| | |
| | | { |
| | | public static readonly string BaseDir = AppDomain.CurrentDomain.BaseDirectory; |
| | | |
| | | /// <summary> |
| | | /// 运行 |
| | | /// </summary> |
| | | public static void Run(string terrainFile, string waterPath, string flowPath, string outPath) |
| | | { |
| | | Layer layer = new Layer(); |
| | |
| | | CopeLayerJson(outPath, layer); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理地形 |
| | | /// </summary> |
| | | private static void CopeTerrain(string terrainFile, string outPath, Layer layer) |
| | | { |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理水面 |
| | | /// </summary> |
| | | private static void CopeWater(string waterPath, string outPath, Layer layer) |
| | | { |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理流速流向 |
| | | /// </summary> |
| | | private static void CopeFlow(string flowPath, string outPath, Layer layer) |
| | | { |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理元数据 |
| | | /// </summary> |
| | | private static void CopeLayerJson(string outPath, Layer layer) |
| | | { |
| | | if (null == layer) return; |