src/components/menu/TimeLine.vue | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
src/utils/water.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
src/components/menu/TimeLine.vue
@@ -82,7 +82,13 @@ inject, } from "vue"; import dayjs from "dayjs"; import { createWaterPrimitive, destoryWaterPrimitive } from "@/utils/water"; import { createWaterPrimitive, destoryWaterPrimitive, pauseWaterSimulation, resumeWaterSimulation, setTimeForWaterSimulation, } from "@/utils/water"; import { fetchWaterSimulationData } from "@/api/trApi.js"; import { EventBus } from "@/eventBus"; import { ElMessage } from "element-plus"; @@ -105,13 +111,14 @@ const playbackFinished = ref(true); const currentTime = ref(0); const duration = ref(60); // 一天的秒数 const playbackRate = ref(8); const playbackRate = ref(1); const playbackRates = ref([1, 2, 4, 8]); const showSpeedMenu = ref(false); const waterTimestamps = ref([]); // 存储时间轴数据 const timeMarkers = ref([]); const timelineTrack = ref(null); // 新增标识变量 const isWaterPrimitiveCreated = ref(false); let playInterval = null; // 计算属性 @@ -128,35 +135,46 @@ const currentTimeFormatted = computed(() => formatTime(currentTime.value)); // 播放控制 // 播放控制 const togglePlay = () => { // 如果当前是停止状态且已经播放完毕,点击时重置时间 if (!isPlaying.value && currentTime.value >= duration.value) currentTime.value = 0; currentTime.value = 0; // 如果已经播放完毕,重置时间 isPlaying.value = !isPlaying.value; emit("isPlaying", isPlaying.value); if (isPlaying.value) { startPlayback(); // 如果是从头开始播放 if (!isWaterPrimitiveCreated.value) { // 第一次播放时创建水体模拟层 createWaterPrimitive({ interval: intervalMap[playbackRate.value] }); isWaterPrimitiveCreated.value = true; // 标记为已创建 } else { // 后续播放时调用恢复接口 resumeWaterSimulation(); } if (currentTime.value === 0) emit("playbackFinished", false); } else stopPlayback(); } else { stopPlayback(); pauseWaterSimulation(); // 调用暂停接口 } }; const intervalMap = { 1: 1000, // 1倍速 2: 500, // 2倍速 4: 250, // 4倍速 8: 125, // 8倍速 }; // 播放逻辑 const startPlayback = () => { // 根据当前倍速获取对应的 interval const interval = intervalMap[playbackRate.value] || 1000; // 默认为1000 // 调用 createWaterPrimitive 并传递 interval createWaterPrimitive({ interval }); clearInterval(playInterval); clearInterval(playInterval); // 确保清除之前的定时器 playInterval = setInterval(() => { // 计算每次增加的时间量 const timeIncrement = playbackRate.value; // 倍速直接作为增量 const timeIncrement = playbackRate.value; // 倍速作为增量 currentTime.value += timeIncrement; // 如果超过总时长,则停止播放 if (currentTime.value >= duration.value) { currentTime.value = duration.value; // 停在最后一帧 stopPlayback(); @@ -164,39 +182,93 @@ emit("isPlaying", false); emit("playbackFinished", true); } // 触发时间更新事件 emit("timeUpdate", progressPercentage.value); }, 1000); // 每秒更新一次 }, interval); // 根据速率调整间隔 }; const stopPlayback = () => clearInterval(playInterval); const stopPlayback = () => { clearInterval(playInterval); }; const skipForward = () => (currentTime.value = Math.min(currentTime.value + 1, duration.value)); // 向前跳转1秒 const skipBackward = () => (currentTime.value = Math.max(currentTime.value - 1, 0)); // 向后跳转1秒 const toggleSpeedMenu = () => (showSpeedMenu.value = !showSpeedMenu.value); // 设置播放速率 const setPlaybackRate = (rate) => { playbackRate.value = rate; showSpeedMenu.value = false; if (isPlaying.value) stopPlayback(), startPlayback(); // 如果正在播放,则重新启动以应用新的速率 // 停止当前播放 stopPlayback(); // 重置时间轴到初始状态 currentTime.value = 0; // 时间归零 emit("timeUpdate", progressPercentage.value); isPlaying.value = false; // 销毁现有的水体模拟层 if (isWaterPrimitiveCreated.value) { destoryWaterPrimitive(); isWaterPrimitiveCreated.value = false; // 重置标志变量 } isPlaying.value = false; pauseWaterSimulation(); // 调用暂停接口 }; // 时间轴跳转 const seekToPosition = (event) => { // 检查是否已经创建了水体模拟层 if (!isWaterPrimitiveCreated.value) { ElMessage({ message: "请先启动水体模拟后再进行时间轴跳转。", type: "warning", }); return; // 阻止后续逻辑执行 } const rect = timelineTrack.value.getBoundingClientRect(); const percentage = (event.clientX - rect.left) / rect.width; // 计算当前点击位置对应的时间值 currentTime.value = Math.round(percentage * duration.value); emit("timeUpdate", progressPercentage.value); if (waterTimestamps.value.length > 0) { const clickedTimestamp = dayjs(waterTimestamps.value[0]).add( currentTime.value, "second" ); // 找到最接近的时间戳索引 const closestIndex = findClosestTimestampIndex(currentTime.value); console.log( "Clicked timestamp:", clickedTimestamp.valueOf(), clickedTimestamp.format("YYYY-MM-DD HH:mm:ss") "Clicked timestamp index:", closestIndex, "Time:", dayjs(waterTimestamps.value[closestIndex]).format("YYYY-MM-DD HH:mm:ss") ); // 调用跳转接口,传递索引值 setTimeForWaterSimulation(closestIndex); // 如果当前是暂停状态,调用 pauseWaterSimulation if (!isPlaying.value) { pauseWaterSimulation(); } } }; // 辅助函数:找到最接近的时间戳索引 function findClosestTimestampIndex(currentTimeValue) { let closestIndex = 0; let minDiff = Infinity; waterTimestamps.value.forEach((timestamp, index) => { const diff = Math.abs(dayjs(timestamp).diff(dayjs(waterTimestamps.value[0]), "second") - currentTimeValue); if (diff < minDiff) { minDiff = diff; closestIndex = index; } }); return closestIndex; } watch( () => currentTime.value, () => { @@ -209,6 +281,7 @@ } } ); // 时间标记生成 function generateTimeMarkers(timestamps) { if (!timestamps || timestamps.length === 0) return []; @@ -222,6 +295,7 @@ .format("mm:ss") ); } watch( () => waterTimestamps.value, (newTimestamps) => { @@ -264,15 +338,18 @@ }); } } onBeforeUnmount(() => { stopPlayback(); // destoryWaterPrimitive(); destoryWaterPrimitive(); }); const { endSimulate } = inject("simulateActions"); function handleBack() { ElMessage({ message: "模拟进程正在关闭中...", type: "success" }); // 显示消息通知用户模拟进程正在关闭 endSimulate(); // destoryWaterPrimitive(); isWaterPrimitiveCreated.value = false destoryWaterPrimitive(); EventBus.emit("hide-schemeInfo"); } </script> src/utils/water.js
@@ -1,110 +1,39 @@ import { cartesianToXY } from "@/utils/map"; let water = null; /** * 销毁水体模拟层 */ export function destoryWaterPrimitive() { if (water) { water.destroy(); water = null; console.log("Water simulation destroyed."); } } // export function createWaterPrimitive(rainfall) { // if (water) { // water.rainfall = rainfall; // return; // } // // let positionArray = [ // // { // // x: -2172418.4199554003, // // y: 4339741.174232391, // // z: 4124707.9687457774, // // }, // // { // // x: -2173054.1197314346, // // y: 4339420.091643301, // // z: 4124710.896091218, // // }, // // { // // x: -2172832.10576698, // // y: 4338665.615224519, // // z: 4125615.341361447, // // }, // // { // // x: -2171464.714295606, // // y: 4337884.628113293, // // z: 4127145.919793182, // // }, // // { // // x: -2170738.824348358, // // y: 4338621.865525843, // // z: 4126755.442367371, // // }, // // { // // x: -2171270.181257778, // // y: 4338967.11477535, // // z: 4126117.1692552743, // // }, // // { // // x: -2171120.444962885, // // y: 4339310.237335228, // // z: 4125837.0031219805, // // }, // // { // // x: -2171911.8873938583, // // y: 4339707.853907823, // // z: 4125007.7462886167, // // }, // // { // // x: -2171934.494218292, // // y: 4339685.285760623, // // z: 4125019.506657141, // // }, // // ]; // // const coordinates = []; // // positionArray.forEach((item) => { // // const result = cartesianToXY(item); // // coordinates.push(result.longitude, result.latitude, result.height); // // }); // // water = earthCtrl.analysis.createWaterSimulateGPU({ // // //isDraw: true, // 是否绘制水面 // // height: -5, // // maxHeight: 2000, // // coordinates: coordinates, // // // coordinates: [ // // // 116.57628914253382, 40.5654461866556, 0, 116.57628914253382, 40.552898897029046, 0, // // // 116.60855621443835, 40.552898897029046, 0, 116.60855621443835, 40.5654461866556, 0, // // // ], // // // coordinates: [ // // // 116.568865, 40.590729, 0, 116.568865, 40.533505, 0, // // // 116.608505, 40.533505, 0, 116.608505, 40.590729, 0, // // // ], // // }) // water = earthCtrl.simulate.createWaterSimulateLayer({ // // baseUrl: "http://192.168.10.187:81/20250412", // // baseUrl: "http://192.168.56.107:8088/simu/c2h1d", //仿真服务url // baseUrl: "/simu/c2h1dc", //仿真服务url // interval: 125, //两帧请求的时间间隔,单位ms // // color: new SmartEarth.Cesium.Color.fromCssColorString('#f4a460'), // //清水色 // color: new SmartEarth.Cesium.Color.fromCssColorString("#D4F2E7"), // //浑水色 // // color: new SmartEarth.Cesium.Color.fromCssColorString('#DEB887'), // }); // console.log("water", water); // // water.rainfall = 0.0001; // 调节雨量 // // water.rainPointMax = 2.0; // 渗水阈值 // // water.attenuation = 0.995; // 衰减 // // water.strenght = 0.25 // 水流强度 // } /** * 创建水体模拟层 * @param {Object} options - 可选参数 * @param {number} options.interval - 水体模拟的时间间隔(单位:毫秒) */ export function createWaterPrimitive(options = {}) { const { interval = 1000 } = options; // 默认 interval 为 1000 water = earthCtrl.simulate.createWaterSimulateLayer({ baseUrl: "/simu/c2h1dc", // 仿真服务url interval, // 动态设置 interval color: new SmartEarth.Cesium.Color.fromCssColorString("#D4F2E7"), }); console.log(`Water simulation started with interval: ${interval}ms`); } const { interval = 1000 } = options; // 默认 interval 为 1000 water = earthCtrl.simulate.createWaterSimulateLayer({ baseUrl: "/simu/c2h1dc", // 仿真服务 URL interval, // 动态设置 interval color: new SmartEarth.Cesium.Color.fromCssColorString("#D4F2E7"), loop: false, // 是否循环播放 callback: timeCallback, // 回调函数 }); console.log(`Water simulation started with interval: ${interval}ms`); } /** * 初始化水体模拟视图 */ export function initeWaterPrimitiveView() { let view = { destination: { @@ -119,5 +48,60 @@ }, }; viewer.scene.camera.flyTo(view); console.log("Camera view initialized for water simulation."); } /** * 暂停水体模拟 */ export function pauseWaterSimulation() { if (water) { water.pause(); console.log("Water simulation paused."); } else { console.warn("No water simulation to pause."); } } /** * 恢复水体模拟 */ export function resumeWaterSimulation() { if (water) { water.resume(); console.log("Water simulation resumed."); } else { console.warn("No water simulation to resume."); } } /** * 跳转到某个时间点的水面状态 */ export function setTimeForWaterSimulation(closestIndex) { console.log(closestIndex,'index'); if (water) { const imageList = water.getTimeList(); // 获取所有可用时间戳 if (imageList.length === 0) { console.warn("No timestamps available for water simulation."); return; } const idx = Math.floor(Math.random() * imageList.length); // 随机选择一个时间戳 console.log( `Jumping to timestamp: count:[${imageList.length}], index:[${idx}]` ); water.setTime(imageList[closestIndex]); // 设置时间戳,跳转到对应时刻 } else { console.warn("No water simulation to set time for."); } } /** * 时间戳回调函数 * @param {number} timeStamp - 当前时间戳 */ function timeCallback(timeStamp) { console.log(`Current timestamp: ${timeStamp}`); }