| | |
| | | <div class="timeline-container"> |
| | | <div class="controls"> |
| | | <div class="control-btn" @click="skipBackward"> |
| | | <img |
| | | src="@/assets/img/timeline/left.png" |
| | | class="fas fa-step-backward" |
| | | /> |
| | | <img src="@/assets/img/timeline/left.png" class="fas fa-step-backward" /> |
| | | </div> |
| | | <div class="control-btn play-btn" @click="togglePlay"> |
| | | <img v-show="isPlaying" src="@/assets/img/timeline/stop.png" /> |
| | | <img v-show="!isPlaying" src="@/assets/img/timeline/start.png" /> |
| | | </div> |
| | | <div class="control-btn" @click="skipForward"> |
| | | <img |
| | | src="@/assets/img/timeline/right.png" |
| | | class="fas fa-step-forward" |
| | | /> |
| | | <img src="@/assets/img/timeline/right.png" class="fas fa-step-forward" /> |
| | | </div> |
| | | <div class="speed-control"> |
| | | <div @click="toggleSpeedMenu">{{ playbackRate }}X</div> |
| | | <div class="speed-menu" v-show="showSpeedMenu"> |
| | | <div |
| | | v-for="rate in playbackRates" |
| | | :key="rate" |
| | | @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }" |
| | | > |
| | | <div v-for="rate in playbackRates" :key="rate" @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }"> |
| | | {{ rate }}X |
| | | </div> |
| | | </div> |
| | |
| | | <div class="timeline"> |
| | | <div class="dates"> |
| | | <div class="current-date">当前播放时间:{{ currentPlayingTime }}</div> |
| | | <div |
| | | v-for="(date, index) in visibleDates" |
| | | :key="index" |
| | | class="date-label" |
| | | > |
| | | <div v-for="(date, index) in visibleDates" :key="index" class="date-label"> |
| | | <!-- {{ formatDate(date) }} --> |
| | | </div> |
| | | </div> |
| | | <div class="timeline-track" ref="timelineTrack" @click="seekToPosition"> |
| | | <div |
| | | class="timeline-progress" |
| | | :style="{ width: progressPercentage + '%' }" |
| | | ></div> |
| | | <div |
| | | class="timeline-cursor" |
| | | :style="{ left: progressPercentage + '%' }" |
| | | ></div> |
| | | <div class="timeline-progress" :style="{ width: progressPercentage + '%' }"></div> |
| | | <div class="timeline-cursor" :style="{ left: progressPercentage + '%' }"></div> |
| | | <div class="time-markers"> |
| | | <div |
| | | v-for="(time, index) in timeMarkers" |
| | | :key="index" |
| | | class="time-marker" |
| | | > |
| | | <div v-for="(time, index) in timeMarkers" :key="index" class="time-marker"> |
| | | {{ time }} |
| | | </div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | <el-button |
| | | @click="handleBack" |
| | | style="margin-top: 26px; margin-left: 30px; margin-right: 10px" |
| | | >结束模拟</el-button |
| | | > |
| | | <el-button @click="handleBack" style="margin-top: 26px; margin-left: 30px; margin-right: 10px">结束模拟</el-button> |
| | | </div> |
| | | </template> |
| | | |
| | |
| | | emit("timeUpdate", progress * 100); // 百分比上报 |
| | | }, 1000); // 注意使用interval而非固定1000ms |
| | | }; |
| | | let rainFallValues = ref([]); // 用于存储提取的value数组 |
| | | // 降雨变化部分 |
| | | // 降雨数据相关变量 |
| | | // 降雨数据相关变量 |
| | | let rainFallValues = ref([]); // 存储原始降雨量数据 |
| | | let minRainValue = ref(Infinity); |
| | | let maxRainValue = ref(-Infinity); |
| | | |
| | | // 获取降雨数据 |
| | | function getRainfallData() { |
| | | getRainfall().then((res) => { |
| | | rainFallValues.value = res; |
| | | // 提取value值 |
| | | rainFallValues.value = rainFallValues.value.data.map(item => item.value); |
| | | // 计算min和max雨量值 |
| | | rainFallValues.value = res.data.map(item => item.value); // 提取降雨量值 |
| | | minRainValue.value = Math.min(...rainFallValues.value); |
| | | maxRainValue.value = Math.max(...rainFallValues.value); |
| | | console.log(minRainValue.value, maxRainValue.value, 'min and max rain values'); |
| | | }); |
| | | } |
| | | // 线性映射函数 |
| | | function mapValue(value, fromLow, fromHigh, toLow, toHigh) { |
| | | return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow; |
| | | } |
| | | // 根据当前播放进度更新天气 |
| | | // 我这里要是接入真实数据后,每个数据 |
| | | function updateWeatherByProgress() { |
| | | const progress = currentTime.value / duration.value; |
| | | // 计算当前进度对应于 rainFallValues 数组中的位置 |
| | | const index = Math.floor(progress * (rainFallValues.value.length - 1)); |
| | | const rainValue = rainFallValues.value[index]; // 获取对应的降雨量 value |
| | | // 根据当前雨量动态调整雨的参数 |
| | | // const rainParams = { |
| | | // rainSize: mapValue(rainValue, minRainValue.value, maxRainValue.value, 0.5, 1.5), // 雨滴大小:从小到大 |
| | | // rainSpeed: mapValue(rainValue, minRainValue.value, maxRainValue.value, 30, 120), // 雨速:从慢到快 |
| | | // rainDensity: mapValue(rainValue, minRainValue.value, maxRainValue.value, 20, 120), // 密度:从稀疏到密集 |
| | | // rainColor: "#99B3CC" // 可以在此基础上增加颜色变化逻辑,例如暴雨为深蓝等 |
| | | // }; |
| | | // 调用工具方法更新下雨效果 |
| | | mapUtils.toggleRain(rainParams, true); |
| | | |
| | | // // 线性映射函数 |
| | | // function mapValue(value, fromLow, fromHigh, toLow, toHigh) { |
| | | // return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow; |
| | | // } |
| | | |
| | | // 定义降雨等级及其对应的视觉参数 |
| | | const rainLevels = [ |
| | | { |
| | | name: '小雨', |
| | | min: 0.1, |
| | | max: 9.9, |
| | | size: 0.5, // 雨滴大小:更小 |
| | | speed: 20, // 下落速度:更慢 |
| | | density: 15, // 雨滴密度:更稀疏 |
| | | color: '#ADD8E6' // 浅蓝色,象征轻柔的小雨 |
| | | }, |
| | | { |
| | | name: '中雨', |
| | | min: 10, |
| | | max: 24.9, |
| | | size: 0.7, |
| | | speed: 40, |
| | | density: 35, |
| | | color: '#ADD8E6' // 天蓝色,象征持续的中雨 |
| | | }, |
| | | { |
| | | name: '大雨', |
| | | min: 25, |
| | | max: 49.9, |
| | | size: 1.0, |
| | | speed: 70, |
| | | density: 60, |
| | | color: '#ADD8E6' // 深蓝色,象征密集的大雨 |
| | | }, |
| | | { |
| | | name: '暴雨', |
| | | min: 50, |
| | | max: 99.9, |
| | | size: 1.3, |
| | | speed: 90, |
| | | density: 80, |
| | | color: '#ADD8E6' // 深蓝黑色,象征强降雨 |
| | | }, |
| | | { |
| | | name: '大暴雨', |
| | | min: 100, |
| | | size: 1.6, |
| | | speed: 110, |
| | | density: 100, |
| | | color: '#ADD8E6' // 黑色,象征极端暴雨 |
| | | } |
| | | ]; |
| | | |
| | | // 根据降雨量返回对应的雨形配置 |
| | | function getRainLevel(rainValue) { |
| | | for (let level of rainLevels) { |
| | | if (level.min <= rainValue && (level.max === undefined || rainValue <= level.max)) { |
| | | return level; |
| | | } |
| | | } |
| | | // 默认无雨状态 |
| | | return { name: '无雨', size: 0.5, speed: 30, density: 20, color: '#F0F8FF' }; |
| | | } |
| | | |
| | | // 根据播放进度更新天气效果 |
| | | function updateWeatherByProgress() { |
| | | const progress = currentTime.value / duration.value; |
| | | const floatIndex = progress * (rainFallValues.value.length - 1); |
| | | const index = Math.floor(floatIndex); |
| | | const nextIndex = Math.min(index + 1, rainFallValues.value.length - 1); |
| | | const currentRain = rainFallValues.value[index]; |
| | | const nextRain = rainFallValues.value[nextIndex]; |
| | | // 插值因子 [0, 1] |
| | | // const alpha = floatIndex - index; |
| | | |
| | | // 插值得到当前降雨量 |
| | | // const rainValue = currentRain + (nextRain - currentRain) * alpha; |
| | | const rainValue = currentRain + (nextRain - currentRain); |
| | | // 获取对应的雨形配置 |
| | | const rainLevel = getRainLevel(rainValue); |
| | | if (rainLevel.name === '无雨') { |
| | | mapUtils.delRain(); |
| | | return; |
| | | } |
| | | // 非无雨状态:构建雨滴参数并更新雨效 |
| | | const rainParams = { |
| | | rainSize: rainLevel.size, |
| | | rainSpeed: rainLevel.speed, |
| | | rainDensity: rainLevel.density, |
| | | rainColor: rainLevel.color |
| | | }; |
| | | console.log('当前雨量数据:', rainValue); |
| | | console.log('当前雨形:', rainLevel); |
| | | // 调用工具方法更新雨效 |
| | | mapUtils.toggleRain(rainParams, true); |
| | | } |
| | | const stopPlayback = () => { |
| | | clearInterval(playInterval); |
| | | }; |
| | | |
| | | const skipForward = () => |
| | | (currentTime.value = Math.min(currentTime.value + 1, duration.value)); // 向前跳转1秒 |
| | | |
| | | const skipBackward = () => |
| | | (currentTime.value = Math.max(currentTime.value - 1, 0)); // 向后跳转1秒 |
| | | |
| | | const toggleSpeedMenu = () => (showSpeedMenu.value = !showSpeedMenu.value); |
| | | |
| | | // 设置播放速率 |
| | | const setPlaybackRate = (rate) => { |
| | | playbackRate.value = rate; |
| | |
| | | // 停止当前播放 |
| | | stopPlayback(); |
| | | setTimeout(() => { |
| | | mapUtils.delRain(); |
| | | }, 3000); |
| | | mapUtils.delRain(); |
| | | }, 3000); |
| | | // 重置时间轴到初始状态 |
| | | currentTime.value = 0; // 时间归零 |
| | | emit("timeUpdate", progressPercentage.value); |
| | | isPlaying.value = false; |
| | | emit("isPlaying", false); |
| | | |
| | | // 销毁现有的水体模拟层 |
| | | if (isWaterPrimitiveCreated.value) { |
| | | destoryWaterPrimitive(); |
| | |
| | | message: "请先启动水体模拟后再进行时间轴跳转。", |
| | | type: "warning", |
| | | }); |
| | | return; // 阻止后续逻辑执行 |
| | | return; |
| | | } |
| | | const rect = timelineTrack.value.getBoundingClientRect(); |
| | | const percentage = (event.clientX - rect.left) / rect.width; |
| | |
| | | "Time:", |
| | | dayjs(waterTimestamps.value[closestIndex]).format("YYYY-MM-DD HH:mm:ss") |
| | | ); |
| | | // 调用跳转接口,传递索引值 |
| | | setTimeForWaterSimulation(closestIndex); |
| | | |
| | | // 如果当前是暂停状态,调用 pauseWaterSimulation |
| | | if (!isPlaying.value) { |
| | | pauseWaterSimulation(); |
| | | } |
| | |
| | | waterTimestamps.value.forEach((timestamp, index) => { |
| | | const diff = Math.abs( |
| | | dayjs(timestamp).diff(dayjs(waterTimestamps.value[0]), "second") - |
| | | currentTimeValue |
| | | currentTimeValue |
| | | ); |
| | | if (diff < minDiff) { |
| | | minDiff = diff; |
| | |
| | | left: 50%; |
| | | transform: translateX(-50%); |
| | | z-index: 99; |
| | | width: 878px; |
| | | width: 678px; |
| | | height: 108px; |
| | | /* background-color: #1a2634; */ |
| | | background: url("@/assets/img/menubar/bar.png"); |