| | |
| | | |
| | | //double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536; |
| | | //double differ = layer.terrain.maxHeight - layer.terrain.minHeight; |
| | | double differ = layer.extension.maxHeight - layer.extension.minHeight - 1, minHeight = layer.extension.minHeight - 1; |
| | | double differ = layer.extension.maxHeight - layer.extension.minHeight, minHeight = layer.extension.minHeight; |
| | | for (int x = 0; x < width; x++) |
| | | { |
| | | for (int y = 0; y < height; y++) |
| | |
| | | |
| | | //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight); |
| | | //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) / differ * 255); // 65535 |
| | | int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 255); |
| | | int r = 0; |
| | | int g = 0; |
| | | int b = val > 255 ? 255 : val; |
| | | |
| | | int r = 0, g, b; |
| | | if (buffer[offset] - layer.extension.maxHeight > 0) |
| | | { |
| | | g = b = 255; |
| | | } |
| | | else |
| | | { |
| | | int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 65535); |
| | | g = val / 256; |
| | | b = val % 256; |
| | | } |
| | | |
| | | Color color = Color.FromArgb(127, r, g, b); |
| | | image.SetPixel(x, y, color); |
| | |
| | | if (null != ds) ds.Dispose(); |
| | | } |
| | | }); |
| | | layer.extension.minHeight = GetMinVal(layer.extension.minHeight); |
| | | layer.extension.maxHeight = GetMaxVal(layer.extension.maxHeight + WaterHeightOffset); |
| | | layer.extension.minHeight = GetMinVal(layer.extension.minHeight - 1); |
| | | layer.extension.maxHeight = GetMaxVal(layer.extension.maxHeight + 1); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | Graphics graphic = Graphics.FromImage(image); |
| | | graphic.Clear(Color.Transparent); // 填充透明色 |
| | | |
| | | double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536; |
| | | //double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536; |
| | | double differ = layer.extension.maxHeight - layer.extension.minHeight, minHeight = layer.extension.minHeight; |
| | | for (int x = 0; x < width; x++) |
| | | { |
| | | for (int y = 0; y < height; y++) |
| | | { |
| | | int offset = x + y * width; |
| | | if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue; |
| | | if (float.IsNaN(buffer[offset]) || buffer[offset] < -999 || buffer[offset] < minHeight) continue; |
| | | |
| | | //int val = Convert.ToInt32(buffer[offset] * 100); |
| | | int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight + WaterHeightOffset) * 100 / perHeight); |
| | | int r = val / 65536; |
| | | int g = (val - r * 65536) / 256; |
| | | int b = val % 256; |
| | | //int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight + WaterHeightOffset) * 100 / perHeight); |
| | | //int r = val / 65536; |
| | | //int g = (val - r * 65536) / 256; |
| | | //int b = val % 256; |
| | | |
| | | int r = 0, g, b; |
| | | if (buffer[offset] - layer.extension.maxHeight > 0) |
| | | { |
| | | g = b = 255; |
| | | } |
| | | else |
| | | { |
| | | int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 65535); |
| | | g = val / 256; |
| | | b = val % 256; |
| | | } |
| | | |
| | | Color color = Color.FromArgb(127, r, g, b); |
| | | image.SetPixel(x, y, color); |