| | |
| | | <div class="control-btn" @click="skipForward"> |
| | | <img src="@/assets/img/timeline/right.png" class="fas fa-step-forward" /> |
| | | </div> |
| | | <div class="speed-control"> |
| | | <div class="speed-control" v-show="speedShow"> |
| | | <div @click="toggleSpeedMenu">{{ playbackRate }}X</div> |
| | | <div class="speed-menu" v-show="showSpeedMenu"> |
| | | <div v-for="rate in playbackRates" :key="rate" @click.capture="setPlaybackRate(rate)" |
| | |
| | | <div v-for="(date, index) in visibleDates" :key="index" class="date-label"> |
| | | <!-- {{ formatDate(date) }} --> |
| | | </div> |
| | | <div>专题渲染: |
| | | <el-switch v-model="isColorRenderEnabled" @change="handleColorRenderChange" style="margin-top:-3px" |
| | | <div> |
| | | 专题渲染: |
| | | <el-switch v-model="isColorRenderEnabled" @change="handleColorRenderChange" style="margin-top: -3px" |
| | | :disabled="!isPlaying || !isWaterPrimitiveCreated" /> |
| | | <!-- active-text="开" inactive-text="关" --> |
| | | </div> |
| | |
| | | <div class="time-markers"> |
| | | <div v-for="(time, index) in timeMarkers" :key="index" class="time-marker" |
| | | :style="{ left: `${index * 25}%`, transform: 'translateX(-50%)' }"> |
| | | <div class="date-part">{{ time.split(' ')[0] }}</div> |
| | | <div class="time-part">{{ time.split(' ')[1] }}</div> |
| | | <div class="date-part">{{ time.split(" ")[0] }}</div> |
| | | <div class="time-part">{{ time.split(" ")[1] }}</div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | <div> |
| | | <div style="display: flex;"> |
| | | <div style="display: flex"> |
| | | <ratelevel ref="ratelevelRef" :playing-time="sendCurrentPlayingTime" |
| | | @finish-calculation="handleFinishCalculation" |
| | | style="margin-top: 12px; margin-left: 28px; margin-right: 10px;justify-content: flex-end;" /> |
| | | <crossanalysis ref="crossRef" style="margin-top: 12px; margin-left: 16px; margin-right: 20px;justify-content: flex-end;" /> |
| | | |
| | | @finish-calculation="handleFinishCalculation" style=" |
| | | margin-top: 12px; |
| | | margin-left: 28px; |
| | | margin-right: 10px; |
| | | justify-content: flex-end; |
| | | " /> |
| | | <crossanalysis ref="crossRef" style=" |
| | | margin-top: 12px; |
| | | margin-left: 16px; |
| | | margin-right: 20px; |
| | | justify-content: flex-end; |
| | | " /> |
| | | </div> |
| | | <el-button @click="handleBack" style="margin-top: 3px; margin-left: 28px; margin-right: 10px;width: 75%;height: 30%;">结束模拟</el-button> |
| | | <el-button @click="handleBack" style=" |
| | | margin-top: 3px; |
| | | margin-left: 28px; |
| | | margin-right: 10px; |
| | | width: 75%; |
| | | height: 30%; |
| | | ">结束模拟</el-button> |
| | | </div> |
| | | |
| | | </div> |
| | | </template> |
| | | |
| | |
| | | defineProps, |
| | | onBeforeUnmount, |
| | | inject, |
| | | reactive |
| | | reactive, |
| | | } from "vue"; |
| | | import ratelevel from "@/components/menu/flowRate_waterLevel.vue"; |
| | | import crossanalysis from "@/components/menu/CrossSectionalAnalysis.vue"; |
| | |
| | | resumeWaterSimulation, |
| | | setTimeForWaterSimulation, |
| | | toggleWaterColorRender, |
| | | updateWaterColor, |
| | | } from "@/utils/water"; |
| | | import mapUtils from "@/utils/tools.js"; |
| | | import { fetchWaterSimulationData } from "@/api/trApi.js"; |
| | |
| | | import { useSimStore } from "@/store/simulation"; |
| | | import { storeToRefs } from "pinia"; |
| | | const simStore = useSimStore(); |
| | | const { selectedScheme } = storeToRefs(simStore); |
| | | const { selectedScheme, frameNum, layerDate } = storeToRefs(simStore); |
| | | |
| | | const emit = defineEmits(["timeUpdate", "isPlaying", "playbackFinished", "isColorRender"]); |
| | | const emit = defineEmits([ |
| | | "timeUpdate", |
| | | "isPlaying", |
| | | "playbackFinished", |
| | | "isColorRender", |
| | | ]); |
| | | // 定义props |
| | | const props = defineProps({ |
| | | waterSimulateParams: { |
| | |
| | | const playbackRate = ref(1); |
| | | const playbackRates = ref([1, 2, 4, 8]); |
| | | const showSpeedMenu = ref(false); |
| | | const speedShow = ref(false); |
| | | |
| | | const waterTimestamps = ref([]); // 存储时间轴数据 |
| | | const timeMarkers = ref([]); |
| | | const timelineTrack = ref(null); |
| | | const isColorRenderEnabled = ref(false); // 假设这是你的颜色渲染开关状态 |
| | | const isWaterPrimitiveCreated = ref(false); |
| | | let playInterval = null; |
| | | let timeStepInfo = null; |
| | | let rainTotalInfo = []; |
| | | const isRainEnabled = ref(false); |
| | | const rainParams = reactive({ |
| | | rainSize: 0.5, |
| | | rainSpeed: 50, |
| | | rainColor: "#99B3CC", |
| | | rainDensity: 30 // 雨的密度 |
| | | rainDensity: 30, // 雨的密度 |
| | | }); |
| | | let minFlowRate =ref() |
| | | let maxFlowRate =ref() |
| | | let minFlowRate = ref(); |
| | | let maxFlowRate = ref(); |
| | | // 全局变量记录最大阶段和透明度 |
| | | let maxStage = 0; |
| | | let maxAlpha = -0.3; // 初始透明度对应stage 0 |
| | | // 计算属性 |
| | | const progressPercentage = computed( |
| | | () => (currentTime.value / duration.value) * 100 |
| | |
| | | // baseUrl: `/simu/c2h1dc`, |
| | | interval: intervalMap[playbackRate.value], |
| | | colorRender: isColorRenderEnabled.value, |
| | | minFlowRate:0.1, |
| | | maxFlowRate:10, |
| | | minFlowRate, |
| | | maxFlowRate, |
| | | }); |
| | | isWaterPrimitiveCreated.value = true; |
| | | } else { |
| | |
| | | return; // 阻止后续逻辑执行 |
| | | } |
| | | if (isWaterPrimitiveCreated.value) { |
| | | console.log('当前是否开启专题渲染:', enabled); |
| | | emit("isColorRender", enabled) |
| | | console.log("当前是否开启专题渲染:", enabled); |
| | | emit("isColorRender", enabled); |
| | | toggleWaterColorRender(enabled); |
| | | } |
| | | }; |
| | |
| | | currentTime.value = (nextTimestamp - baseTimestamp) / 1000; |
| | | |
| | | // 触发更新 |
| | | updateWeatherByProgress(); |
| | | if (selectedScheme.value.type !== 2) { |
| | | updateWaterColorByTime(); |
| | | updateWeatherByProgress(); |
| | | } |
| | | |
| | | const progress = currentTime.value / duration.value; |
| | | emit("timeUpdate", progress * 100); |
| | | }, 1000 / playbackRate.value); // 根据播放速率调整间隔 |
| | |
| | | // 注意:有时 data 可能是一个字符串(例如 JSON 字符串) |
| | | let data = selectedScheme.value.data; |
| | | // 如果是字符串,则尝试解析成对象 |
| | | if (typeof data === 'string') { |
| | | if (typeof data === "string") { |
| | | try { |
| | | data = JSON.parse(data); |
| | | console.log('解析后的降雨数据:', data); |
| | | console.log("解析后的降雨数据:", data); |
| | | } catch (e) { |
| | | console.error("data 不是有效的 JSON 字符串"); |
| | | return; |
| | | } |
| | | } |
| | | // 打印降雨强度的单位 |
| | | console.log('降雨强度的单位是:', data.intensityUnit); |
| | | console.log("降雨强度的单位是:", data.intensityUnit); |
| | | // 根据 intensityUnit 调整 rainfalls 中的 intensity 值 |
| | | if (data.intensityUnit === 'mm/min') { |
| | | data.rainfalls.forEach(r => r.intensity *= 60); |
| | | console.log('将 mm/min 转换为 mm/h 后的 rainfalls:', data.rainfalls); |
| | | } else if (data.intensityUnit === 'mm/5min') { |
| | | data.rainfalls.forEach(r => r.intensity *= 12); |
| | | console.log('将 mm/5min 转换为 mm/h 后的 rainfalls:', data.rainfalls); |
| | | } else if (data.intensityUnit !== 'mm/h') { |
| | | console.warn('未知的 intensity 单位,无法进行转换'); |
| | | if (data.intensityUnit === "mm/min") { |
| | | data.rainfalls.forEach((r) => (r.intensity *= 60)); |
| | | console.log("将 mm/min 转换为 mm/h 后的 rainfalls:", data.rainfalls); |
| | | } else if (data.intensityUnit === "mm/5min") { |
| | | data.rainfalls.forEach((r) => (r.intensity *= 12)); |
| | | console.log("将 mm/5min 转换为 mm/h 后的 rainfalls:", data.rainfalls); |
| | | } else if (data.intensityUnit !== "mm/h") { |
| | | console.warn("未知的 intensity 单位,无法进行转换"); |
| | | } |
| | | |
| | | const rainfallList = data.rainfalls; |
| | | console.log('最终的 rainfallList:', rainfallList); |
| | | console.log("最终的 rainfallList:", rainfallList); |
| | | rainTotalInfo.value = rainfallList; |
| | | calculateTimeStep(rainTotalInfo.value); |
| | | // 使用示例 |
| | | timeStepInfo = calculateTimeStep(rainTotalInfo.value); |
| | | |
| | | // 提取 intensity 值 |
| | | rainFallValues.value = rainfallList.map(r => r.intensity); |
| | | rainFallValues.value = rainfallList.map((r) => r.intensity); |
| | | minRainValue.value = Math.min(...rainFallValues.value); |
| | | maxRainValue.value = Math.max(...rainFallValues.value); |
| | | console.log('当前方案下最小雨量和最大雨量:', minRainValue.value, maxRainValue.value); |
| | | console.log( |
| | | "当前方案下最小雨量和最大雨量:", |
| | | minRainValue.value, |
| | | maxRainValue.value |
| | | ); |
| | | } |
| | | // 定义降雨等级及其对应的视觉参数 |
| | | const rainLevels = [ |
| | | { |
| | | name: '小雨', |
| | | name: "小雨", |
| | | min: 0.1, |
| | | max: 9.9, |
| | | size: 0.5, // 雨滴大小:更小 |
| | | speed: 20, // 下落速度:更慢 |
| | | density: 15, // 雨滴密度:更稀疏 |
| | | color: '#ADD8E6' // 浅蓝色,象征轻柔的小雨 |
| | | size: 0.5, // 雨滴大小:更小 |
| | | speed: 20, // 下落速度:更慢 |
| | | density: 15, // 雨滴密度:更稀疏 |
| | | color: "#ADD8E6", // 浅蓝色,象征轻柔的小雨 |
| | | }, |
| | | { |
| | | name: '中雨', |
| | | name: "中雨", |
| | | min: 10, |
| | | max: 24.9, |
| | | size: 0.7, |
| | | speed: 28, |
| | | density: 23, |
| | | color: '#ADD8E6' |
| | | size: 0.6, |
| | | speed: 24, |
| | | density: 18, |
| | | color: "#ADD8E6", |
| | | }, |
| | | { |
| | | name: '大雨', |
| | | name: "大雨", |
| | | min: 25, |
| | | max: 49.9, |
| | | size: 1.0, |
| | | speed: 36, |
| | | density: 31, |
| | | color: '#ADD8E6' |
| | | size: 0.7, |
| | | speed: 28, |
| | | density: 21, |
| | | color: "#ADD8E6", |
| | | }, |
| | | { |
| | | name: '暴雨', |
| | | name: "暴雨", |
| | | min: 50, |
| | | max: 99.9, |
| | | size: 1.3, |
| | | speed: 42, |
| | | density: 39, |
| | | color: '#ADD8E6' |
| | | size: 0.8, |
| | | speed: 32, |
| | | density: 24, |
| | | color: "#ADD8E6", |
| | | }, |
| | | { |
| | | name: '大暴雨', |
| | | name: "大暴雨", |
| | | min: 100, |
| | | size: 1.6, |
| | | speed: 50, |
| | | density: 47, |
| | | color: '#ADD8E6' |
| | | } |
| | | size: 0.9, |
| | | speed: 36, |
| | | density: 27, |
| | | color: "#ADD8E6", |
| | | }, |
| | | ]; |
| | | // 根据降雨量返回对应的雨形配置 |
| | | function getRainLevel(rainValue) { |
| | | for (let level of rainLevels) { |
| | | if (level.min <= rainValue && (level.max === undefined || rainValue <= level.max)) { |
| | | if ( |
| | | level.min <= rainValue && |
| | | (level.max === undefined || rainValue <= level.max) |
| | | ) { |
| | | return level; |
| | | } |
| | | } |
| | | // 默认无雨状态 |
| | | return { name: '无雨', size: 0.3, speed: 10, density: 10, color: '#F0F8FF' }; |
| | | |
| | | return { name: "无雨", size: 0.3, speed: 10, density: 10, color: "#F0F8FF" }; |
| | | } |
| | | // 根据播放进度更新天气效果(已优化) |
| | | let lastUsedIndex = -1; // 缓存上一次使用的索引,防止重复更新 |
| | | let lastRainValue = null; |
| | | |
| | | function calculateTimeStep(dataArray) { |
| | | if (!dataArray || dataArray.length < 2) { |
| | | console.warn("数据不足,无法计算时间步长"); |
| | | return null; |
| | | } |
| | | |
| | | // 解析时间字符串为 Date 对象 |
| | | function parseTime(timeStr) { |
| | | return new Date(timeStr.replace(" ", "T")); // 兼容 ISO 格式 |
| | | } |
| | | |
| | | const firstTime = parseTime(dataArray[0].time); |
| | | const secondTime = parseTime(dataArray[1].time); |
| | | |
| | | // 计算时间差(毫秒) |
| | | const diffMs = Math.abs(secondTime - firstTime); |
| | | |
| | | // 转换为小时数(保留小数) |
| | | let timeStepHours = diffMs / (1000 * 60 * 60); // 毫秒 -> 小时 |
| | | |
| | | // 可选:遍历所有相邻项检查是否一致 |
| | | for (let i = 1; i < dataArray.length - 1; i++) { |
| | | const current = parseTime(dataArray[i].time); |
| | | const next = parseTime(dataArray[i + 1].time); |
| | | const step = Math.abs(next - current) / (1000 * 60 * 60); // 毫秒 -> 小时 |
| | | if (Math.abs(step - timeStepHours) > 0.01) { |
| | | console.warn( |
| | | `在索引 ${i} 处发现了不同的时间步长: ${step.toFixed(2)} 小时` |
| | | ); |
| | | } |
| | | } |
| | | |
| | | return timeStepHours; |
| | | } |
| | | // 全局状态记录 |
| | | const colorState = { |
| | | maxStage: 0, // 记录历史最高阶段 |
| | | maxAlpha: -0.3, // 记录历史最小透明度(负值) |
| | | maxLuminance: 240.4, // 记录历史最低亮度(对应stage 0初始值) |
| | | currentColor: "#F5F0E6" // 当前颜色 |
| | | }; |
| | | |
| | | function updateWaterColorByTime() { |
| | | if (!rainTotalInfo.value || rainTotalInfo.value.length === 0) return; |
| | | |
| | | // 1. 计算基础数据 |
| | | const { intensity, IR } = calculateRainData(); |
| | | |
| | | // 2. 颜色配置(亮度严格递减) |
| | | const COLOR_STOPS = [ |
| | | { hex: "#F5F0E6", luminance: 240.4 }, // stage 0 |
| | | { hex: "#D4F2E7", luminance: 231.8 }, // stage 1 |
| | | { hex: "#E6D5B8", luminance: 214.8 }, // stage 2 |
| | | { hex: "#D4B483", luminance: 184.0 }, // stage 3 |
| | | { hex: "#B78B6A", luminance: 148.4 }, // stage 4 |
| | | { hex: "#8B5A3A", luminance: 101.0 }, // stage 5 |
| | | { hex: "#4A3123", luminance: 54.9 } // stage 6 |
| | | ]; |
| | | const alphaStops = [1 |
| | | -0.3, // stage 0 |
| | | -0.4, // stage 1 |
| | | -0.5, // stage 2 |
| | | -0.6, // stage 3 |
| | | -0.7, // stage 4 |
| | | -0.75, // stage 5 |
| | | -0.8 // stage 6 |
| | | ]; |
| | | // 3. 更新阶段状态 |
| | | updateStageState(intensity, IR); |
| | | |
| | | // 4. 计算并锁定颜色(确保亮度不回升) |
| | | updateColorState(COLOR_STOPS, intensity, IR); |
| | | |
| | | // 5. 应用颜色 |
| | | updateWaterColor(colorState.currentColor, colorState.maxAlpha); |
| | | |
| | | // --- 辅助函数 --- |
| | | function calculateRainData() { |
| | | const initialTimestamp = new Date(rainTotalInfo.value[0].time).getTime(); |
| | | const currentTimestamp = new Date( |
| | | rainTotalInfo.value[Math.min( |
| | | Math.floor(currentTime.value / duration.value * (rainTotalInfo.value.length - 1)), |
| | | rainTotalInfo.value.length - 2 |
| | | )].time |
| | | ).getTime(); |
| | | |
| | | // 降雨强度计算(带插值) |
| | | const progress = currentTime.value / duration.value; |
| | | const floatIndex = progress * (rainTotalInfo.value.length - 1); |
| | | let index = Math.floor(floatIndex); |
| | | if (index >= rainTotalInfo.value.length - 1) { |
| | | index = rainTotalInfo.value.length - 2; // 防止 index+1 越界 |
| | | } |
| | | const lerpAlpha = floatIndex - index; |
| | | const intensity = rainTotalInfo.value[index].intensity * (1 - lerpAlpha) + |
| | | rainTotalInfo.value[index + 1].intensity * lerpAlpha; |
| | | |
| | | // 临界降雨强度计算 |
| | | const D = (currentTimestamp - initialTimestamp) / (1000 * 60 * 60) + 0.0001; |
| | | const IR = 56.9 * Math.pow(D, -0.746); |
| | | |
| | | return { intensity, IR }; |
| | | } |
| | | |
| | | function updateStageState(intensity, IR) { |
| | | // 计算理论阶段 |
| | | let stage = 0; |
| | | const thresholds = [0, 0.2, 0.4, 0.6, 0.8, 1.0]; |
| | | for (let i = thresholds.length - 1; i >= 0; i--) { |
| | | if (intensity >= thresholds[i] * IR) { |
| | | stage = i + 1; |
| | | break; |
| | | } |
| | | } |
| | | |
| | | // 更新最大阶段(单向递增) |
| | | colorState.maxStage = Math.max(colorState.maxStage, stage); |
| | | } |
| | | |
| | | function updateColorState(colorStops, intensity, IR) { |
| | | // 已达最终阶段 |
| | | if (colorState.maxStage >= colorStops.length - 1) { |
| | | colorState.currentColor = colorStops[colorStops.length - 1].hex; |
| | | colorState.maxAlpha = -0.8; |
| | | colorState.maxLuminance = colorStops[colorStops.length - 1].luminance; |
| | | return; |
| | | } |
| | | |
| | | // 计算当前阶段进度 |
| | | const stageThresholds = [0, 0.2, 0.4, 0.6, 0.8, 1.0]; |
| | | const lowerThreshold = stageThresholds[colorState.maxStage - 1] * IR; |
| | | const upperThreshold = stageThresholds[colorState.maxStage] * IR; |
| | | const ratio = Math.min(1, Math.max(0, (intensity - lowerThreshold) / (upperThreshold - lowerThreshold))); |
| | | |
| | | // 颜色插值 |
| | | const startColor = colorStops[colorState.maxStage]; |
| | | const endColor = colorStops[colorState.maxStage + 1]; |
| | | const newColor = lerpColor(startColor.hex, endColor.hex, ratio); |
| | | const newLuminance = calculateLuminance(newColor); |
| | | |
| | | // 只接受更暗的颜色(亮度更低) |
| | | if (newLuminance < colorState.maxLuminance) { |
| | | colorState.currentColor = newColor; |
| | | colorState.maxLuminance = newLuminance; |
| | | colorState.maxAlpha = Math.min( |
| | | colorState.maxAlpha, |
| | | lerp(alphaStops[colorState.maxStage], alphaStops[colorState.maxStage + 1], ratio) |
| | | ); |
| | | } |
| | | |
| | | console.log(`阶段: ${colorState.maxStage} | 亮度: ${colorState.maxLuminance.toFixed(1)} | 颜色: ${colorState.currentColor}`); |
| | | } |
| | | |
| | | // 颜色插值工具函数 |
| | | function lerpColor(c1, c2, t) { |
| | | const [r1, g1, b1] = hexToRgb(c1); |
| | | const [r2, g2, b2] = hexToRgb(c2); |
| | | return rgbToHex( |
| | | r1 + (r2 - r1) * t, |
| | | g1 + (g2 - g1) * t, |
| | | b1 + (b2 - b1) * t |
| | | ); |
| | | } |
| | | |
| | | function calculateLuminance(hex) { |
| | | const [r, g, b] = hexToRgb(hex); |
| | | return 0.299 * r + 0.587 * g + 0.114 * b; |
| | | } |
| | | |
| | | function hexToRgb(hex) { |
| | | const bigint = parseInt(hex.slice(1), 16); |
| | | return [(bigint >> 16) & 255, (bigint >> 8) & 255, bigint & 255]; |
| | | } |
| | | |
| | | function rgbToHex(r, g, b) { |
| | | return `#${[r, g, b].map(x => Math.round(x).toString(16).padStart(2, '0')).join('')}`; |
| | | } |
| | | |
| | | function lerp(a, b, t) { |
| | | return a + (b - a) * t; |
| | | } |
| | | } |
| | | |
| | | function updateWeatherByProgress() { |
| | | if (rainFallValues.value.length === 0) return; |
| | | // console.log(`时间轴总时长: ${duration.value}, 当前时间: ${currentTime.value}`); // 打印时间轴信息 |
| | | const progress = currentTime.value / duration.value; |
| | | const floatIndex = progress * (rainFallValues.value.length - 1); |
| | | const index = Math.floor(floatIndex); // 当前索引 |
| | | const index = Math.floor(floatIndex); // 当前索引 |
| | | const nextIndex = Math.min(index + 1, rainFallValues.value.length - 1); // 下一索引 |
| | | const currentRain = rainFallValues.value[index]; |
| | | const nextRain = rainFallValues.value[nextIndex]; |
| | | // 启用插值(alpha 平滑过渡) |
| | | const alpha = floatIndex - index; |
| | | // const rainValue = currentRain + (nextRain - currentRain) * alpha; |
| | | const rainValue = currentRain + (nextRain - currentRain) |
| | | const rainValue = currentRain + (nextRain - currentRain); |
| | | // 打印当前处理的雨量数据 |
| | | // console.log(`正在处理的雨量数据点: 当前=${currentRain}, 下一个=${nextRain}, 插值后=${rainValue.toFixed(2)}, 索引=${index}`); |
| | | // console.log( |
| | | // `正在处理的雨量数据点: 当前=${currentRain}, 下一个=${nextRain}, 插值后=${rainValue.toFixed( |
| | | // 2 |
| | | // )}, 索引=${index}` |
| | | // ); |
| | | // 如果当前索引未变化且插值差异不大,跳过重复更新 |
| | | if (index === lastUsedIndex && Math.abs(rainValue - lastRainValue) < 0.1) { |
| | | // console.log('由于数据无显著变化,跳过本次更新'); |
| | |
| | | rainSize: rainLevel.size, |
| | | rainSpeed: rainLevel.speed, |
| | | rainDensity: rainLevel.density, |
| | | rainColor: rainLevel.color |
| | | rainColor: rainLevel.color, |
| | | }; |
| | | console.log('当前雨量数据:', rainValue, '当前雨形:', rainLevel); |
| | | console.log("当前雨量数据:", rainValue, "当前雨形:", rainLevel); |
| | | // 调用工具方法更新雨效 |
| | | mapUtils.toggleRain(rainParams, true); |
| | | } |
| | |
| | | |
| | | // 设置播放速率 |
| | | const setPlaybackRate = (rate) => { |
| | | isColorRenderEnabled.value = false |
| | | isColorRenderEnabled.value = false; |
| | | playbackRate.value = rate; |
| | | showSpeedMenu.value = false; |
| | | // 停止当前播放 |
| | |
| | | // 直接找到最近的 timestamp 索引 |
| | | const closestIndex = findClosestTimestampIndex(targetTime); |
| | | const baseTimestamp = waterTimestamps.value[0]; |
| | | currentTime.value = (waterTimestamps.value[closestIndex] - baseTimestamp) / 1000; |
| | | currentTime.value = |
| | | (waterTimestamps.value[closestIndex] - baseTimestamp) / 1000; |
| | | |
| | | // 更新水体模拟时间 |
| | | setTimeForWaterSimulation(closestIndex); |
| | |
| | | () => selectedScheme.value, |
| | | (newVal) => { |
| | | if (newVal) { |
| | | console.log('选中方案已改变:', newVal) |
| | | console.log("选中方案已改变:", newVal); |
| | | } |
| | | } |
| | | ); |
| | |
| | | .valueOf(); // 使用 valueOf() 获取原始时间戳 |
| | | |
| | | // 更新 currentPlayingTime 格式化后的时间字符串 |
| | | currentPlayingTime.value = dayjs(sendCurrentPlayingTime.value).format("YYYY-MM-DD HH:mm:ss"); |
| | | currentPlayingTime.value = dayjs(sendCurrentPlayingTime.value).format( |
| | | "YYYY-MM-DD HH:mm:ss" |
| | | ); |
| | | EventBus.emit("time-update", currentPlayingTime.value); |
| | | } |
| | | } |
| | |
| | | try { |
| | | // 当前方案的所有信息 |
| | | const schemeInfo = selectedScheme.value; |
| | | const jsonFetch = ref(null); |
| | | serviceInfo = schemeInfo.serviceName; |
| | | // minFlowRate = schemeInfo.最小水深 |
| | | // maxFlowRate = schemeInfo.最大水深 |
| | | if (selectedScheme.value.type == 2) { |
| | | speedShow.value = false; |
| | | jsonFetch.value = layerDate.value; |
| | | // serviceInfo = layerDate.value; |
| | | } else { |
| | | getRainfallData(); |
| | | speedShow.value = true; |
| | | jsonFetch.value = null; |
| | | } |
| | | |
| | | // console.log('获取到的 serviceName:', serviceInfo); |
| | | getRainfallData() |
| | | |
| | | // 根据layer.json去获取时间轴信息 |
| | | const { waterTimestamps: timestamps } = await fetchWaterSimulationData(serviceInfo); |
| | | const { |
| | | waterTimestamps: timestamps, |
| | | watersMaxHeight, |
| | | watersMinHeight, |
| | | } = await fetchWaterSimulationData(serviceInfo, jsonFetch.value); |
| | | console.log( |
| | | "当前方案下的最大水位深度和最小水位深度", |
| | | watersMaxHeight, |
| | | watersMinHeight |
| | | ); |
| | | |
| | | // 现在是按照总共有多少个点来渲染时间轴 |
| | | if (timestamps) { |
| | | frameNum.value = timestamps.length; |
| | | waterTimestamps.value = timestamps; |
| | | updateTimelineRange(); |
| | | timeMarkers.value = generateTimeMarkers(timestamps); |
| | | sendCurrentPlayingTime.value = timestamps[0] |
| | | sendCurrentPlayingTime.value = timestamps[0]; |
| | | currentPlayingTime.value = dayjs(timestamps[0]).format( |
| | | "YYYY-MM-DD HH:mm:ss" |
| | | ); |
| | | } |
| | | minFlowRate = watersMinHeight; |
| | | maxFlowRate = watersMaxHeight; |
| | | } catch (error) { |
| | | console.error("Error loading water simulation data:", error); |
| | | ElMessage({ |
| | |
| | | } |
| | | if (crossRef.value) { |
| | | crossRef.value.clearPoints(); |
| | | console.log("执行删除点功能"); |
| | | } |
| | | emit("isColorRender", false); |
| | | setTimeout(() => { |
| | |
| | | }, 3000); |
| | | destoryWaterPrimitive(); |
| | | EventBus.emit("hide-schemeInfo"); |
| | | EventBus.emit("clear-water-depth"); |
| | | EventBus.emit("clear-water-velocity"); |
| | | ElMessage({ message: "模拟进程正在关闭中...", type: "success" }); |
| | | } |
| | | </script> |