| | |
| | | <div class="timeline-container"> |
| | | <div class="controls"> |
| | | <div class="control-btn" @click="skipBackward"> |
| | | <img |
| | | src="@/assets/img/timeline/left.png" |
| | | class="fas fa-step-backward" |
| | | /> |
| | | <img src="@/assets/img/timeline/left.png" class="fas fa-step-backward" /> |
| | | </div> |
| | | <div class="control-btn play-btn" @click="togglePlay"> |
| | | <img v-show="isPlaying" src="@/assets/img/timeline/stop.png" /> |
| | | <img v-show="!isPlaying" src="@/assets/img/timeline/start.png" /> |
| | | </div> |
| | | <div class="control-btn" @click="skipForward"> |
| | | <img |
| | | src="@/assets/img/timeline/right.png" |
| | | class="fas fa-step-forward" |
| | | /> |
| | | <img src="@/assets/img/timeline/right.png" class="fas fa-step-forward" /> |
| | | </div> |
| | | <div class="speed-control"> |
| | | <div @click="toggleSpeedMenu">{{ playbackRate }}X</div> |
| | | <div class="speed-menu" v-show="showSpeedMenu"> |
| | | <div |
| | | v-for="rate in playbackRates" |
| | | :key="rate" |
| | | @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }" |
| | | > |
| | | <div v-for="rate in playbackRates" :key="rate" @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }"> |
| | | {{ rate }}X |
| | | </div> |
| | | </div> |
| | |
| | | |
| | | <div class="timeline"> |
| | | <div class="dates"> |
| | | <div |
| | | v-for="(date, index) in visibleDates" |
| | | :key="index" |
| | | class="date-label" |
| | | > |
| | | {{ formatDate(date) }} |
| | | <div class="current-date">当前播放时间:{{ currentPlayingTime }}</div> |
| | | <div v-for="(date, index) in visibleDates" :key="index" class="date-label"> |
| | | <!-- {{ formatDate(date) }} --> |
| | | </div> |
| | | </div> |
| | | <div class="timeline-track" ref="timelineTrack" @click="seekToPosition"> |
| | | <div |
| | | class="timeline-progress" |
| | | :style="{ width: progressPercentage + '%' }" |
| | | ></div> |
| | | <div |
| | | class="timeline-cursor" |
| | | :style="{ left: progressPercentage + '%' }" |
| | | ></div> |
| | | <div class="timeline-progress" :style="{ width: progressPercentage + '%' }"></div> |
| | | <div class="timeline-cursor" :style="{ left: progressPercentage + '%' }"></div> |
| | | <div class="time-markers"> |
| | | <div |
| | | v-for="(time, index) in timeMarkers" |
| | | :key="index" |
| | | class="time-marker" |
| | | > |
| | | <div v-for="(time, index) in timeMarkers" :key="index" class="time-marker"> |
| | | {{ time }} |
| | | </div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | <el-button @click="handleBack" style="margin-top: 26px;margin-left: 30px;margin-right: 10px;">结束模拟</el-button> |
| | | <el-button @click="handleBack" style="margin-top: 26px; margin-left: 30px; margin-right: 10px">结束模拟</el-button> |
| | | </div> |
| | | </template> |
| | | |
| | |
| | | import { |
| | | ref, |
| | | computed, |
| | | onUnmounted, |
| | | onMounted, |
| | | watch, |
| | | defineProps, |
| | |
| | | inject, |
| | | } from "vue"; |
| | | import dayjs from "dayjs"; |
| | | import { createWaterPrimitive, destoryWaterPrimitive } from "@/utils/water"; |
| | | import { getRainfall } from "@/api/index"; |
| | | import { EventBus } from "@/eventBus"; // 引入事件总线 |
| | | import { ElMessage } from 'element-plus' |
| | | import { |
| | | createWaterPrimitive, |
| | | destoryWaterPrimitive, |
| | | pauseWaterSimulation, |
| | | resumeWaterSimulation, |
| | | setTimeForWaterSimulation, |
| | | } from "@/utils/water"; |
| | | import { fetchWaterSimulationData } from "@/api/trApi.js"; |
| | | import { EventBus } from "@/eventBus"; |
| | | import { ElMessage } from "element-plus"; |
| | | import { useSimStore } from '@/store/simulation' |
| | | import { storeToRefs } from 'pinia' |
| | | const simStore = useSimStore() |
| | | const { selectedScheme } = storeToRefs(simStore) |
| | | |
| | | const emit = defineEmits(["timeUpdate", "isPlaying", "playbackFinished"]); |
| | | |
| | | // 定义props |
| | | const props = defineProps({ |
| | | waterSimulateParams: { |
| | | type: Object, |
| | |
| | | }), |
| | | }, |
| | | }); |
| | | |
| | | // 响应式状态 |
| | | const currentPlayingTime = ref(""); // 当前播放时间 |
| | | const isPlaying = ref(false); |
| | | const playbackFinished = ref(true); |
| | | const currentTime = ref(0); |
| | | const duration = ref(86400); // 一天的秒数 |
| | | const duration = ref(60); // 一天的秒数 |
| | | const playbackRate = ref(1); |
| | | const playbackRates = ref([1, 2, 4, 8]); |
| | | const showSpeedMenu = ref(false); |
| | | |
| | | const timeMarkers = ref([ |
| | | "00:00", |
| | | "03:19", |
| | | "06:39", |
| | | "09:59", |
| | | "13:19", |
| | | "16:39", |
| | | "19:59", |
| | | "23:19", |
| | | ]); |
| | | const waterTimestamps = ref([]); // 存储时间轴数据 |
| | | const timeMarkers = ref([]); |
| | | const timelineTrack = ref(null); |
| | | |
| | | const startDate = computed(() => { |
| | | return dayjs(props.waterSimulateParams.date[0]); |
| | | }); |
| | | const endDate = computed(() => { |
| | | return dayjs(props.waterSimulateParams.date[1]); |
| | | }); |
| | | // 新增标识变量 |
| | | const isWaterPrimitiveCreated = ref(false); |
| | | let playInterval = null; |
| | | |
| | | // 计算属性 |
| | | const progressPercentage = computed(() => { |
| | | return (currentTime.value / duration.value) * 100; |
| | | }); |
| | | const startDate = computed(() => dayjs(props.waterSimulateParams.date[0])); |
| | | const endDate = computed(() => dayjs(props.waterSimulateParams.date[1])); |
| | | const progressPercentage = computed( |
| | | () => (currentTime.value / duration.value) * 100 |
| | | ); |
| | | const visibleDates = computed(() => |
| | | Array.from( |
| | | new Set(waterTimestamps.value.map((ts) => dayjs(ts).format("YYYY-MM-DD"))) |
| | | ).map((date) => dayjs(date).toDate()) |
| | | ); |
| | | const currentTimeFormatted = computed(() => formatTime(currentTime.value)); |
| | | |
| | | const visibleDates = computed(() => { |
| | | // 生成时间轴上显示的日期 |
| | | const dates = []; |
| | | const currentDateValue = dayjs(startDate.value); |
| | | const endDateValue = dayjs(endDate.value); |
| | | |
| | | // let tempDate = currentDateValue |
| | | // while (tempDate.isSame(endDateValue) || tempDate.isBefore(endDateValue)) { |
| | | // dates.push(tempDate.toDate()) |
| | | // tempDate = tempDate.add(1, 'day') |
| | | // } |
| | | |
| | | return [currentDateValue, endDateValue]; |
| | | }); |
| | | |
| | | const currentTimeFormatted = computed(() => { |
| | | return formatTime(currentTime.value); |
| | | }); |
| | | |
| | | // 播放控制 |
| | | // 播放控制 |
| | | const togglePlay = () => { |
| | | // 如果当前是停止状态且已经播放完毕,点击时重置时间 |
| | | if (!isPlaying.value && currentTime.value >= duration.value) { |
| | | currentTime.value = 0; |
| | | emit("timeUpdate", progressPercentage.value); |
| | | // earthCtrl.environment.disableEffect("rain"); |
| | | } |
| | | if (!isPlaying.value && currentTime.value >= duration.value) |
| | | currentTime.value = 0; // 如果已经播放完毕,重置时间 |
| | | |
| | | isPlaying.value = !isPlaying.value; |
| | | emit("isPlaying", isPlaying.value); |
| | | |
| | | if (isPlaying.value) { |
| | | startPlayback(); |
| | | // 如果是从头开始播放 |
| | | if (currentTime.value === 0) { |
| | | emit("playbackFinished", false); |
| | | if (!isWaterPrimitiveCreated.value) { |
| | | // 第一次播放时创建水体模拟层 |
| | | console.log(selectedScheme.value, '这里是当前方案的全部信息'); |
| | | |
| | | createWaterPrimitive({ interval: intervalMap[playbackRate.value], baseUrl: "/simu/c2h1dc",}); |
| | | isWaterPrimitiveCreated.value = true; // 标记为已创建 |
| | | } else { |
| | | // 后续播放时调用恢复接口 |
| | | resumeWaterSimulation(); |
| | | } |
| | | if (currentTime.value === 0) emit("playbackFinished", false); |
| | | } else { |
| | | stopPlayback(); |
| | | pauseWaterSimulation(); // 调用暂停接口 |
| | | } |
| | | }; |
| | | |
| | | |
| | | const intervalMap = { |
| | | 1: 1000, // 1倍速 |
| | | 2: 500, // 2倍速 |
| | | 4: 250, // 4倍速 |
| | | 8: 125, // 8倍速 |
| | | }; |
| | | // 播放逻辑 |
| | | const startPlayback = () => { |
| | | // earthCtrl.environment.showEffect("rain"); |
| | | clearInterval(playInterval); |
| | | const interval = intervalMap[playbackRate.value] || 1000; // 默认为1000 |
| | | clearInterval(playInterval); // 确保清除之前的定时器 |
| | | playInterval = setInterval(() => { |
| | | currentTime.value += 600 * playbackRate.value; |
| | | // emit("playbackFinished", true); |
| | | const timeIncrement = playbackRate.value; // 倍速作为增量 |
| | | currentTime.value += timeIncrement; |
| | | |
| | | if (currentTime.value >= duration.value) { |
| | | emit("playbackFinished", false); |
| | | |
| | | currentTime.value = duration.value; // 停在最后一帧 |
| | | stopPlayback(); // 停止播放 |
| | | isPlaying.value = false; // 更新播放状态 |
| | | emit("isPlaying", isPlaying.value); // 通知播放状态变化 |
| | | emit("playbackFinished", true); // 通知播放完成 |
| | | emit("timeUpdate", progressPercentage.value); // 更新进度条位置 |
| | | stopPlayback(); |
| | | isPlaying.value = false; |
| | | emit("isPlaying", false); |
| | | emit("playbackFinished", true); |
| | | } |
| | | |
| | | emit("timeUpdate", progressPercentage.value); |
| | | }, 1000); |
| | | }, 1000); // 根据速率调整间隔 |
| | | }; |
| | | |
| | | const stopPlayback = () => { |
| | | // earthCtrl.environment.disableEffect("rain"); |
| | | clearInterval(playInterval); |
| | | }; |
| | | |
| | | const skipForward = () => { |
| | | // 向前跳转10分钟 |
| | | currentTime.value = Math.min(currentTime.value + 600, duration.value); |
| | | emit("timeUpdate", progressPercentage.value); |
| | | }; |
| | | const skipForward = () => |
| | | (currentTime.value = Math.min(currentTime.value + 1, duration.value)); // 向前跳转1秒 |
| | | |
| | | const skipBackward = () => { |
| | | // 向后跳转10分钟 |
| | | currentTime.value = Math.max(currentTime.value - 600, 0); |
| | | emit("timeUpdate", progressPercentage.value); |
| | | }; |
| | | const skipBackward = () => |
| | | (currentTime.value = Math.max(currentTime.value - 1, 0)); // 向后跳转1秒 |
| | | |
| | | const toggleSpeedMenu = () => { |
| | | showSpeedMenu.value = !showSpeedMenu.value; |
| | | }; |
| | | const toggleSpeedMenu = () => (showSpeedMenu.value = !showSpeedMenu.value); |
| | | |
| | | // 设置播放速率 |
| | | const setPlaybackRate = (rate) => { |
| | | playbackRate.value = rate; |
| | | showSpeedMenu.value = false; |
| | | // 停止当前播放 |
| | | stopPlayback(); |
| | | |
| | | if (isPlaying.value) { |
| | | stopPlayback(); |
| | | startPlayback(); |
| | | } |
| | | }; |
| | | |
| | | const formatTime = (seconds) => { |
| | | const hours = Math.floor(seconds / 3600); |
| | | const minutes = Math.floor((seconds % 3600) / 60); |
| | | const secs = Math.floor(seconds % 60); |
| | | |
| | | return `${hours.toString().padStart(2, "0")}:${minutes |
| | | .toString() |
| | | .padStart(2, "0")}:${secs.toString().padStart(2, "0")}`; |
| | | }; |
| | | |
| | | const formatDate = (date) => { |
| | | return dayjs(date).format("YYYY-MM-DD"); |
| | | }; |
| | | |
| | | const seekToPosition = (event) => { |
| | | const rect = timelineTrack.value.getBoundingClientRect(); |
| | | const clickPosition = event.clientX - rect.left; |
| | | const percentage = clickPosition / rect.width; |
| | | |
| | | currentTime.value = percentage * duration.value; |
| | | // 重置时间轴到初始状态 |
| | | currentTime.value = 0; // 时间归零 |
| | | emit("timeUpdate", progressPercentage.value); |
| | | isPlaying.value = false; |
| | | // 销毁现有的水体模拟层 |
| | | if (isWaterPrimitiveCreated.value) { |
| | | destoryWaterPrimitive(); |
| | | isWaterPrimitiveCreated.value = false; // 重置标志变量 |
| | | } |
| | | isPlaying.value = false; |
| | | pauseWaterSimulation(); // 调用暂停接口 |
| | | }; |
| | | // 时间轴跳转 |
| | | const seekToPosition = (event) => { |
| | | // 检查是否已经创建了水体模拟层 |
| | | if (!isWaterPrimitiveCreated.value) { |
| | | ElMessage({ |
| | | message: "请先启动水体模拟后再进行时间轴跳转。", |
| | | type: "warning", |
| | | }); |
| | | return; // 阻止后续逻辑执行 |
| | | } |
| | | const rect = timelineTrack.value.getBoundingClientRect(); |
| | | const percentage = (event.clientX - rect.left) / rect.width; |
| | | // 计算当前点击位置对应的时间值 |
| | | currentTime.value = Math.round(percentage * duration.value); |
| | | emit("timeUpdate", progressPercentage.value); |
| | | if (waterTimestamps.value.length > 0) { |
| | | // 找到最接近的时间戳索引 |
| | | const closestIndex = findClosestTimestampIndex(currentTime.value); |
| | | console.log( |
| | | "Clicked timestamp index:", |
| | | closestIndex, |
| | | "Time:", |
| | | dayjs(waterTimestamps.value[closestIndex]).format("YYYY-MM-DD HH:mm:ss") |
| | | ); |
| | | |
| | | // 调用跳转接口,传递索引值 |
| | | setTimeForWaterSimulation(closestIndex); |
| | | |
| | | // 如果当前是暂停状态,调用 pauseWaterSimulation |
| | | if (!isPlaying.value) { |
| | | pauseWaterSimulation(); |
| | | } |
| | | } |
| | | }; |
| | | |
| | | const rainFallData = ref([]); |
| | | function getRainfallData() { |
| | | getRainfall().then((res) => { |
| | | // rainFallData.value = res.data.map(item => { |
| | | // return dayjs(item.time).format("HH:mm") |
| | | // }) |
| | | // 辅助函数:找到最接近的时间戳索引 |
| | | function findClosestTimestampIndex(currentTimeValue) { |
| | | let closestIndex = 0; |
| | | let minDiff = Infinity; |
| | | |
| | | // const rainfallData = res.data.map(item => { |
| | | // return item.rainfall |
| | | // }) |
| | | rainFallData.value = res.data; |
| | | }); |
| | | } |
| | | |
| | | let mockTimer = null; |
| | | let currentRainfall = ref(0.0001); |
| | | function randomMockWater() { |
| | | let delay = (3 / playbackRate.value) * 1000; |
| | | if (delay < 1000) { |
| | | delay = 1000; |
| | | } |
| | | if (mockTimer) { |
| | | clearImmediate(mockTimer); |
| | | mockTimer = null; |
| | | } |
| | | mockTimer = setTimeout(() => { |
| | | const rainfall = rainFallData.value.find( |
| | | (item) => |
| | | dayjs(item.time).format("HH:mm:ss") == currentTimeFormatted.value |
| | | ); |
| | | if (rainfall && rainfall.total) { |
| | | // console.log(rainfall.total); |
| | | |
| | | createWaterPrimitive(rainfall.total / 50000); |
| | | waterTimestamps.value.forEach((timestamp, index) => { |
| | | const diff = Math.abs(dayjs(timestamp).diff(dayjs(waterTimestamps.value[0]), "second") - currentTimeValue); |
| | | if (diff < minDiff) { |
| | | minDiff = diff; |
| | | closestIndex = index; |
| | | } |
| | | }, delay); |
| | | }); |
| | | |
| | | return closestIndex; |
| | | } |
| | | watch( |
| | | () => selectedScheme.value, |
| | | (newVal) => { |
| | | if (newVal) { |
| | | console.log('选中方案已改变:', newVal) |
| | | // 你可以触发一些逻辑,比如调接口等 |
| | | } |
| | | } |
| | | ) |
| | | watch( |
| | | () => currentTime.value, |
| | | () => { |
| | | randomMockWater(); |
| | | if (waterTimestamps.value.length > 0) { |
| | | currentPlayingTime.value = dayjs(waterTimestamps.value[0]) |
| | | .add(currentTime.value, "second") |
| | | .format("YYYY-MM-DD mm:ss"); |
| | | |
| | | EventBus.emit("time-update", currentPlayingTime.value); |
| | | } |
| | | } |
| | | ); |
| | | |
| | | // 定义组件事件 |
| | | const emit = defineEmits(["timeUpdate", "isPlaying", "playbackFinished"]); |
| | | // 时间标记生成 |
| | | function generateTimeMarkers(timestamps) { |
| | | if (!timestamps || timestamps.length === 0) return []; |
| | | const sorted = [...timestamps].sort((a, b) => dayjs(a).diff(dayjs(b))); |
| | | const interval = Math.floor( |
| | | dayjs(sorted.at(-1)).diff(dayjs(sorted[0]), "second") / 7 |
| | | ); |
| | | return Array.from({ length: 8 }, (_, i) => |
| | | dayjs(sorted[0]) |
| | | .add(i * interval, "second") |
| | | .format("mm:ss") |
| | | ); |
| | | } |
| | | |
| | | // 初始化时触发一次时间更新,确保父组件能获取初始时间 |
| | | onMounted(() => { |
| | | getRainfallData(); |
| | | emit("timeUpdate", progressPercentage.value); |
| | | watch( |
| | | () => waterTimestamps.value, |
| | | (newTimestamps) => { |
| | | if (newTimestamps.length > 0) |
| | | timeMarkers.value = generateTimeMarkers(newTimestamps); |
| | | }, |
| | | { immediate: true } |
| | | ); |
| | | |
| | | onMounted(async () => { |
| | | try { |
| | | const { waterTimestamps: timestamps } = await fetchWaterSimulationData(); |
| | | if (timestamps) { |
| | | waterTimestamps.value = timestamps; |
| | | updateTimelineRange(); |
| | | timeMarkers.value = generateTimeMarkers(timestamps); |
| | | currentPlayingTime.value = dayjs(timestamps[0]).format( |
| | | "YYYY-MM-DD HH:mm:ss" |
| | | ); |
| | | } |
| | | } catch (error) { |
| | | console.error("Error loading water simulation data:", error); |
| | | } |
| | | }); |
| | | |
| | | function updateTimelineRange() { |
| | | if (waterTimestamps.value.length > 0) { |
| | | const [first, last] = [ |
| | | waterTimestamps.value[0], |
| | | waterTimestamps.value.at(-1), |
| | | ]; |
| | | props.waterSimulateParams.date = [ |
| | | dayjs(first).toISOString(), |
| | | dayjs(last).toISOString(), |
| | | ]; |
| | | duration.value = dayjs(last).diff(dayjs(first), "second"); |
| | | console.log("Updated timeline range:", { |
| | | ...props.waterSimulateParams, |
| | | duration: duration.value, |
| | | }); |
| | | } |
| | | } |
| | | |
| | | onBeforeUnmount(() => { |
| | | stopPlayback(); |
| | | let delay = (3 / playbackRate.value) * 1000; |
| | | |
| | | setTimeout(() => { |
| | | destoryWaterPrimitive(); |
| | | }, delay); |
| | | destoryWaterPrimitive(); |
| | | }); |
| | | const { startSimulate, endSimulate } = inject("simulateActions"); |
| | | // 返回按钮点击事件 |
| | | |
| | | const { endSimulate } = inject("simulateActions"); |
| | | function handleBack() { |
| | | ElMessage({ |
| | | message: '模拟进程正在关闭中...', |
| | | type: 'success', |
| | | }) |
| | | ElMessage({ message: "模拟进程正在关闭中...", type: "success" }); // 显示消息通知用户模拟进程正在关闭 |
| | | endSimulate(); |
| | | isWaterPrimitiveCreated.value = false |
| | | destoryWaterPrimitive(); |
| | | EventBus.emit("hide-schemeInfo"); |
| | | } |
| | | </script> |
| | | |
| | | <style scoped> |
| | | .timeline-container { |
| | | display: flex; |
| | |
| | | } |
| | | |
| | | .speed-menu div { |
| | | padding: 5px 10px; |
| | | /* padding: 5px 5px; */ |
| | | text-align: center; |
| | | } |
| | | |
| | |
| | | } |
| | | |
| | | .timeline { |
| | | margin-top: 20px; |
| | | margin-top: 10px; |
| | | position: relative; |
| | | flex: 1; |
| | | } |
| | |
| | | } |
| | | |
| | | .time-marker { |
| | | margin-top: 5px; |
| | | font-size: 12px; |
| | | color: #fff; |
| | | transform: translateX(-50%); |
| | | transform: translateX(-20%); |
| | | } |
| | | |
| | | .current-date { |
| | | margin-bottom: 5px; |
| | | font-size: 15px; |
| | | color: #fff; |
| | | transform: translateX(-3%); |
| | | } |
| | | </style> |