.gitignore | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/Building.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/Camera.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/HoldType.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/House.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/HouseState.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/Household.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/Property.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Community.Model/Build/Region.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
.gitignore
@@ -11,7 +11,6 @@ [Dd]ebug/ [Rr]elease/ x64/ build/ [Bb]in/ [Oo]bj/ Community.Model/Build/Building.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,58 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { /// <summary> /// 楼 /// </summary> public class Building { public Building() { } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// è¡æ¿åº /// </summary> public int Region { set; get; } /// <summary> /// åç§° /// </summary> public string Name { set; get; } /// <summary> /// é«åº¦ /// </summary> public int Height { set; get; } /// <summary> /// 屿° /// </summary> public int Floor { set; get; } /// <summary> /// è´è´£äºº /// </summary> public string Charge { set; get; } /// <summary> /// èç³»æ¹å¼ /// </summary> public string Phone { set; get; } /// <summary> /// 夿³¨ /// </summary> public string Remark { set; get; } } } Community.Model/Build/Camera.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,33 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { public class Camera { public Camera() { } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// ç±»å /// </summary> public int CType { set; get; } /// <summary> /// åç§° /// </summary> public string CName { set; get; } /// <summary> /// 夿³¨ /// </summary> public string Remark { set; get; } } } Community.Model/Build/HoldType.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,28 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { /// <summary> /// 使·ç±»å« /// </summary> public class HoldType { public HoldType() { } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// ç¶æ /// </summary> public string Status { set; get; } } } Community.Model/Build/House.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,64 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { public class House { public House() { Holds = new List<Household>(); } public House(int bid) : this() { Building = bid; } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// 楼 /// </summary> public int Building { set; get; } /// <summary> /// æ¿å±ç¶æ(1-èªä½,2-åºç§,3-é²ç½®) /// </summary> public int HouseState { set; get; } /// <summary> /// å ¨åï¼ç½åºåé2å·æ¥¼1åå 101 /// </summary> public string FullName { set; get; } /// <summary> /// æ¥¼å· /// </summary> public string BuildNum { set; get; } /// <summary> /// åå /// </summary> public string Unit { set; get; } /// <summary> /// é¨çå·ç /// </summary> public string HouseNum { set; get; } /// <summary> /// 夿³¨ /// </summary> public string Remark { set; get; } public List<Household> Holds { set; get; } } } Community.Model/Build/HouseState.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,25 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { public class HouseState { public HouseState() { } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// ç¶æ /// </summary> public string Status { set; get; } } } Community.Model/Build/Household.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,73 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { /// <summary> /// 使· /// </summary> public class Household { public Household() { } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// 楼 /// </summary> public int House { set; get; } /// <summary> /// 使·ç±»å«ï¼1-æ¿ä¸»,2-å®¶åºæå,3-æ¿ç§äºº,4-äºæ¿ä¸,5-ä¸ä»ï¼ /// </summary> public int HoldType { set; get; } /// <summary> /// å§å /// </summary> public string Name { set; get; } /// <summary> /// æ§å« /// </summary> public string Gender { set; get; } /// <summary> /// æ°æ /// </summary> public string Nation { set; get; } /// <summary> /// æ¿æ²»é¢è² /// </summary> public string Political { set; get; } /// <summary> /// 身份è¯å· /// </summary> public string IdNum { set; get; } /// <summary> /// æ·ç±æå¨å° /// </summary> public string Addr { set; get; } /// <summary> /// èç³»æ¹å¼ /// </summary> public string Phone { set; get; } /// <summary> /// 夿³¨ /// </summary> public string Remark { set; get; } } } Community.Model/Build/Property.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,43 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { /// <summary> /// ç©ä¸ /// </summary> public class Property { public Property() { } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// åç§° /// </summary> public string Name { set; get; } /// <summary> /// è´è´£äºº /// </summary> public string Charge { set; get; } /// <summary> /// èç³»æ¹å¼ /// </summary> public string Phone { set; get; } /// <summary> /// 夿³¨ /// </summary> public string Remark { set; get; } } } Community.Model/Build/Region.cs
¶Ô±ÈÐÂÎļþ @@ -0,0 +1,58 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Community.Model.Build { /// <summary> /// è¡æ¿åº /// </summary> public class Region { public Region() { } /// <summary> /// ä¸»é® /// </summary> public int Id { set; get; } /// <summary> /// åºåç¼ç /// </summary> public string RegionCode { set; get; } /// <summary> /// ç /// </summary> public string Province { set; get; } /// <summary> /// å¸ /// </summary> public int City { set; get; } /// <summary> /// å¿/åº /// </summary> public string County { set; get; } /// <summary> /// 乡é/è¡é /// </summary> public string Street { set; get; } /// <summary> /// 社åº/æ /// </summary> public string Community { set; get; } /// <summary> /// 社åº/æ /// </summary> public string Village { set; get; } } }