From 1f22a86346c18ccb29a4a712c4acb05c013b33d4 Mon Sep 17 00:00:00 2001
From: 13693261870 <252740454@qq.com>
Date: 星期一, 22 七月 2024 10:50:57 +0800
Subject: [PATCH] 修改高程和水面的计算方法

---
 SimuTools/Tools/Handle.cs |   21 +++++++--------------
 1 files changed, 7 insertions(+), 14 deletions(-)

diff --git a/SimuTools/Tools/Handle.cs b/SimuTools/Tools/Handle.cs
index 74796fc..6882a03 100644
--- a/SimuTools/Tools/Handle.cs
+++ b/SimuTools/Tools/Handle.cs
@@ -36,8 +36,8 @@
             if (!Directory.Exists(temp)) Directory.CreateDirectory(temp);
 
             CopeTerrain(terrainFile, outPath, layer);
-            //CopeWater(waterPath, outPath, layer);
-            CopeFlow(flowPath, outPath, layer);
+            CopeWater(waterPath, outPath, layer);
+            //CopeFlow(flowPath, outPath, layer);
             CopeLayerJson(outPath, layer);
 
             if (Directory.Exists(temp)) Directory.Delete(temp, true);
@@ -56,7 +56,7 @@
                 if (null == ds || 0 == ds.RasterCount || null == ds.GetSpatialRef()) return;
 
                 SetTerrainInfo(ds, layer);
-                //CreateTerrainPng(ds, layer, outPath);
+                CreateTerrainPng(ds, layer, outPath);
             }
             finally
             {
@@ -200,22 +200,16 @@
                 Graphics graphic = Graphics.FromImage(image);
                 graphic.Clear(Color.Transparent); // 濉厖閫忔槑鑹�
 
-                //double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536;
-                //int val = Convert.ToInt32(buffer[x * y]* 100); //Convert.ToInt32((buffer[x * y] - layer.extension.minHeight) * 100);
-                //int val = Convert.ToInt32((buffer[x * y] - layer.extension.minHeight) * 100 / perHeight);
-
+                double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536;
                 for (int x = 0; x < width; x++)
                 {
                     for (int y = 0; y < height; y++)
                     {
                         int offset = x + y * width;
-                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999)
-                        {
-                            //image.SetPixel(x, y, Color.Transparent);
-                            continue;
-                        }
+                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue;
 
-                        int val = Convert.ToInt32(buffer[offset] * 100);
+                        //int val = Convert.ToInt32(buffer[offset] * 100);
+                        int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight) * 100 / perHeight);
                         int r = val / 65536;
                         int g = (val - r * 65536) / 256;
                         int b = val % 256;
@@ -224,7 +218,6 @@
                         image.SetPixel(x, y, color);
                     }
                 }
-
                 image.Save(png, System.Drawing.Imaging.ImageFormat.Png);
             }
             finally

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