| | |
| | | }) |
| | | ); |
| | | |
| | | tileset.readyPromise.then(function (tileset) { |
| | | tileset.readyPromise.then((tileset0) => { |
| | | tileset.id = res.cnName; |
| | | |
| | | this.tileSet(tileset, parseFloat(res.elev)) |
| | | |
| | | |
| | | |
| | | Viewer.flyTo(tileset); |
| | | }); |
| | | } |
| | | }, |
| | | |
| | | |
| | | tileSet(tileset, height) { |
| | | //3dtile模型的边界球体 |
| | | var boundingSphere = tileset.boundingSphere; |
| | | //迪卡尔空间直角坐标=>地理坐标(弧度制) |
| | | var cartographic_original = Cesium.Cartographic.fromCartesian(boundingSphere.center); |
| | | //地理坐标(弧度制)=>迪卡尔空间直角坐标 |
| | | var Cartesian3_original = Cesium.Cartesian3.fromRadians(cartographic_original.longitude, cartographic_original.latitude, cartographic_original.height); |
| | | var Cartesian3_offset = Cesium.Cartesian3.fromRadians(cartographic_original.longitude, cartographic_original.latitude, height); |
| | | //获得地面和offset的转换 |
| | | var translation = Cesium.Cartesian3.subtract(Cartesian3_offset, Cartesian3_original, new Cesium.Cartesian3()); |
| | | //修改模型矩阵 |
| | | tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation); |
| | | }, |
| | | setTreeData(source) { |
| | | let cloneData = JSON.parse(JSON.stringify(source)); // 对源数据深度克隆 |
| | | return cloneData.filter((father) => { |