| | |
| | | color: SmartEarth.Cesium.Color.fromCssColorString("#D4F2E7"), |
| | | loop: false, |
| | | callback: timeCallback, |
| | | alphaByDepth: -0.3, |
| | | alphaByDepth: 0.0, |
| | | waterHeightLevels, |
| | | colorRender, |
| | | sizeIndex: 0, |
| | |
| | | water.offsetMinHeight = 0; //水偏移最小高度 |
| | | water.offsetMaxHeight = 100; //水偏移最大高度 |
| | | // 是否开启箭头 |
| | | enableWaterArrowFlow(false); |
| | | enableWaterArrowFlow(false); |
| | | // 是否开启水面阴影 |
| | | toggleWaterShadow(false); |
| | | |
| | |
| | | export function updateWaterColor(color, alpha) { |
| | | if (water) { |
| | | water.color = Cesium.Color.fromCssColorString(color); |
| | | water.alphaByDepth = alpha; |
| | | water.alphaByDepth = 0; |
| | | } else { |
| | | console.warn("No water simulation to pause."); |
| | | } |