From 38ab580897dd25f84742a4c11d3033853f1513d6 Mon Sep 17 00:00:00 2001
From: 13693261870 <252740454@qq.com>
Date: 星期六, 20 七月 2024 08:36:24 +0800
Subject: [PATCH] 1

---
 SimuTools/Tools/Handle.cs |   24 +++++++++++++++---------
 1 files changed, 15 insertions(+), 9 deletions(-)

diff --git a/SimuTools/Tools/Handle.cs b/SimuTools/Tools/Handle.cs
index 7ada463..1ea8f07 100644
--- a/SimuTools/Tools/Handle.cs
+++ b/SimuTools/Tools/Handle.cs
@@ -36,9 +36,9 @@
             if (!Directory.Exists(temp)) Directory.CreateDirectory(temp);
 
             CopeTerrain(terrainFile, outPath, layer);
-            CopeWater(waterPath, outPath, layer);
+            //CopeWater(waterPath, outPath, layer);
             CopeFlow(flowPath, outPath, layer);
-            //CopeLayerJson(outPath, layer);
+            CopeLayerJson(outPath, layer);
 
             if (Directory.Exists(temp)) Directory.Delete(temp, true);
         }
@@ -56,7 +56,7 @@
                 if (null == ds || 0 == ds.RasterCount || null == ds.GetSpatialRef()) return;
 
                 SetTerrainInfo(ds, layer);
-                CreateTerrainPng(ds, layer, outPath);
+                //CreateTerrainPng(ds, layer, outPath);
             }
             finally
             {
@@ -181,8 +181,8 @@
                 {
                     for (int y = 0; y < height; y++)
                     {
-                        int offset = x + y * height;
-                        if (float.IsNaN(buffer[offset]) || buffer[offset] == -9999)
+                        int offset = x + y * width;
+                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999)
                         {
                             //image.SetPixel(x, y, Color.Transparent);
                             continue;
@@ -388,20 +388,26 @@
                 Graphics graphic = Graphics.FromImage(image);
                 graphic.Clear(Color.Transparent); // 濉厖閫忔槑鑹�
 
+                // 鐢� R閫氶亾琛ㄧず锛屾祦鍚戜负褰掍竴鍖栫殑浜岀淮鍚戦噺锛坸,y锛夛紝G閫氶亾琛ㄧず涓� x *255 , B閫氶亾琛ㄧず涓� y * 255
                 for (int x = 0; x < width; x++)
                 {
                     for (int y = 0; y < height; y++)
                     {
-                        //int offset = x + y * height;
-                        //if (float.IsNaN(vxBuffer[offset]) || vxBuffer[offset] == -9999) continue;
+                        int offset = x + y * width;
+                        if (float.IsNaN(vxBuffer[offset]) || vxBuffer[offset] < -999 ||
+                            float.IsNaN(vyBuffer[offset]) || vyBuffer[offset] < -999) continue;
 
+                        float vx = vxBuffer[offset], vy = vyBuffer[offset];
                         //int val = Convert.ToInt32(vxBuffer[offset] * 100);
                         //int r = val / 65536;
                         //int g = (val - r * 65536) / 256;
                         //int b = val % 256;
+                        int r = 0;
+                        int g = 0;
+                        int b = 0;
 
-                        //Color color = Color.FromArgb(127, r, g, b);
-                        //image.SetPixel(x, y, color);
+                        Color color = Color.FromArgb(127, r, g, b);
+                        image.SetPixel(x, y, color);
                     }
                 }
 

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