| | |
| | | <template> |
| | | <div class="timeline-container"> |
| | | <div class="controls"> |
| | | <!-- <div @click="endSimulate">结束模拟</div> --> |
| | | <div class="control-btn" @click="skipBackward"> |
| | | <img |
| | | src="@/assets/img/timeline/left.png" |
| | | class="fas fa-step-backward" |
| | | /> |
| | | <img src="@/assets/img/timeline/left.png" class="fas fa-step-backward" /> |
| | | </div> |
| | | <div class="control-btn play-btn" @click="togglePlay"> |
| | | <img v-show="isPlaying" src="@/assets/img/timeline/stop.png" /> |
| | | <img v-show="!isPlaying" src="@/assets/img/timeline/start.png" /> |
| | | </div> |
| | | <div class="control-btn" @click="skipForward"> |
| | | <img |
| | | src="@/assets/img/timeline/right.png" |
| | | class="fas fa-step-forward" |
| | | /> |
| | | <img src="@/assets/img/timeline/right.png" class="fas fa-step-forward" /> |
| | | </div> |
| | | <div class="speed-control"> |
| | | <div @click="toggleSpeedMenu">{{ playbackRate }}X</div> |
| | | <div class="speed-menu" v-show="showSpeedMenu"> |
| | | <div |
| | | v-for="rate in playbackRates" |
| | | :key="rate" |
| | | @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }" |
| | | > |
| | | <div v-for="rate in playbackRates" :key="rate" @click.capture="setPlaybackRate(rate)" |
| | | :class="{ active: playbackRate === rate }"> |
| | | {{ rate }}X |
| | | </div> |
| | | </div> |
| | |
| | | |
| | | <div class="timeline"> |
| | | <div class="dates"> |
| | | <div |
| | | v-for="(date, index) in visibleDates" |
| | | :key="index" |
| | | class="date-label" |
| | | > |
| | | {{ formatDate(date) }} |
| | | <div class="current-date">当前播放时间:{{ currentPlayingTime }}</div> |
| | | <div v-for="(date, index) in visibleDates" :key="index" class="date-label"> |
| | | <!-- {{ formatDate(date) }} --> |
| | | </div> |
| | | <div>专题渲染: |
| | | <el-switch v-model="isColorRenderEnabled" @change="handleColorRenderChange" style="margin-top:-3px" |
| | | :disabled="!isPlaying || !isWaterPrimitiveCreated" /> |
| | | <!-- active-text="开" inactive-text="关" --> |
| | | </div> |
| | | </div> |
| | | <div class="timeline-track" ref="timelineTrack" @click="seekToPosition"> |
| | | <div |
| | | class="timeline-progress" |
| | | :style="{ width: progressPercentage + '%' }" |
| | | ></div> |
| | | <div |
| | | class="timeline-cursor" |
| | | :style="{ left: progressPercentage + '%' }" |
| | | ></div> |
| | | <div class="timeline-progress" :style="{ width: progressPercentage + '%' }"></div> |
| | | <div class="timeline-cursor" :style="{ left: progressPercentage + '%' }"></div> |
| | | <div class="scale-markers"> |
| | | <div class="scale-marker" style="left: 0%"></div> |
| | | <div class="scale-marker" style="left: 25%"></div> |
| | | <div class="scale-marker" style="left: 50%"></div> |
| | | <div class="scale-marker" style="left: 75%"></div> |
| | | <div class="scale-marker" style="left: 100%"></div> |
| | | </div> |
| | | <div class="time-markers"> |
| | | |
| | | <div |
| | | v-for="(time, index) in timeMarkers" |
| | | :key="index" |
| | | class="time-marker" |
| | | > |
| | | {{ time }} |
| | | <div v-for="(time, index) in timeMarkers" :key="index" class="time-marker" |
| | | :style="{ left: `${index * 25}%`, transform: 'translateX(-50%)' }"> |
| | | <div class="date-part">{{ time.split(' ')[0] }}</div> |
| | | <div class="time-part">{{ time.split(' ')[1] }}</div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | </div> |
| | | <div> |
| | | <ratelevel ref="ratelevelRef" :playing-time="sendCurrentPlayingTime" @finish-calculation="handleFinishCalculation" |
| | | style="margin-top: 12px; margin-left: 28px; margin-right: 10px;justify-content: flex-end;"></ratelevel> |
| | | <el-button @click="handleBack" style="margin-top: 3px; margin-left: 30px; margin-right: 10px">结束模拟</el-button> |
| | | </div> |
| | | |
| | | </div> |
| | | </template> |
| | | |
| | |
| | | import { |
| | | ref, |
| | | computed, |
| | | onUnmounted, |
| | | onMounted, |
| | | watch, |
| | | defineProps, |
| | | onBeforeUnmount, |
| | | inject |
| | | inject, |
| | | reactive |
| | | } from "vue"; |
| | | import dayjs from "dayjs"; |
| | | import { createWaterPrimitive, destoryWaterPrimitive } from "@/utils/water"; |
| | | import { getRainfall } from "@/api/index"; |
| | | import ratelevel from "@/components/menu/flowRate_waterLevel.vue"; |
| | | |
| | | import dayjs from "dayjs"; |
| | | import { |
| | | createWaterPrimitive, |
| | | destoryWaterPrimitive, |
| | | pauseWaterSimulation, |
| | | resumeWaterSimulation, |
| | | setTimeForWaterSimulation, |
| | | toggleWaterColorRender, |
| | | } from "@/utils/water"; |
| | | import mapUtils from "@/utils/tools.js"; |
| | | import { fetchWaterSimulationData } from "@/api/trApi.js"; |
| | | import { EventBus } from "@/eventBus"; |
| | | import { ElMessage } from "element-plus"; |
| | | // 状态管理器 |
| | | import { useSimStore } from "@/store/simulation"; |
| | | import { storeToRefs } from "pinia"; |
| | | const simStore = useSimStore(); |
| | | const { selectedScheme } = storeToRefs(simStore); |
| | | |
| | | const emit = defineEmits(["timeUpdate", "isPlaying", "playbackFinished", "isColorRender"]); |
| | | // 定义props |
| | | const props = defineProps({ |
| | | waterSimulateParams: { |
| | | type: Object, |
| | |
| | | }, |
| | | }); |
| | | // 响应式状态 |
| | | let serviceInfo = ref(null); // 当前方案的服务地址 |
| | | const ratelevelRef = ref(null); // 获取子组件实例的引用 |
| | | const currentPlayingTime = ref(""); // 当前播放时间 |
| | | const sendCurrentPlayingTime = ref(""); // 当前播放时间 |
| | | const isPlaying = ref(false); |
| | | const playbackFinished = ref(true); |
| | | const currentTime = ref(0); |
| | | const duration = ref(86400); // 一天的秒数 |
| | | const duration = ref(60); // 一天的秒数 |
| | | const playbackRate = ref(1); |
| | | const playbackRates = ref([1, 2, 4, 8]); |
| | | const showSpeedMenu = ref(false); |
| | | |
| | | const timeMarkers = ref([ |
| | | "00:00", |
| | | "03:19", |
| | | "06:39", |
| | | "09:59", |
| | | "13:19", |
| | | "16:39", |
| | | "19:59", |
| | | "23:19", |
| | | ]); |
| | | const waterTimestamps = ref([]); // 存储时间轴数据 |
| | | const timeMarkers = ref([]); |
| | | const timelineTrack = ref(null); |
| | | |
| | | const startDate = computed(() => { |
| | | return dayjs(props.waterSimulateParams.date[0]); |
| | | }); |
| | | const endDate = computed(() => { |
| | | return dayjs(props.waterSimulateParams.date[1]); |
| | | }); |
| | | const isColorRenderEnabled = ref(false); // 假设这是你的颜色渲染开关状态 |
| | | const isWaterPrimitiveCreated = ref(false); |
| | | let playInterval = null; |
| | | |
| | | const isRainEnabled = ref(false); |
| | | const rainParams = reactive({ |
| | | rainSize: 0.5, |
| | | rainSpeed: 50, |
| | | rainColor: "#99B3CC", |
| | | rainDensity: 30 // 雨的密度 |
| | | }); |
| | | // 计算属性 |
| | | const progressPercentage = computed(() => { |
| | | return (currentTime.value / duration.value) * 100; |
| | | }); |
| | | |
| | | const visibleDates = computed(() => { |
| | | // 生成时间轴上显示的日期 |
| | | const dates = []; |
| | | const currentDateValue = dayjs(startDate.value); |
| | | const endDateValue = dayjs(endDate.value); |
| | | |
| | | // let tempDate = currentDateValue |
| | | // while (tempDate.isSame(endDateValue) || tempDate.isBefore(endDateValue)) { |
| | | // dates.push(tempDate.toDate()) |
| | | // tempDate = tempDate.add(1, 'day') |
| | | // } |
| | | |
| | | return [currentDateValue, endDateValue]; |
| | | }); |
| | | |
| | | const currentTimeFormatted = computed(() => { |
| | | return formatTime(currentTime.value); |
| | | }); |
| | | |
| | | const progressPercentage = computed( |
| | | () => (currentTime.value / duration.value) * 100 |
| | | ); |
| | | const visibleDates = computed(() => |
| | | Array.from( |
| | | new Set(waterTimestamps.value.map((ts) => dayjs(ts).format("YYYY-MM-DD"))) |
| | | ).map((date) => dayjs(date).toDate()) |
| | | ); |
| | | // 播放控制 |
| | | const togglePlay = () => { |
| | | // 如果当前是停止状态且已经播放完毕,点击时重置时间 |
| | | if (!isPlaying.value && currentTime.value >= duration.value) { |
| | | // 这里应该再设定几个限制,如果缺少什么数据,无法进行仿真 |
| | | if (!isPlaying.value && currentTime.value >= duration.value) |
| | | currentTime.value = 0; |
| | | emit("timeUpdate", progressPercentage.value); |
| | | } |
| | | |
| | | isPlaying.value = !isPlaying.value; |
| | | emit("isPlaying", isPlaying.value); |
| | | |
| | | if (isPlaying.value) { |
| | | startPlayback(); |
| | | // 如果是从头开始播放 |
| | | if (currentTime.value === 0) { |
| | | emit("playbackFinished", false); |
| | | |
| | | if (!isWaterPrimitiveCreated.value) { |
| | | // console.log(serviceInfo, '这里是当前方案的服务信息!'); |
| | | // 这里通过water.js中去发送请求获取水面模拟 |
| | | createWaterPrimitive({ |
| | | baseUrl: `/simu/${serviceInfo}`, |
| | | // baseUrl: `/simu/c2h1dc`, |
| | | interval: intervalMap[playbackRate.value], |
| | | colorRender: isColorRenderEnabled.value |
| | | }); |
| | | isWaterPrimitiveCreated.value = true; |
| | | } else { |
| | | resumeWaterSimulation(); |
| | | toggleWaterColorRender(isColorRenderEnabled.value); // 更新颜色渲染 |
| | | } |
| | | |
| | | if (currentTime.value === 0) emit("playbackFinished", false); |
| | | |
| | | if (isRainEnabled.value) { |
| | | mapUtils.toggleRain(rainParams, true); |
| | | } |
| | | } else { |
| | | stopPlayback(); |
| | | pauseWaterSimulation(); |
| | | |
| | | isRainEnabled.value = true; |
| | | setTimeout(() => { |
| | | mapUtils.delRain(); |
| | | }, 3000); |
| | | } |
| | | }; |
| | | |
| | | // 颜色渲染切换事件 |
| | | const handleColorRenderChange = (enabled) => { |
| | | if (!isPlaying.value) { |
| | | ElMessage({ |
| | | message: "请先启动水体模拟后再进行专题效果切换。", |
| | | type: "warning", |
| | | }); |
| | | return; // 阻止后续逻辑执行 |
| | | } |
| | | if (isWaterPrimitiveCreated.value) { |
| | | console.log('当前是否开启专题渲染:', enabled); |
| | | emit("isColorRender", enabled) |
| | | toggleWaterColorRender(enabled); |
| | | } |
| | | }; |
| | | const intervalMap = { |
| | | 1: 1000, // 1倍速 |
| | | 2: 500, // 2倍速 |
| | | 4: 250, // 4倍速 |
| | | 8: 125, // 8倍速 |
| | | }; |
| | | // 播放逻辑 |
| | | const startPlayback = () => { |
| | | clearInterval(playInterval); |
| | | |
| | | playInterval = setInterval(() => { |
| | | currentTime.value += 600 * playbackRate.value; |
| | | // emit("playbackFinished", true); |
| | | // 找到当前时间对应的索引 |
| | | const currentIndex = findClosestTimestampIndex(currentTime.value); |
| | | const nextIndex = currentIndex + 1; |
| | | |
| | | if (currentTime.value >= duration.value) { |
| | | emit("playbackFinished", false); |
| | | |
| | | currentTime.value = duration.value; // 停在最后一帧 |
| | | stopPlayback(); // 停止播放 |
| | | isPlaying.value = false; // 更新播放状态 |
| | | emit("isPlaying", isPlaying.value); // 通知播放状态变化 |
| | | emit("playbackFinished", true); // 通知播放完成 |
| | | emit("timeUpdate", progressPercentage.value); // 更新进度条位置 |
| | | // 如果已经是最后一个时间点,停止播放 |
| | | if (nextIndex >= waterTimestamps.value.length) { |
| | | currentTime.value = duration.value; |
| | | stopPlayback(); |
| | | isPlaying.value = false; |
| | | emit("isPlaying", false); |
| | | emit("playbackFinished", true); |
| | | return; |
| | | } |
| | | |
| | | emit("timeUpdate", progressPercentage.value); |
| | | }, 1000); |
| | | }; |
| | | // 更新时间为下一个时间点的时间差(秒) |
| | | const nextTimestamp = waterTimestamps.value[nextIndex]; |
| | | const baseTimestamp = waterTimestamps.value[0]; |
| | | currentTime.value = (nextTimestamp - baseTimestamp) / 1000; |
| | | |
| | | // 触发更新 |
| | | updateWeatherByProgress(); |
| | | const progress = currentTime.value / duration.value; |
| | | emit("timeUpdate", progress * 100); |
| | | }, 1000 / playbackRate.value); // 根据播放速率调整间隔 |
| | | }; |
| | | // 降雨变化部分 |
| | | // 降雨数据相关变量 |
| | | let rainFallValues = ref([]); // 存储原始降雨量数据 |
| | | let minRainValue = ref(Infinity); |
| | | let maxRainValue = ref(-Infinity); |
| | | // 获取降雨数据 |
| | | function getRainfallData() { |
| | | if (!selectedScheme.value || !selectedScheme.value.data) { |
| | | console.warn("selectedScheme 或 data 不存在"); |
| | | return; |
| | | } |
| | | // 注意:有时 data 可能是一个字符串(例如 JSON 字符串) |
| | | let data = selectedScheme.value.data; |
| | | // 如果是字符串,则尝试解析成对象 |
| | | if (typeof data === 'string') { |
| | | try { |
| | | data = JSON.parse(data); |
| | | console.log('解析后的降雨数据:', data); |
| | | } catch (e) { |
| | | console.error("data 不是有效的 JSON 字符串"); |
| | | return; |
| | | } |
| | | } |
| | | // 打印降雨强度的单位 |
| | | console.log('降雨强度的单位是:', data.intensityUnit); |
| | | // 根据 intensityUnit 调整 rainfalls 中的 intensity 值 |
| | | if (data.intensityUnit === 'mm/min') { |
| | | data.rainfalls.forEach(r => r.intensity *= 60); |
| | | console.log('将 mm/min 转换为 mm/h 后的 rainfalls:', data.rainfalls); |
| | | } else if (data.intensityUnit === 'mm/5min') { |
| | | data.rainfalls.forEach(r => r.intensity *= 12); |
| | | console.log('将 mm/5min 转换为 mm/h 后的 rainfalls:', data.rainfalls); |
| | | } else if (data.intensityUnit !== 'mm/h') { |
| | | console.warn('未知的 intensity 单位,无法进行转换'); |
| | | } |
| | | |
| | | const rainfallList = data.rainfalls; |
| | | console.log('最终的 rainfallList:', rainfallList); |
| | | |
| | | // 提取 intensity 值 |
| | | rainFallValues.value = rainfallList.map(r => r.intensity); |
| | | minRainValue.value = Math.min(...rainFallValues.value); |
| | | maxRainValue.value = Math.max(...rainFallValues.value); |
| | | console.log('当前方案下最小雨量和最大雨量:', minRainValue.value, maxRainValue.value); |
| | | } |
| | | // 定义降雨等级及其对应的视觉参数 |
| | | const rainLevels = [ |
| | | { |
| | | name: '小雨', |
| | | min: 0.1, |
| | | max: 9.9, |
| | | size: 0.5, // 雨滴大小:更小 |
| | | speed: 20, // 下落速度:更慢 |
| | | density: 15, // 雨滴密度:更稀疏 |
| | | color: '#ADD8E6' // 浅蓝色,象征轻柔的小雨 |
| | | }, |
| | | { |
| | | name: '中雨', |
| | | min: 10, |
| | | max: 24.9, |
| | | size: 0.7, |
| | | speed: 40, |
| | | density: 35, |
| | | color: '#ADD8E6' |
| | | }, |
| | | { |
| | | name: '大雨', |
| | | min: 25, |
| | | max: 49.9, |
| | | size: 1.0, |
| | | speed: 70, |
| | | density: 60, |
| | | color: '#ADD8E6' |
| | | }, |
| | | { |
| | | name: '暴雨', |
| | | min: 50, |
| | | max: 99.9, |
| | | size: 1.3, |
| | | speed: 90, |
| | | density: 80, |
| | | color: '#ADD8E6' |
| | | }, |
| | | { |
| | | name: '大暴雨', |
| | | min: 100, |
| | | size: 1.6, |
| | | speed: 110, |
| | | density: 100, |
| | | color: '#ADD8E6' |
| | | } |
| | | ]; |
| | | // 根据降雨量返回对应的雨形配置 |
| | | function getRainLevel(rainValue) { |
| | | for (let level of rainLevels) { |
| | | if (level.min <= rainValue && (level.max === undefined || rainValue <= level.max)) { |
| | | return level; |
| | | } |
| | | } |
| | | // 默认无雨状态 |
| | | return { name: '无雨', size: 0.5, speed: 30, density: 20, color: '#F0F8FF' }; |
| | | } |
| | | // 根据播放进度更新天气效果(已优化) |
| | | let lastUsedIndex = -1; // 缓存上一次使用的索引,防止重复更新 |
| | | let lastRainValue = null; |
| | | function updateWeatherByProgress() { |
| | | if (rainFallValues.value.length === 0) return; |
| | | console.log(`时间轴总时长: ${duration.value}, 当前时间: ${currentTime.value}`); // 打印时间轴信息 |
| | | const progress = currentTime.value / duration.value; |
| | | const floatIndex = progress * (rainFallValues.value.length - 1); |
| | | const index = Math.floor(floatIndex); // 当前索引 |
| | | const nextIndex = Math.min(index + 1, rainFallValues.value.length - 1); // 下一索引 |
| | | const currentRain = rainFallValues.value[index]; |
| | | const nextRain = rainFallValues.value[nextIndex]; |
| | | // 启用插值(alpha 平滑过渡) |
| | | const alpha = floatIndex - index; |
| | | const rainValue = currentRain + (nextRain - currentRain) * alpha; |
| | | // 打印当前处理的雨量数据 |
| | | // console.log(`正在处理的雨量数据点: 当前=${currentRain}, 下一个=${nextRain}, 插值后=${rainValue.toFixed(2)}, 索引=${index}`); |
| | | // 如果当前索引未变化且插值差异不大,跳过重复更新 |
| | | if (index === lastUsedIndex && Math.abs(rainValue - lastRainValue) < 0.1) { |
| | | console.log('由于数据无显著变化,跳过本次更新'); |
| | | return; |
| | | } |
| | | |
| | | lastUsedIndex = index; |
| | | lastRainValue = rainValue; |
| | | |
| | | // 获取对应的雨形配置 |
| | | const rainLevel = getRainLevel(rainValue); |
| | | |
| | | if (rainLevel.name === '无雨') { |
| | | // 无雨状态:清除雨效 |
| | | mapUtils.delRain(); |
| | | console.log('执行了无雨状态,清除了雨效'); |
| | | return; |
| | | } |
| | | |
| | | // 非无雨状态:构建雨滴参数并更新雨效 |
| | | const rainParams = { |
| | | rainSize: rainLevel.size, |
| | | rainSpeed: rainLevel.speed, |
| | | rainDensity: rainLevel.density, |
| | | rainColor: rainLevel.color |
| | | }; |
| | | console.log('当前雨量数据:', rainValue, '当前雨形:', rainLevel); |
| | | // 调用工具方法更新雨效 |
| | | mapUtils.toggleRain(rainParams, true); |
| | | } |
| | | const stopPlayback = () => { |
| | | clearInterval(playInterval); |
| | | }; |
| | | |
| | | const skipForward = () => { |
| | | // 向前跳转10分钟 |
| | | currentTime.value = Math.min(currentTime.value + 600, duration.value); |
| | | emit("timeUpdate", progressPercentage.value); |
| | | if (waterTimestamps.value.length === 0) return; |
| | | const currentIndex = findClosestTimestampIndex(currentTime.value); |
| | | const nextIndex = currentIndex + 1; |
| | | if (nextIndex >= waterTimestamps.value.length) { |
| | | return; |
| | | } |
| | | const baseTimestamp = waterTimestamps.value[0]; |
| | | currentTime.value = (waterTimestamps.value[nextIndex] - baseTimestamp) / 1000; |
| | | setTimeForWaterSimulation(nextIndex); |
| | | if (!isPlaying.value) pauseWaterSimulation(); |
| | | }; |
| | | |
| | | const skipBackward = () => { |
| | | // 向后跳转10分钟 |
| | | currentTime.value = Math.max(currentTime.value - 600, 0); |
| | | emit("timeUpdate", progressPercentage.value); |
| | | if (waterTimestamps.value.length === 0) return; |
| | | const currentIndex = findClosestTimestampIndex(currentTime.value); |
| | | const prevIndex = currentIndex - 1; |
| | | if (prevIndex < 0) { |
| | | return; |
| | | } |
| | | const baseTimestamp = waterTimestamps.value[0]; |
| | | currentTime.value = (waterTimestamps.value[prevIndex] - baseTimestamp) / 1000; |
| | | setTimeForWaterSimulation(prevIndex); |
| | | if (!isPlaying.value) pauseWaterSimulation(); |
| | | }; |
| | | const toggleSpeedMenu = () => (showSpeedMenu.value = !showSpeedMenu.value); |
| | | |
| | | const toggleSpeedMenu = () => { |
| | | showSpeedMenu.value = !showSpeedMenu.value; |
| | | }; |
| | | |
| | | // 设置播放速率 |
| | | const setPlaybackRate = (rate) => { |
| | | isColorRenderEnabled.value = false |
| | | playbackRate.value = rate; |
| | | showSpeedMenu.value = false; |
| | | |
| | | if (isPlaying.value) { |
| | | stopPlayback(); |
| | | startPlayback(); |
| | | } |
| | | }; |
| | | |
| | | const formatTime = (seconds) => { |
| | | const hours = Math.floor(seconds / 3600); |
| | | const minutes = Math.floor((seconds % 3600) / 60); |
| | | const secs = Math.floor(seconds % 60); |
| | | |
| | | return `${hours.toString().padStart(2, "0")}:${minutes |
| | | .toString() |
| | | .padStart(2, "0")}:${secs.toString().padStart(2, "0")}`; |
| | | }; |
| | | |
| | | const formatDate = (date) => { |
| | | return dayjs(date).format("YYYY-MM-DD"); |
| | | }; |
| | | |
| | | const seekToPosition = (event) => { |
| | | const rect = timelineTrack.value.getBoundingClientRect(); |
| | | const clickPosition = event.clientX - rect.left; |
| | | const percentage = clickPosition / rect.width; |
| | | |
| | | currentTime.value = percentage * duration.value; |
| | | // 停止当前播放 |
| | | stopPlayback(); |
| | | setTimeout(() => { |
| | | mapUtils.delRain(); |
| | | }, 3000); |
| | | // 重置时间轴到初始状态 |
| | | currentTime.value = 0; // 时间归零 |
| | | emit("timeUpdate", progressPercentage.value); |
| | | isPlaying.value = false; |
| | | emit("isPlaying", false); |
| | | |
| | | // 销毁现有的水体模拟层 |
| | | if (isWaterPrimitiveCreated.value) { |
| | | destoryWaterPrimitive(); |
| | | isWaterPrimitiveCreated.value = false; // 重置标志变量 |
| | | } |
| | | isPlaying.value = false; |
| | | emit("isPlaying", false); |
| | | |
| | | pauseWaterSimulation(); // 调用暂停接口 |
| | | EventBus.emit("clear-echart"); |
| | | EventBus.emit("reset-table"); |
| | | }; |
| | | |
| | | const rainFallData = ref([]); |
| | | function getRainfallData() { |
| | | getRainfall().then((res) => { |
| | | // rainFallData.value = res.data.map(item => { |
| | | // return dayjs(item.time).format("HH:mm") |
| | | // }) |
| | | |
| | | // const rainfallData = res.data.map(item => { |
| | | // return item.rainfall |
| | | // }) |
| | | rainFallData.value = res.data; |
| | | }); |
| | | } |
| | | |
| | | let mockTimer = null; |
| | | let currentRainfall = ref(0.0001); |
| | | function randomMockWater() { |
| | | let delay = (3 / playbackRate.value) * 1000; |
| | | if (delay < 1000) { |
| | | delay = 1000; |
| | | // 时间轴跳转 |
| | | const seekToPosition = (event) => { |
| | | if (!isWaterPrimitiveCreated.value) { |
| | | ElMessage.warning("请先启动水体模拟后再进行时间轴跳转。"); |
| | | return; |
| | | } |
| | | if (mockTimer) { |
| | | clearImmediate(mockTimer); |
| | | mockTimer = null; |
| | | } |
| | | mockTimer = setTimeout(() => { |
| | | const rainfall = rainFallData.value.find( |
| | | (item) => |
| | | dayjs(item.time).format("HH:mm:ss") == currentTimeFormatted.value |
| | | ); |
| | | if (rainfall && rainfall.total) { |
| | | // console.log(rainfall.total); |
| | | |
| | | createWaterPrimitive(rainfall.total / 50000); |
| | | const rect = timelineTrack.value.getBoundingClientRect(); |
| | | const percentage = (event.clientX - rect.left) / rect.width; |
| | | const targetTime = Math.round(percentage * duration.value); |
| | | |
| | | // 直接找到最近的 timestamp 索引 |
| | | const closestIndex = findClosestTimestampIndex(targetTime); |
| | | const baseTimestamp = waterTimestamps.value[0]; |
| | | currentTime.value = (waterTimestamps.value[closestIndex] - baseTimestamp) / 1000; |
| | | |
| | | // 更新水体模拟时间 |
| | | setTimeForWaterSimulation(closestIndex); |
| | | if (!isPlaying.value) pauseWaterSimulation(); |
| | | }; |
| | | // 辅助函数:找到最接近的时间戳索引 |
| | | function findClosestTimestampIndex(currentTimeValue) { |
| | | if (waterTimestamps.value.length === 0) return 0; |
| | | |
| | | // 计算当前时间对应的毫秒时间戳 |
| | | const baseTime = waterTimestamps.value[0]; |
| | | const currentTimestamp = baseTime + currentTimeValue * 1000; |
| | | |
| | | // 找到最接近的 timestamp 索引 |
| | | let closestIndex = 0; |
| | | let minDiff = Infinity; |
| | | |
| | | waterTimestamps.value.forEach((timestamp, index) => { |
| | | const diff = Math.abs(timestamp - currentTimestamp); |
| | | if (diff < minDiff) { |
| | | minDiff = diff; |
| | | closestIndex = index; |
| | | } |
| | | }, delay); |
| | | }); |
| | | |
| | | return closestIndex; |
| | | } |
| | | watch( |
| | | () => selectedScheme.value, |
| | | (newVal) => { |
| | | if (newVal) { |
| | | console.log('选中方案已改变:', newVal) |
| | | } |
| | | } |
| | | ); |
| | | watch( |
| | | () => currentTime.value, |
| | | () => { |
| | | randomMockWater(); |
| | | if (waterTimestamps.value.length > 0) { |
| | | sendCurrentPlayingTime.value = dayjs(waterTimestamps.value[0]) |
| | | .add(currentTime.value, "second") |
| | | .valueOf(); // 使用 valueOf() 获取原始时间戳 |
| | | |
| | | // 更新 currentPlayingTime 格式化后的时间字符串 |
| | | currentPlayingTime.value = dayjs(sendCurrentPlayingTime.value).format("YYYY-MM-DD HH:mm:ss"); |
| | | EventBus.emit("time-update", currentPlayingTime.value); |
| | | } |
| | | } |
| | | ); |
| | | |
| | | // 定义组件事件 |
| | | const emit = defineEmits(["timeUpdate", "isPlaying", "playbackFinished"]); |
| | | // 时间标记生成 |
| | | function generateTimeMarkers(timestamps) { |
| | | if (!timestamps || timestamps.length === 0) return []; |
| | | const sorted = [...timestamps].sort((a, b) => dayjs(a).diff(dayjs(b))); |
| | | const interval = Math.floor( |
| | | dayjs(sorted.at(-1)).diff(dayjs(sorted[0]), "second") / 4 |
| | | ); |
| | | return Array.from({ length: 5 }, (_, i) => |
| | | dayjs(sorted[0]) |
| | | .add(i * interval, "second") |
| | | .format("MM-DD HH:mm:ss") |
| | | ); |
| | | } |
| | | |
| | | // 初始化时触发一次时间更新,确保父组件能获取初始时间 |
| | | onMounted(() => { |
| | | getRainfallData(); |
| | | emit("timeUpdate", progressPercentage.value); |
| | | watch( |
| | | () => waterTimestamps.value, |
| | | (newTimestamps) => { |
| | | if (newTimestamps.length > 0) |
| | | timeMarkers.value = generateTimeMarkers(newTimestamps); |
| | | }, |
| | | { immediate: true } |
| | | ); |
| | | |
| | | onMounted(async () => { |
| | | try { |
| | | // 当前方案的所有信息 |
| | | const schemeInfo = selectedScheme.value; |
| | | serviceInfo = schemeInfo.serviceName; |
| | | // console.log('获取到的 serviceName:', serviceInfo); |
| | | getRainfallData() |
| | | // 根据layer.json去获取时间轴信息 |
| | | const { waterTimestamps: timestamps } = await fetchWaterSimulationData(serviceInfo); |
| | | // 现在是按照总共有多少个点来渲染时间轴 |
| | | if (timestamps) { |
| | | waterTimestamps.value = timestamps; |
| | | updateTimelineRange(); |
| | | timeMarkers.value = generateTimeMarkers(timestamps); |
| | | sendCurrentPlayingTime.value = timestamps[0] |
| | | currentPlayingTime.value = dayjs(timestamps[0]).format( |
| | | "YYYY-MM-DD HH:mm:ss" |
| | | ); |
| | | } |
| | | } catch (error) { |
| | | console.error("Error loading water simulation data:", error); |
| | | ElMessage({ |
| | | message: "降雨数据出错,请重新新建模拟方案!", |
| | | type: "warning", |
| | | }); |
| | | } |
| | | }); |
| | | // 根据返回数据的个数去渲染时间轴 |
| | | function updateTimelineRange() { |
| | | if (waterTimestamps.value.length > 0) { |
| | | const [first, last] = [ |
| | | waterTimestamps.value[0], |
| | | waterTimestamps.value.at(-1), |
| | | ]; |
| | | duration.value = (last - first) / 1000; // 毫秒转秒 |
| | | } |
| | | } |
| | | |
| | | onBeforeUnmount(() => { |
| | | stopPlayback(); |
| | | let delay = (3 / playbackRate.value) * 1000; |
| | | |
| | | setTimeout(() => { |
| | | destoryWaterPrimitive(); |
| | | }, delay); |
| | | destoryWaterPrimitive(); |
| | | }); |
| | | const { startSimulate, endSimulate } = inject("simulateActions"); |
| | | |
| | | const { endSimulate } = inject("simulateActions"); |
| | | function handleBack() { |
| | | endSimulate(); |
| | | isWaterPrimitiveCreated.value = false; |
| | | if (ratelevelRef.value) { |
| | | ratelevelRef.value.endCalculation(); |
| | | } |
| | | emit("isColorRender", false); |
| | | setTimeout(() => { |
| | | mapUtils.delRain(); |
| | | }, 3000); |
| | | destoryWaterPrimitive(); |
| | | EventBus.emit("hide-schemeInfo"); |
| | | ElMessage({ message: "模拟进程正在关闭中...", type: "success" }); |
| | | } |
| | | </script> |
| | | |
| | | <style scoped> |
| | | .timeline-container { |
| | | display: flex; |
| | |
| | | left: 50%; |
| | | transform: translateX(-50%); |
| | | z-index: 99; |
| | | width: 838px; |
| | | height: 108px; |
| | | width: 38%; |
| | | height: 10%; |
| | | /* background-color: #1a2634; */ |
| | | background: url("@/assets/img/menubar/bar.png"); |
| | | background-size: 100% 100%; |
| | |
| | | } |
| | | |
| | | .speed-menu div { |
| | | padding: 5px 10px; |
| | | /* padding: 5px 5px; */ |
| | | text-align: center; |
| | | } |
| | | |
| | |
| | | } |
| | | |
| | | .timeline { |
| | | margin-top: 20px; |
| | | margin-top: 10px; |
| | | position: relative; |
| | | flex: 1; |
| | | } |
| | |
| | | } |
| | | |
| | | .time-markers { |
| | | display: flex; |
| | | justify-content: space-between; |
| | | position: absolute; |
| | | width: 100%; |
| | | top: 15px; |
| | | color: #fff; |
| | | top: 20px; |
| | | display: flex; |
| | | justify-content: space-between; |
| | | } |
| | | |
| | | .time-marker { |
| | | position: absolute; |
| | | font-size: 12px; |
| | | color: #fff; |
| | | text-align: center; |
| | | width: 25%; |
| | | white-space: nowrap; |
| | | display: flex; |
| | | flex-direction: column; |
| | | align-items: center; |
| | | } |
| | | |
| | | /* .date-part { |
| | | margin-bottom: 2px; |
| | | } */ |
| | | .time-part { |
| | | font-size: 11px; |
| | | opacity: 0.8; |
| | | } |
| | | |
| | | .current-date { |
| | | margin-bottom: 5px; |
| | | font-size: 15px; |
| | | color: #fff; |
| | | transform: translateX(-8%); |
| | | } |
| | | |
| | | .scale-markers { |
| | | position: absolute; |
| | | width: 100%; |
| | | height: 10px; |
| | | top: 10px; |
| | | } |
| | | |
| | | .scale-marker { |
| | | position: absolute; |
| | | width: 3px; |
| | | height: 6px; |
| | | background-color: rgba(255, 255, 255, 1); |
| | | transform: translateX(-50%); |
| | | } |
| | | </style> |