| | |
| | | Graphics graphic = Graphics.FromImage(image); |
| | | graphic.Clear(Color.Transparent); // 填充透明色 |
| | | |
| | | double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536; |
| | | //double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536; |
| | | double differ = layer.terrain.maxHeight - layer.terrain.minHeight; |
| | | for (int x = 0; x < width; x++) |
| | | { |
| | | for (int y = 0; y < height; y++) |
| | |
| | | int offset = x + y * width; |
| | | if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue; |
| | | |
| | | //int val = Convert.ToInt32(buffer[offset] * 100); |
| | | int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight); |
| | | int r = val / 65536; |
| | | int g = (val - r * 65536) / 256; |
| | | //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight); |
| | | int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) / differ * 65536); |
| | | int r = 0; |
| | | int g = val / 256; |
| | | int b = val % 256; |
| | | |
| | | Color color = Color.FromArgb(127, r, g, b); |