surprise
2024-01-15 87e98d5b5efeb7a9cf6330ae03e6dd53699b7ef1
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import * as turf from '@turf/turf';
import store from '../../../store';
var batchAddGrid = {
    id: "Rectangle",
    drawRect: function () {
        this.handler = new Cesium.ScreenSpaceEventHandler(Viewer.canvas);
        var points = [];
        var shape = this.renderRect(points);
        var step = 0;
        var $this = this;
        store.state.isBatchGridArr = true;
        this.handler.setInputAction(function (e) {
            var cartesian = Viewer.scene.pickPosition(e.position);
            if (!Cesium.defined(cartesian)) {
                var ray = Viewer.camera.getPickRay(e.position);
                cartesian = Viewer.scene.globe.pick(ray, Viewer.scene);
            }
            points[step] = cartesian;
            step++;
            if (step === 3) {
                $this.handler.destroy();
                store.state.isshowBatchGrid = true;
                store.state.batchShape = shape;
            }
        }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
        this.handler.setInputAction(function (e) {
            var cartesian = Viewer.scene.pickPosition(e.startPosition);
            if (!Cesium.defined(cartesian)) {
                var ray = Viewer.camera.getPickRay(e.startPosition);
                cartesian = Viewer.scene.globe.pick(ray, Viewer.scene);
            }
            points[2] = cartesian;
        }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
    },
    renderRect: function (points) {
        var shape = Viewer.entities.add({
            id: this.id,
            polygon: {
                hierarchy: new Cesium.CallbackProperty(function () {
                    if (points[0] && points[1] && points[2]) {
                        var r0 = Cesium.Cartographic.fromCartesian(points[0]);
                        var r1 = Cesium.Cartographic.fromCartesian(points[1]); // 辅助点
                        var r2 = Cesium.Cartographic.fromCartesian(points[2]);
 
                        var p0 = turf.point([
                            (r0.longitude * 180) / Math.PI,
                            (r0.latitude * 180) / Math.PI
                        ]);
                        var p1 = turf.point([
                            (r1.longitude * 180) / Math.PI,
                            (r1.latitude * 180) / Math.PI
                        ]);
                        var p2 = turf.point([
                            (r2.longitude * 180) / Math.PI,
                            (r2.latitude * 180) / Math.PI
                        ]);
 
                        this.rectanglePoint = p1;
                        var bearing1 = turf.rhumbBearing(p0, p1);
                        var bearing2 = turf.rhumbBearing(p0, p2);
                        var angle1 = bearing2 - bearing1;
 
                        // 对角长度
                        var length = turf.distance(p0, p2, { units: "meters" });
 
                        var len1 = Math.cos((angle1 / 180) * Math.PI) * length;
                        var dest1 = turf.destination(p0, len1, bearing1, { units: "meters" });
 
                        var angle2 = 90 - angle1;
                        var len2 = Math.cos((angle2 / 180) * Math.PI) * length;
                        var dest2 = turf.destination(p0, len2, 90 + bearing1, {
                            units: "meters",
                        });
 
                        var coordinates = [
                            points[0],
                            Cesium.Cartesian3.fromDegrees(dest1.geometry.coordinates[0], dest1.geometry.coordinates[1]),
                            points[2],
                            Cesium.Cartesian3.fromDegrees(dest2.geometry.coordinates[0], dest2.geometry.coordinates[1])
                        ];
                        return new Cesium.PolygonHierarchy(coordinates);
                    }
                }, false),
                material: Cesium.Color.CYAN.withAlpha(0.5),
                outline: true,
                outlineColor: Cesium.Color.BLACK,
            },
        });
 
        return shape;
    },
    drawPoint: function (res) {
        var rect = Viewer.entities.getById(this.id);
        if (!rect) return;
 
        var points = rect.polygon.hierarchy.getValue().positions;
        //var r0 = Cesium.Cartographic.fromCartesian(points[0]);
        //var r1 = Cesium.Cartographic.fromCartesian(points[1]);
        //var r2 = Cesium.Cartographic.fromCartesian(points[2]);
 
        var r0 = Cesium.Cartographic.fromCartesian(points[0]);
        var r1 = Cesium.Cartographic.fromCartesian(points[1]);
        var r2 = Cesium.Cartographic.fromCartesian(points[2]);
 
        var p0 = turf.point([(r0.longitude * 180) / Math.PI, (r0.latitude * 180) / Math.PI]);
        var p1 = turf.point([(r1.longitude * 180) / Math.PI, (r1.latitude * 180) / Math.PI]);
        var p2 = turf.point([(r2.longitude * 180) / Math.PI, (r2.latitude * 180) / Math.PI]);
 
        // 做成 3 * 4 的网格
        var wCount = res.col, hCount = res.row;
 
        var wStep = turf.distance(p0, p1, { units: "meters" }) / (wCount - 1);
        var hStep = turf.distance(p1, p2, { units: "meters" }) / (hCount - 1);
 
        var wAngle = turf.bearing(p0, p1);
        var hAngle = turf.bearing(p1, p2);
        var op = { units: "meters", };
 
        var arr = [p0.geometry.coordinates];
 
        for (var i = 1; i < wCount; i++) {
            var dest = turf.destination(p0, wStep * i, wAngle, op);
            arr.push(dest.geometry.coordinates);
        }
 
        for (var i = 0; i < wCount; i++) {
            var p = arr[i];
            for (var j = 1; j < hCount; j++) {
                var dest = turf.destination(p, hStep * j, hAngle, op);
                arr.push(dest.geometry.coordinates);
            }
        }
 
        store.state.batchGridArr = arr;
     
        // 显示点
        // for (var i = 0; i < arr.length; i++) {
        //     var p = arr[i];
        //     console.log(arr[i])
        //     Viewer.entities.add({
        //         name: "点",
        //         show: true,
        //         position: Cesium.Cartesian3.fromDegrees(p[0], p[1], 0),
        //         point: {
        //             color: Cesium.Color.RED,
        //             pixelSize: 5,
        //             heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
        //             // 无论如何缩放,标记点不被地形遮挡
        //             disableDepthTestDistance: Number.POSITIVE_INFINITY
        //         }
        //     });
        // }
    },
    setGridRowCol: function (res) {
        store.state.isshowBatchGrid = false;
        this.drawPoint(res);
    },
};
export default batchAddGrid