管道基础大数据平台系统开发-【CS】-ExportMap
13693261870
2024-07-25 9d25253a85cc4fb3aa0f4adc764626ad0e64d66a
SimuTools/Tools/Handle.cs
@@ -42,7 +42,7 @@
            string temp = Path.Combine(outPath, "temp");
            if (!Directory.Exists(temp)) Directory.CreateDirectory(temp);
            CopeTerrain(terrainFile, outPath, layer);
            CopeTerrain(terrainFile, waterPath, outPath, layer);
            CopeWater(waterPath, outPath, layer);
            CopeFlow(flowPath, outPath, layer);
            CopeLayerJson(outPath, layer);
@@ -54,7 +54,7 @@
        /// <summary>
        /// 处理地形
        /// </summary>
        private static void CopeTerrain(string terrainFile, string outPath, Domain.Layer layer)
        private static void CopeTerrain(string terrainFile, string waterPath, string outPath, Domain.Layer layer)
        {
            Dataset ds = null;
            try
@@ -63,6 +63,7 @@
                if (null == ds || 0 == ds.RasterCount || null == ds.GetSpatialRef()) return;
                SetTerrainInfo(ds, layer);
                SetWaterInfo(waterPath, layer);
                CreateTerrainPng(ds, layer, outPath);
            }
            finally
@@ -173,19 +174,30 @@
                Graphics graphic = Graphics.FromImage(image);
                graphic.Clear(Color.Transparent); // 填充透明色
                double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536;
                //double perHeight = (layer.terrain.maxHeight - layer.terrain.minHeight) * 100 / 65536;
                //double differ = layer.terrain.maxHeight - layer.terrain.minHeight;
                double differ = layer.extension.maxHeight - layer.extension.minHeight, minHeight = layer.extension.minHeight;
                for (int x = 0; x < width; x++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        int offset = x + y * width;
                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue;
                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999 || buffer[offset] < minHeight) continue;
                        //int val = Convert.ToInt32(buffer[offset] * 100);
                        int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight);
                        int r = val / 65536;
                        int g = (val - r * 65536) / 256;
                        int b = val % 256;
                        //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) * 100 / perHeight);
                        //int val = Convert.ToInt32((buffer[offset] - layer.terrain.minHeight) / differ * 255); // 65535
                        int r = 0, g, b;
                        if (buffer[offset] - layer.extension.maxHeight > 0)
                        {
                            g = b = 255;
                        }
                        else
                        {
                            int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 65535);
                            g = val / 256;
                            b = val % 256;
                        }
                        Color color = Color.FromArgb(127, r, g, b);
                        image.SetPixel(x, y, color);
@@ -203,16 +215,24 @@
        #region 水面
        /// <summary>
        /// 处理水面
        /// 设置水面信息
        /// </summary>
        private static void CopeWater(string waterPath, string outPath, Domain.Layer layer)
        private static void SetWaterInfo(string waterPath, Domain.Layer layer)
        {
            List<string> files = GetFiles(waterPath);
            List<string> files = layer.waters.files = GetFiles(waterPath);
            if (null == files || files.Count == 0) return;
            SetWaterData(layer, files);
            SetWaterHeight(layer, files);
            if (files.Count != layer.waters.data.Count) return;
        }
        /// <summary>
        /// 处理水面
        /// </summary>
        private static void CopeWater(string waterPath, string outPath, Domain.Layer layer)
        {
            List<String> files = layer.waters.files;
            if (files.Count == 0 || files.Count != layer.waters.data.Count) return;
            ProcessWaters(files, outPath, layer);
        }
@@ -223,7 +243,7 @@
        private static List<String> GetFiles(string path, string prefix = "")
        {
            string[] files = Directory.GetFiles(path, prefix + "*.tif?", SearchOption.TopDirectoryOnly);
            if (null == files || files.Length == 0) return null;
            if (null == files || files.Length == 0) return new List<string>();
            List<string> list = files.ToList();
            list.Sort();
@@ -249,6 +269,8 @@
                DateTime d = new DateTime(now.Year, now.Month, now.Day, hour, minute, second);
                layer.waters.data.Add((d.Ticks - startTicks) / 10000);
            }
            layer.duration.start = layer.waters.data[0];
            layer.duration.end = layer.waters.data[layer.waters.data.Count - 1];
        }
        /// <summary>
@@ -273,8 +295,8 @@
                    if (null != ds) ds.Dispose();
                }
            });
            layer.extension.minHeight = GetMinVal(layer.extension.minHeight);
            layer.extension.maxHeight = GetMaxVal(layer.extension.maxHeight + WaterHeightOffset);
            layer.extension.minHeight = GetMinVal(layer.extension.minHeight - 1);
            layer.extension.maxHeight = GetMaxVal(layer.extension.maxHeight + 1);
        }
        /// <summary>
@@ -341,19 +363,32 @@
                Graphics graphic = Graphics.FromImage(image);
                graphic.Clear(Color.Transparent); // 填充透明色
                double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536;
                //double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536;
                double differ = layer.extension.maxHeight - layer.extension.minHeight, minHeight = layer.extension.minHeight;
                for (int x = 0; x < width; x++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        int offset = x + y * width;
                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999) continue;
                        if (float.IsNaN(buffer[offset]) || buffer[offset] < -999 || buffer[offset] < minHeight) continue;
                        //int val = Convert.ToInt32(buffer[offset] * 100);
                        int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight + WaterHeightOffset) * 100 / perHeight);
                        int r = val / 65536;
                        int g = (val - r * 65536) / 256;
                        int b = val % 256;
                        //int val = Convert.ToInt32((buffer[offset] - layer.extension.minHeight + WaterHeightOffset) * 100 / perHeight);
                        //int r = val / 65536;
                        //int g = (val - r * 65536) / 256;
                        //int b = val % 256;
                        int r = 0, g, b;
                        if (buffer[offset] - layer.extension.maxHeight > 0)
                        {
                            g = b = 255;
                        }
                        else
                        {
                            int val = Convert.ToInt32((buffer[offset] - minHeight) / differ * 65535);
                            g = val / 256;
                            b = val % 256;
                        }
                        Color color = Color.FromArgb(127, r, g, b);
                        image.SetPixel(x, y, color);