wangjuncheng
2025-06-24 fc3a075f1b5bd3735a47dd93165d33a0e526803b
src/components/menu/TimeLine.vue
@@ -2,30 +2,20 @@
  <div class="timeline-container">
    <div class="controls">
      <div class="control-btn" @click="skipBackward">
        <img
          src="@/assets/img/timeline/left.png"
          class="fas fa-step-backward"
        />
        <img src="@/assets/img/timeline/left.png" class="fas fa-step-backward" />
      </div>
      <div class="control-btn play-btn" @click="togglePlay">
        <img v-show="isPlaying" src="@/assets/img/timeline/stop.png" />
        <img v-show="!isPlaying" src="@/assets/img/timeline/start.png" />
      </div>
      <div class="control-btn" @click="skipForward">
        <img
          src="@/assets/img/timeline/right.png"
          class="fas fa-step-forward"
        />
        <img src="@/assets/img/timeline/right.png" class="fas fa-step-forward" />
      </div>
      <div class="speed-control">
        <div @click="toggleSpeedMenu">{{ playbackRate }}X</div>
        <div class="speed-menu" v-show="showSpeedMenu">
          <div
            v-for="rate in playbackRates"
            :key="rate"
            @click.capture="setPlaybackRate(rate)"
            :class="{ active: playbackRate === rate }"
          >
          <div v-for="rate in playbackRates" :key="rate" @click.capture="setPlaybackRate(rate)"
            :class="{ active: playbackRate === rate }">
            {{ rate }}X
          </div>
        </div>
@@ -35,33 +25,19 @@
    <div class="timeline">
      <div class="dates">
        <div class="current-date">当前播放时间:{{ currentPlayingTime }}</div>
        <div
          v-for="(date, index) in visibleDates"
          :key="index"
          class="date-label"
        >
        <div v-for="(date, index) in visibleDates" :key="index" class="date-label">
          <!-- {{ formatDate(date) }} -->
        </div>
        <div>
          专题渲染:
          <el-switch
            v-model="isColorRenderEnabled"
            @change="handleColorRenderChange"
            style="margin-top: -3px"
            :disabled="!isPlaying || !isWaterPrimitiveCreated"
          />
          <el-switch v-model="isColorRenderEnabled" @change="handleColorRenderChange" style="margin-top: -3px"
            :disabled="!isPlaying || !isWaterPrimitiveCreated" />
          <!-- active-text="开" inactive-text="关" -->
        </div>
      </div>
      <div class="timeline-track" ref="timelineTrack" @click="seekToPosition">
        <div
          class="timeline-progress"
          :style="{ width: progressPercentage + '%' }"
        ></div>
        <div
          class="timeline-cursor"
          :style="{ left: progressPercentage + '%' }"
        ></div>
        <div class="timeline-progress" :style="{ width: progressPercentage + '%' }"></div>
        <div class="timeline-cursor" :style="{ left: progressPercentage + '%' }"></div>
        <div class="scale-markers">
          <div class="scale-marker" style="left: 0%"></div>
          <div class="scale-marker" style="left: 25%"></div>
@@ -70,12 +46,8 @@
          <div class="scale-marker" style="left: 100%"></div>
        </div>
        <div class="time-markers">
          <div
            v-for="(time, index) in timeMarkers"
            :key="index"
            class="time-marker"
            :style="{ left: `${index * 25}%`, transform: 'translateX(-50%)' }"
          >
          <div v-for="(time, index) in timeMarkers" :key="index" class="time-marker"
            :style="{ left: `${index * 25}%`, transform: 'translateX(-50%)' }">
            <div class="date-part">{{ time.split(" ")[0] }}</div>
            <div class="time-part">{{ time.split(" ")[1] }}</div>
          </div>
@@ -83,22 +55,28 @@
      </div>
    </div>
    <div>
      <ratelevel
        ref="ratelevelRef"
        :playing-time="sendCurrentPlayingTime"
        @finish-calculation="handleFinishCalculation"
        style="
          margin-top: 12px;
      <div style="display: flex">
        <ratelevel ref="ratelevelRef" :playing-time="sendCurrentPlayingTime"
          @finish-calculation="handleFinishCalculation" style="
            margin-top: 12px;
            margin-left: 28px;
            margin-right: 10px;
            justify-content: flex-end;
          " />
        <crossanalysis ref="crossRef" style="
            margin-top: 12px;
            margin-left: 16px;
            margin-right: 20px;
            justify-content: flex-end;
          " />
      </div>
      <el-button @click="handleBack" style="
          margin-top: 3px;
          margin-left: 28px;
          margin-right: 10px;
          justify-content: flex-end;
        "
      ></ratelevel>
      <el-button
        @click="handleBack"
        style="margin-top: 3px; margin-left: 30px; margin-right: 10px"
        >结束模拟</el-button
      >
          width: 75%;
          height: 30%;
        ">结束模拟</el-button>
    </div>
  </div>
</template>
@@ -115,6 +93,7 @@
  reactive,
} from "vue";
import ratelevel from "@/components/menu/flowRate_waterLevel.vue";
import crossanalysis from "@/components/menu/CrossSectionalAnalysis.vue";
import dayjs from "dayjs";
import {
@@ -124,6 +103,7 @@
  resumeWaterSimulation,
  setTimeForWaterSimulation,
  toggleWaterColorRender,
  updateWaterColor,
} from "@/utils/water";
import mapUtils from "@/utils/tools.js";
import { fetchWaterSimulationData } from "@/api/trApi.js";
@@ -133,7 +113,7 @@
import { useSimStore } from "@/store/simulation";
import { storeToRefs } from "pinia";
const simStore = useSimStore();
const { selectedScheme } = storeToRefs(simStore);
const { selectedScheme, frameNum } = storeToRefs(simStore);
const emit = defineEmits([
  "timeUpdate",
@@ -153,6 +133,7 @@
// 响应式状态
let serviceInfo = ref(null); // 当前方案的服务地址
const ratelevelRef = ref(null); // 获取子组件实例的引用
const crossRef = ref(null); // 获取子组件实例的引用
const currentPlayingTime = ref(""); // 当前播放时间
const sendCurrentPlayingTime = ref(""); // 当前播放时间
const isPlaying = ref(false);
@@ -168,6 +149,7 @@
const isColorRenderEnabled = ref(false); // 假设这是你的颜色渲染开关状态
const isWaterPrimitiveCreated = ref(false);
let playInterval = null;
let rainTotalInfo = ([]);
const isRainEnabled = ref(false);
const rainParams = reactive({
  rainSize: 0.5,
@@ -175,6 +157,8 @@
  rainColor: "#99B3CC",
  rainDensity: 30, // 雨的密度
});
let minFlowRate = ref();
let maxFlowRate = ref();
// 计算属性
const progressPercentage = computed(
  () => (currentTime.value / duration.value) * 100
@@ -204,6 +188,8 @@
        // baseUrl: `/simu/c2h1dc`,
        interval: intervalMap[playbackRate.value],
        colorRender: isColorRenderEnabled.value,
        minFlowRate,
        maxFlowRate,
      });
      isWaterPrimitiveCreated.value = true;
    } else {
@@ -250,26 +236,34 @@
};
// 播放逻辑
const startPlayback = () => {
  // const interval = intervalMap[playbackRate.value] || 1000; // 默认为1000
  clearInterval(playInterval); // 清除之前的定时器
  clearInterval(playInterval);
  playInterval = setInterval(() => {
    const timeIncrement = playbackRate.value; // 倍速作为增量
    currentTime.value += timeIncrement;
    if (currentTime.value >= duration.value) {
      currentTime.value = duration.value; // 停在最后一帧
    // 找到当前时间对应的索引
    const currentIndex = findClosestTimestampIndex(currentTime.value);
    const nextIndex = currentIndex + 1;
    // 如果已经是最后一个时间点,停止播放
    if (nextIndex >= waterTimestamps.value.length) {
      currentTime.value = duration.value;
      stopPlayback();
      isPlaying.value = false;
      emit("isPlaying", false);
      emit("playbackFinished", true);
      setTimeout(() => {
        mapUtils.delRain();
      }, 3000);
      return;
    }
    updateWeatherByProgress(); // 根据当前进度更新天气
    // 计算播放进度百分比 [0, 1]
    // 更新时间为下一个时间点的时间差(秒)
    const nextTimestamp = waterTimestamps.value[nextIndex];
    const baseTimestamp = waterTimestamps.value[0];
    currentTime.value = (nextTimestamp - baseTimestamp) / 1000;
    // 触发更新
    updateWaterColorByTime()
    updateWeatherByProgress();
    const progress = currentTime.value / duration.value;
    emit("timeUpdate", progress * 100); // 百分比上报
  }, 1000); // 注意使用interval而非固定1000ms
    emit("timeUpdate", progress * 100);
  }, 1000 / playbackRate.value); // 根据播放速率调整间隔
};
// 降雨变化部分
// 降雨数据相关变量
@@ -309,6 +303,7 @@
  const rainfallList = data.rainfalls;
  console.log("最终的 rainfallList:", rainfallList);
  rainTotalInfo.value = rainfallList
  // 提取 intensity 值
  rainFallValues.value = rainfallList.map((r) => r.intensity);
@@ -335,35 +330,35 @@
    name: "中雨",
    min: 10,
    max: 24.9,
    size: 0.7,
    speed: 40,
    density: 35,
    size: 0.6,
    speed: 24,
    density: 18,
    color: "#ADD8E6",
  },
  {
    name: "大雨",
    min: 25,
    max: 49.9,
    size: 1.0,
    speed: 70,
    density: 60,
    size: 0.7,
    speed: 28,
    density: 21,
    color: "#ADD8E6",
  },
  {
    name: "暴雨",
    min: 50,
    max: 99.9,
    size: 1.3,
    speed: 90,
    density: 80,
    size: 0.8,
    speed: 32,
    density: 24,
    color: "#ADD8E6",
  },
  {
    name: "大暴雨",
    min: 100,
    size: 1.6,
    speed: 110,
    density: 100,
    size: 0.9,
    speed: 36,
    density: 27,
    color: "#ADD8E6",
  },
];
@@ -378,16 +373,47 @@
    }
  }
  // 默认无雨状态
  return { name: "无雨", size: 0.5, speed: 30, density: 20, color: "#F0F8FF" };
  return { name: "无雨", size: 0.3, speed: 10, density: 10, color: "#F0F8FF" };
}
// 根据播放进度更新天气效果(已优化)
let lastUsedIndex = -1; // 缓存上一次使用的索引,防止重复更新
let lastRainValue = null;
function updateWaterColorByTime() {
  if (!rainTotalInfo.value || rainTotalInfo.value.length === 0) return;
  const progress = currentTime.value / duration.value;
  const floatIndex = progress * (rainTotalInfo.value.length - 1);
  const index = Math.floor(floatIndex);
  const nextIndex = Math.min(index + 1, rainTotalInfo.value.length - 1);
  const currentData = rainTotalInfo.value[index];
  const nextData = rainTotalInfo.value[nextIndex];
  // 启用插值(alpha 平滑过渡)
  const alpha = floatIndex - index;
  const currentTotal = currentData.total;
  const nextTotal = nextData.total;
  const total = currentTotal + (nextTotal - currentTotal) * alpha;
  // 根据 total 设置颜色
  let color = '#D4F2E7'; // 默认蓝色
  if (total >= 150) {
    color = '#663300'; // 黄 - 大雨
  } else if (total >= 125) {
    color = '#B26633'; // 黄绿 - 中雨
  } else if (total >= 100) {
    color = '#CC9966'; // 绿 - 中雨
  } else if (total >= 75) {
    color = '#CCE5FF'; // 青绿 - 小雨
  } else if (total >= 50) {
    color = '#99CCFF'; // 天蓝 - 小雨
  } else if (total >= 25) {
    color = '#66B3FF'; // 浅蓝 - 微量
  }
  // console.log(`当前 total: ${total.toFixed(2)}, 颜色: ${color}`);
  // updateWaterColor(color)
}
function updateWeatherByProgress() {
  if (rainFallValues.value.length === 0) return;
  console.log(
    `时间轴总时长: ${duration.value}, 当前时间: ${currentTime.value}`
  ); // 打印时间轴信息
  // console.log(`时间轴总时长: ${duration.value}, 当前时间: ${currentTime.value}`); // 打印时间轴信息
  const progress = currentTime.value / duration.value;
  const floatIndex = progress * (rainFallValues.value.length - 1);
  const index = Math.floor(floatIndex); // 当前索引
@@ -396,12 +422,13 @@
  const nextRain = rainFallValues.value[nextIndex];
  // 启用插值(alpha 平滑过渡)
  const alpha = floatIndex - index;
  const rainValue = currentRain + (nextRain - currentRain) * alpha;
  // const rainValue = currentRain + (nextRain - currentRain) * alpha;
  const rainValue = currentRain + (nextRain - currentRain);
  // 打印当前处理的雨量数据
  // console.log(`正在处理的雨量数据点: 当前=${currentRain}, 下一个=${nextRain}, 插值后=${rainValue.toFixed(2)}, 索引=${index}`);
  console.log(`正在处理的雨量数据点: 当前=${currentRain}, 下一个=${nextRain}, 插值后=${rainValue.toFixed(2)}, 索引=${index}`);
  // 如果当前索引未变化且插值差异不大,跳过重复更新
  if (index === lastUsedIndex && Math.abs(rainValue - lastRainValue) < 0.1) {
    console.log("由于数据无显著变化,跳过本次更新");
    // console.log('由于数据无显著变化,跳过本次更新');
    return;
  }
@@ -411,12 +438,12 @@
  // 获取对应的雨形配置
  const rainLevel = getRainLevel(rainValue);
  if (rainLevel.name === "无雨") {
    // 无雨状态:清除雨效
    mapUtils.delRain();
    console.log("执行了无雨状态,清除了雨效");
    return;
  }
  // if (rainLevel.name === '无雨') {
  //   // 无雨状态:清除雨效
  //   mapUtils.delRain();
  //   console.log('执行了无雨状态,清除了雨效');
  //   return;
  // }
  // 非无雨状态:构建雨滴参数并更新雨效
  const rainParams = {
@@ -433,16 +460,36 @@
  clearInterval(playInterval);
};
const skipForward = () =>
  (currentTime.value = Math.min(currentTime.value + 1, duration.value)); // 向前跳转1秒
const skipForward = () => {
  if (waterTimestamps.value.length === 0) return;
  const currentIndex = findClosestTimestampIndex(currentTime.value);
  const nextIndex = currentIndex + 1;
  if (nextIndex >= waterTimestamps.value.length) {
    return;
  }
  const baseTimestamp = waterTimestamps.value[0];
  currentTime.value = (waterTimestamps.value[nextIndex] - baseTimestamp) / 1000;
  setTimeForWaterSimulation(nextIndex);
  if (!isPlaying.value) pauseWaterSimulation();
};
const skipBackward = () =>
  (currentTime.value = Math.max(currentTime.value - 1, 0)); // 向后跳转1秒
const skipBackward = () => {
  if (waterTimestamps.value.length === 0) return;
  const currentIndex = findClosestTimestampIndex(currentTime.value);
  const prevIndex = currentIndex - 1;
  if (prevIndex < 0) {
    return;
  }
  const baseTimestamp = waterTimestamps.value[0];
  currentTime.value = (waterTimestamps.value[prevIndex] - baseTimestamp) / 1000;
  setTimeForWaterSimulation(prevIndex);
  if (!isPlaying.value) pauseWaterSimulation();
};
const toggleSpeedMenu = () => (showSpeedMenu.value = !showSpeedMenu.value);
// 设置播放速率
const setPlaybackRate = (rate) => {
  isColorRenderEnabled.value = false;
  playbackRate.value = rate;
  showSpeedMenu.value = false;
  // 停止当前播放
@@ -470,49 +517,39 @@
};
// 时间轴跳转
const seekToPosition = (event) => {
  // 检查是否已经创建了水体模拟层
  if (!isWaterPrimitiveCreated.value) {
    ElMessage({
      message: "请先启动水体模拟后再进行时间轴跳转。",
      type: "warning",
    });
    return; // 阻止后续逻辑执行
    ElMessage.warning("请先启动水体模拟后再进行时间轴跳转。");
    return;
  }
  const rect = timelineTrack.value.getBoundingClientRect();
  const percentage = (event.clientX - rect.left) / rect.width;
  // 计算当前点击位置对应的时间值
  currentTime.value = Math.round(percentage * duration.value);
  emit("timeUpdate", progressPercentage.value);
  if (waterTimestamps.value.length > 0) {
    // 找到最接近的时间戳索引
    const closestIndex = findClosestTimestampIndex(currentTime.value);
    console.log(
      "Clicked timestamp index:",
      closestIndex,
      "Time:",
      dayjs(waterTimestamps.value[closestIndex]).format("YYYY-MM-DD HH:mm:ss")
    );
    // 调用跳转接口,传递索引值
    console.log(closestIndex, "最近的索引值");
  const targetTime = Math.round(percentage * duration.value);
    setTimeForWaterSimulation(closestIndex);
  // 直接找到最近的 timestamp 索引
  const closestIndex = findClosestTimestampIndex(targetTime);
  const baseTimestamp = waterTimestamps.value[0];
  currentTime.value =
    (waterTimestamps.value[closestIndex] - baseTimestamp) / 1000;
    // 如果当前是暂停状态,调用 pauseWaterSimulation
    if (!isPlaying.value) {
      pauseWaterSimulation();
    }
  }
  // 更新水体模拟时间
  setTimeForWaterSimulation(closestIndex);
  if (!isPlaying.value) pauseWaterSimulation();
};
// 辅助函数:找到最接近的时间戳索引
function findClosestTimestampIndex(currentTimeValue) {
  if (waterTimestamps.value.length === 0) return 0;
  // 计算当前时间对应的毫秒时间戳
  const baseTime = waterTimestamps.value[0];
  const currentTimestamp = baseTime + currentTimeValue * 1000;
  // 找到最接近的 timestamp 索引
  let closestIndex = 0;
  let minDiff = Infinity;
  waterTimestamps.value.forEach((timestamp, index) => {
    const diff = Math.abs(
      dayjs(timestamp).diff(dayjs(waterTimestamps.value[0]), "second") -
        currentTimeValue
    );
    const diff = Math.abs(timestamp - currentTimestamp);
    if (diff < minDiff) {
      minDiff = diff;
      closestIndex = index;
@@ -574,15 +611,25 @@
    // 当前方案的所有信息
    const schemeInfo = selectedScheme.value;
    serviceInfo = schemeInfo.serviceName;
    // console.log('获取到的 serviceName:', serviceInfo);
    getRainfallData();
    // 根据layer.json去获取时间轴信息
    const { waterTimestamps: timestamps } = await fetchWaterSimulationData(
      serviceInfo
    const {
      waterTimestamps: timestamps,
      watersMaxHeight,
      watersMinHeight,
    } = await fetchWaterSimulationData(serviceInfo);
    console.log(
      "当前方案下的最大水位深度和最小水位深度",
      watersMaxHeight,
      watersMinHeight
    );
    // 现在是按照总共有多少个点来渲染时间轴
    if (timestamps) {
      frameNum.value = timestamps.length;
      waterTimestamps.value = timestamps;
      console.log(waterTimestamps, "water");
      updateTimelineRange();
      timeMarkers.value = generateTimeMarkers(timestamps);
      sendCurrentPlayingTime.value = timestamps[0];
@@ -590,6 +637,8 @@
        "YYYY-MM-DD HH:mm:ss"
      );
    }
    minFlowRate = watersMinHeight;
    maxFlowRate = watersMaxHeight;
  } catch (error) {
    console.error("Error loading water simulation data:", error);
    ElMessage({
@@ -598,22 +647,14 @@
    });
  }
});
// 根据返回数据的个数去渲染时间轴
function updateTimelineRange() {
  if (waterTimestamps.value.length > 0) {
    const [first, last] = [
      waterTimestamps.value[0],
      waterTimestamps.value.at(-1),
    ];
    props.waterSimulateParams.date = [
      dayjs(first).toISOString(),
      dayjs(last).toISOString(),
    ];
    duration.value = dayjs(last).diff(dayjs(first), "second");
    // console.log("Updated timeline range:", {
    //   ...props.waterSimulateParams,
    //   duration: duration.value,
    // });
    duration.value = (last - first) / 1000; // 毫秒转秒
  }
}
@@ -628,6 +669,11 @@
  isWaterPrimitiveCreated.value = false;
  if (ratelevelRef.value) {
    ratelevelRef.value.endCalculation();
    ratelevelRef.value.stopPicking();
  }
  if (crossRef.value) {
    crossRef.value.clearPoints();
    console.log("执行删除点功能");
  }
  emit("isColorRender", false);
  setTimeout(() => {
@@ -635,6 +681,8 @@
  }, 3000);
  destoryWaterPrimitive();
  EventBus.emit("hide-schemeInfo");
  EventBus.emit("clear-water-depth");
  EventBus.emit("clear-water-velocity");
  ElMessage({ message: "模拟进程正在关闭中...", type: "success" });
}
</script>
@@ -648,7 +696,7 @@
  left: 50%;
  transform: translateX(-50%);
  z-index: 99;
  width: 38%;
  width: 44%;
  height: 10%;
  /* background-color: #1a2634; */
  background: url("@/assets/img/menubar/bar.png");
@@ -731,7 +779,7 @@
.timeline {
  margin-top: 10px;
  position: relative;
  flex: 1;
  flex: 0.9;
}
.dates {