| | |
| | | #region 成员变量 |
| | | public static readonly int MAX = 256 * 256; |
| | | |
| | | public static readonly double MAX_X_OFFSET = 0.002; |
| | | |
| | | public static readonly double MIN_X_OFFSET = -0.00005; |
| | | |
| | | public static readonly double WaterHeightOffset = 1.0; |
| | | |
| | | public static readonly string BaseDir = AppDomain.CurrentDomain.BaseDirectory; |
| | |
| | | |
| | | CopeTerrain(terrainFile, outPath, layer); |
| | | CopeWater(waterPath, outPath, layer); |
| | | //CopeFlow(flowPath, outPath, layer); |
| | | CopeFlow(flowPath, outPath, layer); |
| | | CopeLayerJson(outPath, layer); |
| | | |
| | | //if (Directory.Exists(temp)) Directory.Delete(temp, true); |
| | | if (Directory.Exists(temp)) Directory.Delete(temp, true); |
| | | } |
| | | |
| | | #region 地形 |
| | |
| | | ds = Gdal.Open(terrainFile, Access.GA_ReadOnly); |
| | | if (null == ds || 0 == ds.RasterCount || null == ds.GetSpatialRef()) return; |
| | | |
| | | SetTerrainInfo(ds, outPath, layer); |
| | | SetTerrainInfo(ds, layer); |
| | | CreateTerrainPng(ds, layer, outPath); |
| | | } |
| | | finally |
| | |
| | | /// <summary> |
| | | /// 设置地形信息 |
| | | /// </summary> |
| | | private static void SetTerrainInfo(Dataset ds, string outPath, Domain.Layer layer) |
| | | private static void SetTerrainInfo(Dataset ds, Domain.Layer layer) |
| | | { |
| | | //String srsName = ds.GetSpatialRef().GetName(); |
| | | //layer.terrain.epsg = !string.IsNullOrEmpty(srsName) && srsName.Contains(GdalHelper.CGCS2000) ? "EPSG:4490" : "EPSG:4326"; |
| | |
| | | Geometry maxPoint = GdalHelper.GetMaxPoint(ds); |
| | | double minx = GetMinVal(minPoint.GetX(0), 10000000); |
| | | double miny = GetMinVal(minPoint.GetY(0), 10000000); |
| | | double maxx = GetMaxVal(maxPoint.GetX(0), 10000000); |
| | | double maxx = GetMaxVal(maxPoint.GetX(0) + MAX_X_OFFSET, 10000000); |
| | | double maxy = GetMaxVal(maxPoint.GetY(0), 10000000); |
| | | layer.extension = new Extension(minx, miny, maxx, maxy, double.MaxValue, double.MinValue); |
| | | |
| | |
| | | SetWaterHeight(layer, files); |
| | | if (files.Count != layer.waters.data.Count) return; |
| | | |
| | | //ProcessWaters(files, outPath, layer); |
| | | ProcessWaters(files, outPath, layer); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | private static int GetSafeValue(int val) |
| | | { |
| | | if (val < 0) return 0; |
| | | if (val > 255) val = 255; |
| | | if (val > 255) return 255; |
| | | |
| | | return val; |
| | | } |
| | |
| | | |
| | | #region 元数据 |
| | | /// <summary> |
| | | /// 处理元数据 |
| | | /// </summary> |
| | | private static void CopeLayerJson(string outPath, Domain.Layer layer) |
| | | { |
| | | if (null == layer) return; |
| | | |
| | | String json = JsonConvert.SerializeObject(layer); |
| | | |
| | | string filePath = Path.Combine(outPath, "layer.json"); |
| | | using (StreamWriter sw = new StreamWriter(filePath)) |
| | | { |
| | | sw.Write(json); |
| | | } |
| | | } |
| | | #endregion |
| | | |
| | | #region 暂时不用 |
| | | /// <summary> |
| | | /// 设置地形信息 |
| | | /// </summary> |
| | | private static void SetTerrainInfo2(Dataset ds, string outPath, Domain.Layer layer) |
| | | private static void SetTerrainInfo(Dataset ds, string outPath, Domain.Layer layer) |
| | | { |
| | | string tempPath = Path.Combine(outPath, "temp"); |
| | | if (!Directory.Exists(tempPath)) Directory.CreateDirectory(tempPath); |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理元数据 |
| | | /// </summary> |
| | | private static void CopeLayerJson(string outPath, Domain.Layer layer) |
| | | { |
| | | if (null == layer) return; |
| | | |
| | | String json = JsonConvert.SerializeObject(layer); |
| | | |
| | | string filePath = Path.Combine(outPath, "layer.json"); |
| | | using (StreamWriter sw = new StreamWriter(filePath)) |
| | | { |
| | | sw.Write(json); |
| | | } |
| | | } |
| | | #endregion |
| | | |
| | | #region 暂时不用 |
| | | /// <summary> |
| | | /// 重采样 * |
| | | /// 重采样 |
| | | /// </summary> |
| | | private static void Resample(string source, string dest, int width, int height) |
| | | { |