From 26cb80561f502b6404bec005b442da3e04ca76e4 Mon Sep 17 00:00:00 2001
From: 13693261870 <252740454@qq.com>
Date: 星期四, 25 七月 2024 11:26:17 +0800
Subject: [PATCH] 修改高程的计算方法

---
 SimuTools/Domain/Water.cs |    7 ++++++-
 SimuTools/Tools/Handle.cs |   37 +++++++++++++++++++++++++------------
 2 files changed, 31 insertions(+), 13 deletions(-)

diff --git a/SimuTools/Domain/Water.cs b/SimuTools/Domain/Water.cs
index 29ac95e..795b7af 100644
--- a/SimuTools/Domain/Water.cs
+++ b/SimuTools/Domain/Water.cs
@@ -1,4 +1,5 @@
-锘縰sing System;
+锘縰sing Newtonsoft.Json;
+using System;
 using System.Collections.Generic;
 using System.Linq;
 using System.Text;
@@ -8,10 +9,14 @@
 {
     public class Water
     {
+        [JsonIgnore]
+        public List<string> files { set; get; }
+
         public List<long> data { set; get; }
 
         public Water()
         {
+            files = new List<string>();
             data = new List<long>();
         }
 
diff --git a/SimuTools/Tools/Handle.cs b/SimuTools/Tools/Handle.cs
index a7a4aa6..5e58c37 100644
--- a/SimuTools/Tools/Handle.cs
+++ b/SimuTools/Tools/Handle.cs
@@ -42,7 +42,7 @@
             string temp = Path.Combine(outPath, "temp");
             if (!Directory.Exists(temp)) Directory.CreateDirectory(temp);
 
-            CopeTerrain(terrainFile, outPath, layer);
+            CopeTerrain(terrainFile, waterPath, outPath, layer);
             CopeWater(waterPath, outPath, layer);
             CopeFlow(flowPath, outPath, layer);
             CopeLayerJson(outPath, layer);
@@ -54,7 +54,7 @@
         /// <summary>
         /// 澶勭悊鍦板舰
         /// </summary>
-        private static void CopeTerrain(string terrainFile, string outPath, Domain.Layer layer)
+        private static void CopeTerrain(string terrainFile, string waterPath, string outPath, Domain.Layer layer)
         {
             Dataset ds = null;
             try
@@ -63,6 +63,7 @@
                 if (null == ds || 0 == ds.RasterCount || null == ds.GetSpatialRef()) return;
 
                 SetTerrainInfo(ds, layer);
+                SetWaterInfo(waterPath, layer);
                 CreateTerrainPng(ds, layer, outPath);
             }
             finally
@@ -174,19 +175,21 @@
                 graphic.Clear(Color.Transparent); // 濉厖閫忔槑鑹�
 
                 //double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536;
-                double differ = layer.terrain.maxHeight - layer.terrain.minHeight;
+                //double differ = layer.terrain.maxHeight - layer.terrain.minHeight;
+                double differ = layer.extension.maxHeight - layer.extension.minHeight - 1, minHeight = layer.extension.minHeight - 1;
                 for (int x = 0; x < width; x++)
                 {
                     for (int y = 0; y < height; y++)
                     {
                         int offset = x + y * width;
-                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue;
+                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999 || buffer[offset] < minHeight) continue;
 
                         //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight);
-                        int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) / differ * 65536);
+                        //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) / differ * 255); // 65535
+                        int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 255);
                         int r = 0;
-                        int g = val / 256;
-                        int b = val % 256;
+                        int g = 0;
+                        int b = val > 255 ? 255 : val;
 
                         Color color = Color.FromArgb(127, r, g, b);
                         image.SetPixel(x, y, color);
@@ -204,16 +207,24 @@
 
         #region 姘撮潰
         /// <summary>
-        /// 澶勭悊姘撮潰
+        /// 璁剧疆姘撮潰淇℃伅
         /// </summary>
-        private static void CopeWater(string waterPath, string outPath, Domain.Layer layer)
+        private static void SetWaterInfo(string waterPath, Domain.Layer layer)
         {
-            List<string> files = GetFiles(waterPath);
+            List<string> files = layer.waters.files = GetFiles(waterPath);
             if (null == files || files.Count == 0) return;
 
             SetWaterData(layer, files);
             SetWaterHeight(layer, files);
-            if (files.Count != layer.waters.data.Count) return;
+        }
+
+        /// <summary>
+        /// 澶勭悊姘撮潰
+        /// </summary>
+        private static void CopeWater(string waterPath, string outPath, Domain.Layer layer)
+        {
+            List<String> files = layer.waters.files;
+            if (files.Count == 0 || files.Count != layer.waters.data.Count) return;
 
             ProcessWaters(files, outPath, layer);
         }
@@ -224,7 +235,7 @@
         private static List<String> GetFiles(string path, string prefix = "")
         {
             string[] files = Directory.GetFiles(path, prefix + "*.tif?", SearchOption.TopDirectoryOnly);
-            if (null == files || files.Length == 0) return null;
+            if (null == files || files.Length == 0) return new List<string>();
 
             List<string> list = files.ToList();
             list.Sort();
@@ -250,6 +261,8 @@
                 DateTime d = new DateTime(now.Year, now.Month, now.Day, hour, minute, second);
                 layer.waters.data.Add((d.Ticks - startTicks) / 10000);
             }
+            layer.duration.start = layer.waters.data[0];
+            layer.duration.end = layer.waters.data[layer.waters.data.Count - 1];
         }
 
         /// <summary>

--
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