| | |
| | | <div class="timeline-container"> |
| | | <div class="controls"> |
| | | <div class="control-btn" @click="skipBackward"> |
| | | <img |
| | | src="@/assets/img/timeline/left.png" |
| | | class="fas fa-step-backward" |
| | | /> |
| | | <img src="@/assets/img/timeline/left.png" class="fas fa-step-backward" /> |
| | | </div> |
| | | <div class="control-btn play-btn" @click="togglePlay"> |
| | | <img v-show="isPlaying" src="@/assets/img/timeline/stop.png" /> |
| | | <img v-show="!isPlaying" src="@/assets/img/timeline/start.png" /> |
| | | </div> |
| | | <div class="control-btn" @click="skipForward"> |
| | | <img |
| | | src="@/assets/img/timeline/right.png" |
| | | class="fas fa-step-forward" |
| | | /> |
| | | <img src="@/assets/img/timeline/right.png" class="fas fa-step-forward" /> |
| | | </div> |
| | | <div class="speed-control"> |
| | | <div @click="toggleSpeedMenu">{{ playbackRate }}X</div> |
| | | <div class="speed-menu" v-show="showSpeedMenu"> |
| | | <div |
| | | v-for="rate in playbackRates" |
| | | :key="rate" |
| | | @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }" |
| | | > |
| | | <div v-for="rate in playbackRates" :key="rate" @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }"> |
| | | {{ rate }}X |
| | | </div> |
| | | </div> |
| | |
| | | <div class="timeline"> |
| | | <div class="dates"> |
| | | <div class="current-date">当前播放时间:{{ currentPlayingTime }}</div> |
| | | <div |
| | | v-for="(date, index) in visibleDates" |
| | | :key="index" |
| | | class="date-label" |
| | | > |
| | | <div v-for="(date, index) in visibleDates" :key="index" class="date-label"> |
| | | <!-- {{ formatDate(date) }} --> |
| | | </div> |
| | | <div> |
| | | 专题渲染: |
| | | <el-switch |
| | | v-model="isColorRenderEnabled" |
| | | @change="handleColorRenderChange" |
| | | style="margin-top: -3px" |
| | | :disabled="!isPlaying || !isWaterPrimitiveCreated" |
| | | /> |
| | | <div>专题渲染: |
| | | <el-switch v-model="isColorRenderEnabled" @change="handleColorRenderChange" style="margin-top:-3px" |
| | | :disabled="!isPlaying || !isWaterPrimitiveCreated" /> |
| | | <!-- active-text="开" inactive-text="关" --> |
| | | </div> |
| | | </div> |
| | | <div class="timeline-track" ref="timelineTrack" @click="seekToPosition"> |
| | | <div |
| | | class="timeline-progress" |
| | | :style="{ width: progressPercentage + '%' }" |
| | | ></div> |
| | | <div |
| | | class="timeline-cursor" |
| | | :style="{ left: progressPercentage + '%' }" |
| | | ></div> |
| | | <div class="timeline-progress" :style="{ width: progressPercentage + '%' }"></div> |
| | | <div class="timeline-cursor" :style="{ left: progressPercentage + '%' }"></div> |
| | | <div class="scale-markers"> |
| | | <div class="scale-marker" style="left: 0%"></div> |
| | | <div class="scale-marker" style="left: 25%"></div> |
| | |
| | | <div class="scale-marker" style="left: 100%"></div> |
| | | </div> |
| | | <div class="time-markers"> |
| | | <div |
| | | v-for="(time, index) in timeMarkers" |
| | | :key="index" |
| | | class="time-marker" |
| | | :style="{ left: `${index * 25}%`, transform: 'translateX(-50%)' }" |
| | | > |
| | | <div class="date-part">{{ time.split(" ")[0] }}</div> |
| | | <div class="time-part">{{ time.split(" ")[1] }}</div> |
| | | <div v-for="(time, index) in timeMarkers" :key="index" class="time-marker" |
| | | :style="{ left: `${index * 25}%`, transform: 'translateX(-50%)' }"> |
| | | <div class="date-part">{{ time.split(' ')[0] }}</div> |
| | | <div class="time-part">{{ time.split(' ')[1] }}</div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | <div> |
| | | <div style="display: flex"> |
| | | <ratelevel |
| | | ref="ratelevelRef" |
| | | :playing-time="sendCurrentPlayingTime" |
| | | <div style="display: flex;"> |
| | | <ratelevel ref="ratelevelRef" :playing-time="sendCurrentPlayingTime" |
| | | @finish-calculation="handleFinishCalculation" |
| | | style=" |
| | | margin-top: 12px; |
| | | margin-left: 28px; |
| | | margin-right: 10px; |
| | | justify-content: flex-end; |
| | | " |
| | | /> |
| | | <crossanalysis |
| | | ref="crossRef" |
| | | style=" |
| | | margin-top: 12px; |
| | | margin-left: 16px; |
| | | margin-right: 20px; |
| | | justify-content: flex-end; |
| | | " |
| | | /> |
| | | style="margin-top: 12px; margin-left: 28px; margin-right: 10px;justify-content: flex-end;" /> |
| | | <crossanalysis ref="crossRef" |
| | | style="margin-top: 12px; margin-left: 16px; margin-right: 20px;justify-content: flex-end;" /> |
| | | |
| | | </div> |
| | | <el-button |
| | | @click="handleBack" |
| | | style=" |
| | | margin-top: 3px; |
| | | margin-left: 28px; |
| | | margin-right: 10px; |
| | | width: 75%; |
| | | height: 30%; |
| | | " |
| | | >结束模拟</el-button |
| | | > |
| | | <el-button @click="handleBack" |
| | | style="margin-top: 3px; margin-left: 28px; margin-right: 10px;width: 75%;height: 30%;">结束模拟</el-button> |
| | | </div> |
| | | |
| | | </div> |
| | | </template> |
| | | |
| | |
| | | defineProps, |
| | | onBeforeUnmount, |
| | | inject, |
| | | reactive, |
| | | reactive |
| | | } from "vue"; |
| | | import ratelevel from "@/components/menu/flowRate_waterLevel.vue"; |
| | | import crossanalysis from "@/components/menu/CrossSectionalAnalysis.vue"; |
| | |
| | | import { useSimStore } from "@/store/simulation"; |
| | | import { storeToRefs } from "pinia"; |
| | | const simStore = useSimStore(); |
| | | const { selectedScheme, frameNum } = storeToRefs(simStore); |
| | | const { selectedScheme } = storeToRefs(simStore); |
| | | |
| | | const emit = defineEmits([ |
| | | "timeUpdate", |
| | | "isPlaying", |
| | | "playbackFinished", |
| | | "isColorRender", |
| | | ]); |
| | | const emit = defineEmits(["timeUpdate", "isPlaying", "playbackFinished", "isColorRender"]); |
| | | // 定义props |
| | | const props = defineProps({ |
| | | waterSimulateParams: { |
| | |
| | | rainSize: 0.5, |
| | | rainSpeed: 50, |
| | | rainColor: "#99B3CC", |
| | | rainDensity: 30, // 雨的密度 |
| | | rainDensity: 30 // 雨的密度 |
| | | }); |
| | | let minFlowRate = ref(); |
| | | let maxFlowRate = ref(); |
| | | let minFlowRate = ref() |
| | | let maxFlowRate = ref() |
| | | // 计算属性 |
| | | const progressPercentage = computed( |
| | | () => (currentTime.value / duration.value) * 100 |
| | |
| | | return; // 阻止后续逻辑执行 |
| | | } |
| | | if (isWaterPrimitiveCreated.value) { |
| | | console.log("当前是否开启专题渲染:", enabled); |
| | | emit("isColorRender", enabled); |
| | | console.log('当前是否开启专题渲染:', enabled); |
| | | emit("isColorRender", enabled) |
| | | toggleWaterColorRender(enabled); |
| | | } |
| | | }; |
| | |
| | | // 注意:有时 data 可能是一个字符串(例如 JSON 字符串) |
| | | let data = selectedScheme.value.data; |
| | | // 如果是字符串,则尝试解析成对象 |
| | | if (typeof data === "string") { |
| | | if (typeof data === 'string') { |
| | | try { |
| | | data = JSON.parse(data); |
| | | console.log("解析后的降雨数据:", data); |
| | | console.log('解析后的降雨数据:', data); |
| | | } catch (e) { |
| | | console.error("data 不是有效的 JSON 字符串"); |
| | | return; |
| | | } |
| | | } |
| | | // 打印降雨强度的单位 |
| | | console.log("降雨强度的单位是:", data.intensityUnit); |
| | | console.log('降雨强度的单位是:', data.intensityUnit); |
| | | // 根据 intensityUnit 调整 rainfalls 中的 intensity 值 |
| | | if (data.intensityUnit === "mm/min") { |
| | | data.rainfalls.forEach((r) => (r.intensity *= 60)); |
| | | console.log("将 mm/min 转换为 mm/h 后的 rainfalls:", data.rainfalls); |
| | | } else if (data.intensityUnit === "mm/5min") { |
| | | data.rainfalls.forEach((r) => (r.intensity *= 12)); |
| | | console.log("将 mm/5min 转换为 mm/h 后的 rainfalls:", data.rainfalls); |
| | | } else if (data.intensityUnit !== "mm/h") { |
| | | console.warn("未知的 intensity 单位,无法进行转换"); |
| | | if (data.intensityUnit === 'mm/min') { |
| | | data.rainfalls.forEach(r => r.intensity *= 60); |
| | | console.log('将 mm/min 转换为 mm/h 后的 rainfalls:', data.rainfalls); |
| | | } else if (data.intensityUnit === 'mm/5min') { |
| | | data.rainfalls.forEach(r => r.intensity *= 12); |
| | | console.log('将 mm/5min 转换为 mm/h 后的 rainfalls:', data.rainfalls); |
| | | } else if (data.intensityUnit !== 'mm/h') { |
| | | console.warn('未知的 intensity 单位,无法进行转换'); |
| | | } |
| | | |
| | | const rainfallList = data.rainfalls; |
| | | console.log("最终的 rainfallList:", rainfallList); |
| | | console.log('最终的 rainfallList:', rainfallList); |
| | | |
| | | // 提取 intensity 值 |
| | | rainFallValues.value = rainfallList.map((r) => r.intensity); |
| | | rainFallValues.value = rainfallList.map(r => r.intensity); |
| | | minRainValue.value = Math.min(...rainFallValues.value); |
| | | maxRainValue.value = Math.max(...rainFallValues.value); |
| | | console.log( |
| | | "当前方案下最小雨量和最大雨量:", |
| | | minRainValue.value, |
| | | maxRainValue.value |
| | | ); |
| | | console.log('当前方案下最小雨量和最大雨量:', minRainValue.value, maxRainValue.value); |
| | | } |
| | | // 定义降雨等级及其对应的视觉参数 |
| | | const rainLevels = [ |
| | | { |
| | | name: "小雨", |
| | | name: '小雨', |
| | | min: 0.1, |
| | | max: 9.9, |
| | | size: 0.5, // 雨滴大小:更小 |
| | | speed: 20, // 下落速度:更慢 |
| | | density: 15, // 雨滴密度:更稀疏 |
| | | color: "#ADD8E6", // 浅蓝色,象征轻柔的小雨 |
| | | size: 0.5, // 雨滴大小:更小 |
| | | speed: 20, // 下落速度:更慢 |
| | | density: 15, // 雨滴密度:更稀疏 |
| | | color: '#ADD8E6' // 浅蓝色,象征轻柔的小雨 |
| | | }, |
| | | { |
| | | name: "中雨", |
| | | name: '中雨', |
| | | min: 10, |
| | | max: 24.9, |
| | | size: 0.7, |
| | | speed: 28, |
| | | density: 23, |
| | | color: "#ADD8E6", |
| | | color: '#ADD8E6' |
| | | }, |
| | | { |
| | | name: "大雨", |
| | | name: '大雨', |
| | | min: 25, |
| | | max: 49.9, |
| | | size: 1.0, |
| | | speed: 36, |
| | | density: 31, |
| | | color: "#ADD8E6", |
| | | color: '#ADD8E6' |
| | | }, |
| | | { |
| | | name: "暴雨", |
| | | name: '暴雨', |
| | | min: 50, |
| | | max: 99.9, |
| | | size: 1.3, |
| | | speed: 42, |
| | | density: 39, |
| | | color: "#ADD8E6", |
| | | color: '#ADD8E6' |
| | | }, |
| | | { |
| | | name: "大暴雨", |
| | | name: '大暴雨', |
| | | min: 100, |
| | | size: 1.6, |
| | | speed: 50, |
| | | density: 47, |
| | | color: "#ADD8E6", |
| | | }, |
| | | color: '#ADD8E6' |
| | | } |
| | | ]; |
| | | // 根据降雨量返回对应的雨形配置 |
| | | function getRainLevel(rainValue) { |
| | | for (let level of rainLevels) { |
| | | if ( |
| | | level.min <= rainValue && |
| | | (level.max === undefined || rainValue <= level.max) |
| | | ) { |
| | | if (level.min <= rainValue && (level.max === undefined || rainValue <= level.max)) { |
| | | return level; |
| | | } |
| | | } |
| | | // 默认无雨状态 |
| | | return { name: "无雨", size: 0.3, speed: 10, density: 10, color: "#F0F8FF" }; |
| | | return { name: '无雨', size: 0.3, speed: 10, density: 10, color: '#F0F8FF' }; |
| | | } |
| | | // 根据播放进度更新天气效果(已优化) |
| | | let lastUsedIndex = -1; // 缓存上一次使用的索引,防止重复更新 |
| | |
| | | // console.log(`时间轴总时长: ${duration.value}, 当前时间: ${currentTime.value}`); // 打印时间轴信息 |
| | | const progress = currentTime.value / duration.value; |
| | | const floatIndex = progress * (rainFallValues.value.length - 1); |
| | | const index = Math.floor(floatIndex); // 当前索引 |
| | | const index = Math.floor(floatIndex); // 当前索引 |
| | | const nextIndex = Math.min(index + 1, rainFallValues.value.length - 1); // 下一索引 |
| | | const currentRain = rainFallValues.value[index]; |
| | | const nextRain = rainFallValues.value[nextIndex]; |
| | | // 启用插值(alpha 平滑过渡) |
| | | const alpha = floatIndex - index; |
| | | // const rainValue = currentRain + (nextRain - currentRain) * alpha; |
| | | const rainValue = currentRain + (nextRain - currentRain); |
| | | const rainValue = currentRain + (nextRain - currentRain) |
| | | // 打印当前处理的雨量数据 |
| | | // console.log(`正在处理的雨量数据点: 当前=${currentRain}, 下一个=${nextRain}, 插值后=${rainValue.toFixed(2)}, 索引=${index}`); |
| | | // 如果当前索引未变化且插值差异不大,跳过重复更新 |
| | |
| | | rainSize: rainLevel.size, |
| | | rainSpeed: rainLevel.speed, |
| | | rainDensity: rainLevel.density, |
| | | rainColor: rainLevel.color, |
| | | rainColor: rainLevel.color |
| | | }; |
| | | console.log("当前雨量数据:", rainValue, "当前雨形:", rainLevel); |
| | | console.log('当前雨量数据:', rainValue, '当前雨形:', rainLevel); |
| | | // 调用工具方法更新雨效 |
| | | mapUtils.toggleRain(rainParams, true); |
| | | } |
| | |
| | | |
| | | // 设置播放速率 |
| | | const setPlaybackRate = (rate) => { |
| | | isColorRenderEnabled.value = false; |
| | | isColorRenderEnabled.value = false |
| | | playbackRate.value = rate; |
| | | showSpeedMenu.value = false; |
| | | // 停止当前播放 |
| | |
| | | // 直接找到最近的 timestamp 索引 |
| | | const closestIndex = findClosestTimestampIndex(targetTime); |
| | | const baseTimestamp = waterTimestamps.value[0]; |
| | | currentTime.value = |
| | | (waterTimestamps.value[closestIndex] - baseTimestamp) / 1000; |
| | | currentTime.value = (waterTimestamps.value[closestIndex] - baseTimestamp) / 1000; |
| | | |
| | | // 更新水体模拟时间 |
| | | setTimeForWaterSimulation(closestIndex); |
| | |
| | | () => selectedScheme.value, |
| | | (newVal) => { |
| | | if (newVal) { |
| | | console.log("选中方案已改变:", newVal); |
| | | console.log('选中方案已改变:', newVal) |
| | | } |
| | | } |
| | | ); |
| | |
| | | .valueOf(); // 使用 valueOf() 获取原始时间戳 |
| | | |
| | | // 更新 currentPlayingTime 格式化后的时间字符串 |
| | | currentPlayingTime.value = dayjs(sendCurrentPlayingTime.value).format( |
| | | "YYYY-MM-DD HH:mm:ss" |
| | | ); |
| | | currentPlayingTime.value = dayjs(sendCurrentPlayingTime.value).format("YYYY-MM-DD HH:mm:ss"); |
| | | EventBus.emit("time-update", currentPlayingTime.value); |
| | | } |
| | | } |
| | |
| | | try { |
| | | // 当前方案的所有信息 |
| | | const schemeInfo = selectedScheme.value; |
| | | // console.log(selectedScheme.value,'selectselect') |
| | | // type为2的话为实时模拟 |
| | | // const type = schemeInfo.value.type |
| | | serviceInfo = schemeInfo.serviceName; |
| | | // minFlowRate = schemeInfo.最小水深 |
| | | // maxFlowRate = schemeInfo.最大水深 |
| | | |
| | | // console.log('获取到的 serviceName:', serviceInfo); |
| | | getRainfallData(); |
| | | getRainfallData() |
| | | // 根据layer.json去获取时间轴信息 |
| | | const { waterTimestamps: timestamps } = await fetchWaterSimulationData( |
| | | serviceInfo |
| | | ); |
| | | const { waterTimestamps: timestamps, watersMaxHeight, watersMinHeight } = await fetchWaterSimulationData(serviceInfo); |
| | | console.log('当前方案下的最大水位深度和最小水位深度',watersMaxHeight,watersMinHeight); |
| | | |
| | | // 现在是按照总共有多少个点来渲染时间轴 |
| | | if (timestamps) { |
| | | frameNum.value = timestamps.length; |
| | | console.log(frameNum.value, "frameNum.valueframeNum.value"); |
| | | waterTimestamps.value = timestamps; |
| | | updateTimelineRange(); |
| | | timeMarkers.value = generateTimeMarkers(timestamps); |
| | | sendCurrentPlayingTime.value = timestamps[0]; |
| | | sendCurrentPlayingTime.value = timestamps[0] |
| | | currentPlayingTime.value = dayjs(timestamps[0]).format( |
| | | "YYYY-MM-DD HH:mm:ss" |
| | | ); |
| | | } |
| | | minFlowRate = watersMinHeight |
| | | maxFlowRate = watersMaxHeight |
| | | } catch (error) { |
| | | console.error("Error loading water simulation data:", error); |
| | | ElMessage({ |
| | |
| | | } |
| | | if (crossRef.value) { |
| | | crossRef.value.clearPoints(); |
| | | console.log("执行删除点功能"); |
| | | console.log('执行删除点功能'); |
| | | |
| | | } |
| | | emit("isColorRender", false); |
| | | setTimeout(() => { |