| | |
| | | if (!Directory.Exists(temp)) Directory.CreateDirectory(temp); |
| | | |
| | | CopeTerrain(terrainFile, outPath, layer); |
| | | //CopeWater(waterPath, outPath, layer); |
| | | CopeFlow(flowPath, outPath, layer); |
| | | CopeWater(waterPath, outPath, layer); |
| | | //CopeFlow(flowPath, outPath, layer); |
| | | CopeLayerJson(outPath, layer); |
| | | |
| | | if (Directory.Exists(temp)) Directory.Delete(temp, true); |
| | |
| | | if (null == ds || 0 == ds.RasterCount || null == ds.GetSpatialRef()) return; |
| | | |
| | | SetTerrainInfo(ds, layer); |
| | | //CreateTerrainPng(ds, layer, outPath); |
| | | CreateTerrainPng(ds, layer, outPath); |
| | | } |
| | | finally |
| | | { |
| | |
| | | Graphics graphic = Graphics.FromImage(image); |
| | | graphic.Clear(Color.Transparent); // 填充透明色 |
| | | |
| | | //double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536; |
| | | //int val = Convert.ToInt32(buffer[x * y]* 100); //Convert.ToInt32((buffer[x * y] - layer.extension.minHeight) * 100); |
| | | //int val = Convert.ToInt32((buffer[x * y] - layer.extension.minHeight) * 100 / perHeight); |
| | | |
| | | double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536; |
| | | for (int x = 0; x < width; x++) |
| | | { |
| | | for (int y = 0; y < height; y++) |
| | | { |
| | | int offset = x + y * width; |
| | | if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) |
| | | { |
| | | //image.SetPixel(x, y, Color.Transparent); |
| | | continue; |
| | | } |
| | | if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue; |
| | | |
| | | int val = Convert.ToInt32(buffer[offset] * 100); |
| | | //int val = Convert.ToInt32(buffer[offset] * 100); |
| | | int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight) * 100 / perHeight); |
| | | int r = val / 65536; |
| | | int g = (val - r * 65536) / 256; |
| | | int b = val % 256; |
| | |
| | | image.SetPixel(x, y, color); |
| | | } |
| | | } |
| | | |
| | | image.Save(png, System.Drawing.Imaging.ImageFormat.Png); |
| | | } |
| | | finally |