| | |
| | | |
| | | CopeTerrain(terrainFile, outPath, layer); |
| | | CopeWater(waterPath, outPath, layer); |
| | | //CopeFlow(flowPath, outPath, layer); |
| | | CopeFlow(flowPath, outPath, layer); |
| | | CopeLayerJson(outPath, layer); |
| | | |
| | | if (Directory.Exists(temp)) Directory.Delete(temp, true); |
| | |
| | | /// <summary> |
| | | /// Tif值转存至Png |
| | | /// </summary> |
| | | private static void Tif2Png(Domain.Layer layer, string tif, string png, int width, int height) |
| | | private static void Tif2Png(Domain.Layer layer, string tif, string png, int width, int height, int heightOffset = 0) |
| | | { |
| | | Dataset ds = null; |
| | | try |
| | |
| | | Graphics graphic = Graphics.FromImage(image); |
| | | graphic.Clear(Color.Transparent); // 填充透明色 |
| | | |
| | | double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536; |
| | | double perHeight = (layer.extension.maxHeight - layer.extension.minHeight + heightOffset) * 100 / 65536; |
| | | for (int x = 0; x < width; x++) |
| | | { |
| | | for (int y = 0; y < height; y++) |
| | |
| | | SetWaterData(layer, files); |
| | | if (files.Count != layer.waters.data.Count) return; |
| | | |
| | | ProcessWaters(files, outPath, layer); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理水面数据 |
| | | /// </summary> |
| | | private static void ProcessWaters(List<string> files, string outPath, Domain.Layer layer) |
| | | { |
| | | /*for (int i = 0, c = files.Count; i < c; i++) |
| | | { |
| | | Dataset ds = null; |
| | |
| | | } |
| | | |
| | | string png = Path.Combine(waterPath, sizes[0] + "_" + sizes[1] + ".png"); |
| | | Tif2Png(layer, tif, png, sizes[0], sizes[1]); |
| | | Tif2Png(layer, tif, png, sizes[0], sizes[1], 1); |
| | | } |
| | | } |
| | | |
| | |
| | | for (int y = 0; y < height; y++) |
| | | { |
| | | int offset = x + y * width; |
| | | if (float.IsNaN(vxBuffer[offset]) || vxBuffer[offset] < -999 || |
| | | float.IsNaN(vyBuffer[offset]) || vyBuffer[offset] < -999) continue; |
| | | float fx = GetFloatValue(vxBuffer[offset]); |
| | | float fy = GetFloatValue(vyBuffer[offset]); |
| | | |
| | | float vx = vxBuffer[offset], vy = vyBuffer[offset]; |
| | | //int val = Convert.ToInt32(vxBuffer[offset] * 100); |
| | | //int r = val / 65536; |
| | | //int g = (val - r * 65536) / 256; |
| | | //int b = val % 256; |
| | | int r = 0; |
| | | int g = 0; |
| | | int b = 0; |
| | | double dx = fx * 0.5 + 0.5; |
| | | double dy = fy * 0.5 + 0.5; |
| | | double dv = Math.Sqrt(Math.Pow(fx, 2) + Math.Pow(fy, 2)); |
| | | |
| | | int r = Convert.ToInt32(dv * 255); |
| | | int g = Convert.ToInt32(dx * 255); |
| | | int b = Convert.ToInt32(dy * 255); |
| | | |
| | | Color color = Color.FromArgb(127, r, g, b); |
| | | image.SetPixel(x, y, color); |
| | |
| | | if (File.Exists(vyTif)) File.Delete(vyTif); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取Float值 |
| | | /// </summary> |
| | | private static float GetFloatValue(float val) |
| | | { |
| | | return (float.IsNaN(val) || val < -999) ? 0 : val; |
| | | } |
| | | #endregion |
| | | |
| | | #region 元数据 |