| | |
| | | /// <summary> |
| | | /// 补充文件 |
| | | /// </summary> |
| | | private static void Complement(XYZArgs args) |
| | | public static void Complement(XYZArgs args) |
| | | { |
| | | string dirPath = GetTerrainPath(args.dircode); |
| | | string p_0_0 = Path.Combine(dirPath, "0", "0"); |
| | |
| | | string p_0_1 = Path.Combine(dirPath, "0", "1"); |
| | | if (!Directory.Exists(p_0_1)) Directory.CreateDirectory(p_0_1); |
| | | |
| | | string s_0_0_0 = Path.Combine(SGUtils.LFData, "dem", "0", "0", "0.terrain"); |
| | | string s_0 = Tools.BaseDir + "\\Sources\\0.terrain"; |
| | | string d_0_0_0 = Path.Combine(dirPath, "0", "0", "0.terrain"); |
| | | if (!File.Exists(d_0_0_0)) File.Copy(s_0_0_0, d_0_0_0, true); |
| | | if (!File.Exists(d_0_0_0)) File.Copy(s_0, d_0_0_0, true); |
| | | |
| | | string s_0_1_0 = Path.Combine(SGUtils.LFData, "dem", "0", "1", "0.terrain"); |
| | | string d_0_1_0 = Path.Combine(dirPath, "0", "1", "0.terrain"); |
| | | if (!File.Exists(d_0_1_0)) File.Copy(s_0_1_0, d_0_1_0, true); |
| | | if (!File.Exists(d_0_1_0)) File.Copy(s_0, d_0_1_0, true); |
| | | |
| | | string layerJson = Path.Combine(dirPath, "layer.json"); |
| | | string[] lines = File.ReadAllLines(layerJson, Encoding.UTF8); |