(image);
                 graphic.Clear(Color.Transparent); // 濉厖閫忔槑鑹�
 
-                double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536;
+                //double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536;
+                double differ = layer.extension.maxHeight - layer.extension.minHeight, minHeight = layer.extension.minHeight;
                 for (int x = 0; x < width; x++)
                 {
                     for (int y = 0; y < height; y++)
                     {
                         int offset = x + y * width;
-                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue;
+                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999 || buffer[offset] < minHeight) continue;
 
                         //int val = Convert.ToInt32(buffer[offset] * 100);
-                        int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight + WaterHeightOffset) * 100 / perHeight);
-                        int r = val / 65536;
-                        int g = (val - r * 65536) / 256;
-                        int b = val % 256;
+                        //int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight + WaterHeightOffset) * 100 / perHeight);
+                        //int r = val / 65536;
+                        //int g = (val - r * 65536) / 256;
+                        //int b = val % 256;
+
+                        int r = 0, g, b;
+                        if (buffer[offset] - layer.extension.maxHeight > 0)
+                        {
+                            g = b = 255;
+                        }
+                        else
+                        {
+                            int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 65535);
+                            g = val / 256;
+                            b = val % 256;
+                        }
 
                         Color color = Color.FromArgb(127, r, g, b);
                         image.SetPixel(x, y, color);

--
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