| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Configuration; |
| | | using System.Data; |
| | | using System.Diagnostics; |
| | | using System.Drawing; |
| | | using System.IO; |
| | | using System.Linq; |
| | | using System.Text; |
| | | using System.Threading.Tasks; |
| | | |
| | | namespace SimuTools.Tools |
| | | { |
| | | public class Handle |
| | | { |
| | | public static readonly int MAX = 256 * 256; |
| | | |
| | | public static readonly string GdalPath = ConfigurationManager.AppSettings["gdalPath"]; |
| | | |
| | | public static readonly string BaseDir = AppDomain.CurrentDomain.BaseDirectory; |
| | |
| | | string temp = Path.Combine(outPath, "temp"); |
| | | if (!Directory.Exists(temp)) Directory.CreateDirectory(temp); |
| | | |
| | | CopeTerrain(terrainFile, outPath, layer); |
| | | //CopeTerrain(terrainFile, outPath, layer); |
| | | CopeWater(waterPath, outPath, layer); |
| | | CopeFlow(flowPath, outPath, layer); |
| | | CopeLayerJson(outPath, layer); |
| | |
| | | foreach (int[] sizes in layer.terrain.size) |
| | | { |
| | | //string filePath = Path.Combine(outPath, sizes[0] + "_" + sizes[1] + ".png"); |
| | | |
| | | //// 填充内存图像 |
| | | //byte[] buffer = new byte[sizes[0] * sizes[1] * 3]; |
| | | //for (int i = 0; i < buffer.Length; i++) |
| | |
| | | continue; |
| | | } |
| | | |
| | | // |
| | | string png = Path.Combine(terrainPath, sizes[0] + "_" + sizes[1] + ".png"); |
| | | Terrain2Png(layer, tif, png, sizes[0], sizes[1]); |
| | | } |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | private static void Resample(string source, string dest, int width, int height) |
| | | { |
| | | // https://blog.51cto.com/u_16099346/6691820 |
| | | string cmd = string.Format("{0}gdalwarp.exe -t_srs {1} -ts {2} {3} -r {4} -of GTiff \"{5}\" \"{6}\"", GdalPath, "EPSG:4326", width, height, "bilinear", source, dest); |
| | | string err = ExecExe(cmd); |
| | | } |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Tif值转存至Png |
| | | /// </summary> |
| | | private static void Terrain2Png(Domain.Layer layer, string tif, string png, int width, int height) |
| | | { |
| | | Dataset ds = null; |
| | | try |
| | | { |
| | | ds = Gdal.Open(tif, Access.GA_ReadOnly); |
| | | if (null == ds || 0 == ds.RasterCount) return; |
| | | |
| | | OSGeo.GDAL.Band band = ds.GetRasterBand(1); |
| | | float[] buffer = new float[width * height]; |
| | | band.ReadRaster(0, 0, width, height, buffer, width, height, 0, 0); |
| | | |
| | | Bitmap image = new Bitmap(width, height); |
| | | //Graphics graphic = Graphics.FromImage(image); |
| | | //graphic.Clear(Color.Transparent); // 填充透明色 |
| | | |
| | | double perHeight = (layer.extension.maxHeight - layer.extension.minHeight) * 100 / 65536; |
| | | |
| | | for (int x = 0; x < width; x++) |
| | | { |
| | | for (int y = 0; y < height; y++) |
| | | { |
| | | if (buffer[x * y] == double.NaN || buffer[x * y] == -9999) |
| | | { |
| | | image.SetPixel(x, y, Color.Transparent); |
| | | continue; |
| | | } |
| | | |
| | | //int val = Convert.ToInt32(buffer[x * y]* 100); //Convert.ToInt32((buffer[x * y] - layer.extension.minHeight) * 100); |
| | | int val = Convert.ToInt32((buffer[x * y] - layer.extension.minHeight) * 100 / perHeight); |
| | | int r = val / 65536; |
| | | int g = (val - r * 65536) / 256; |
| | | int b = val % 256; |
| | | |
| | | Color color = Color.FromArgb(0, r, g, b); |
| | | image.SetPixel(x, y, color); |
| | | } |
| | | } |
| | | |
| | | image.Save(png, System.Drawing.Imaging.ImageFormat.Png); |
| | | } |
| | | finally |
| | | { |
| | | if (null != ds) ds.Dispose(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 处理水面 |
| | | /// </summary> |
| | | private static void CopeWater(string waterPath, string outPath, Domain.Layer layer) |
| | | { |
| | | string watersPath = Path.Combine(outPath, "waters"); |
| | | if (!Directory.Exists(watersPath)) Directory.CreateDirectory(watersPath); |
| | | |
| | | List<string> files = GetFiles(waterPath); |
| | | if (null == files || files.Count == 0) return; |
| | | |
| | | SetWaterData(layer, files); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取文件 |
| | | /// </summary> |
| | | private static List<String> GetFiles(string path) |
| | | { |
| | | string[] files = Directory.GetFiles(path, "*.tif?", SearchOption.TopDirectoryOnly); |
| | | if (null == files || files.Length == 0) return null; |
| | | |
| | | List<string> list = files.ToList(); |
| | | list.Sort(); |
| | | |
| | | return list; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置水面数据 |
| | | /// </summary> |
| | | private static void SetWaterData(Domain.Layer layer, List<string> files) |
| | | { |
| | | DateTime now = DateTime.Now; |
| | | long startTicks = new DateTime(1970, 1, 1, 0, 0, 0).Ticks; |
| | | |
| | | foreach (string file in files) |
| | | { |
| | | string fileName = Path.GetFileNameWithoutExtension(file); |
| | | int hour = Convert.ToInt32(fileName.Substring(0, 2)); |
| | | int minute = Convert.ToInt32(fileName.Substring(2, 2)); |
| | | int second = Convert.ToInt32(fileName.Substring(4, 2)); |
| | | |
| | | DateTime d = new DateTime(now.Year, now.Month, now.Day, hour, minute, second); |
| | | layer.waters.data.Add((d.Ticks - startTicks) / 10000); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | |
| | | destDs.Dispose(); |
| | | } |
| | | |
| | | #endregion |
| | | } |
| | | } |