/*
|
This file is part of Ext JS 4.2
|
|
Copyright (c) 2011-2013 Sencha Inc
|
|
Contact: http://www.sencha.com/contact
|
|
GNU General Public License Usage
|
This file may be used under the terms of the GNU General Public License version 3.0 as
|
published by the Free Software Foundation and appearing in the file LICENSE included in the
|
packaging of this file.
|
|
Please review the following information to ensure the GNU General Public License version 3.0
|
requirements will be met: http://www.gnu.org/copyleft/gpl.html.
|
|
If you are unsure which license is appropriate for your use, please contact the sales department
|
at http://www.sencha.com/contact.
|
|
Build date: 2013-05-16 14:36:50 (f9be68accb407158ba2b1be2c226a6ce1f649314)
|
*/
|
/**
|
* @class Ext.state.Stateful
|
* A mixin for being able to save the state of an object to an underlying
|
* {@link Ext.state.Provider}.
|
*/
|
Ext.define('Ext.state.Stateful', {
|
|
/* Begin Definitions */
|
|
mixins: {
|
observable: 'Ext.util.Observable'
|
},
|
|
requires: ['Ext.state.Manager'],
|
|
/* End Definitions */
|
|
/**
|
* @cfg {Boolean} stateful
|
* A flag which causes the object to attempt to restore the state of
|
* internal properties from a saved state on startup. The object must have
|
* a {@link #stateId} for state to be managed.
|
*
|
* Auto-generated ids are not guaranteed to be stable across page loads and
|
* cannot be relied upon to save and restore the same state for a object.
|
*
|
* For state saving to work, the state manager's provider must have been
|
* set to an implementation of {@link Ext.state.Provider} which overrides the
|
* {@link Ext.state.Provider#set set} and {@link Ext.state.Provider#get get}
|
* methods to save and recall name/value pairs. A built-in implementation,
|
* {@link Ext.state.CookieProvider} is available.
|
*
|
* To set the state provider for the current page:
|
*
|
* Ext.state.Manager.setProvider(new Ext.state.CookieProvider({
|
* expires: new Date(new Date().getTime()+(1000*60*60*24*7)), //7 days from now
|
* }));
|
*
|
* A stateful object attempts to save state when one of the events
|
* listed in the {@link #stateEvents} configuration fires.
|
*
|
* To save state, a stateful object first serializes its state by
|
* calling *{@link #getState}*.
|
*
|
* The Component base class implements {@link #getState} to save its width and height within the state
|
* only if they were initially configured, and have changed from the configured value.
|
*
|
* The Panel class saves its collapsed state in addition to that.
|
*
|
* The Grid class saves its column state in addition to its superclass state.
|
*
|
* If there is more application state to be save, the developer must provide an implementation which
|
* first calls the superclass method to inherit the above behaviour, and then injects new properties
|
* into the returned object.
|
*
|
* The value yielded by getState is passed to {@link Ext.state.Manager#set}
|
* which uses the configured {@link Ext.state.Provider} to save the object
|
* keyed by the {@link #stateId}.
|
*
|
* During construction, a stateful object attempts to *restore* its state by calling
|
* {@link Ext.state.Manager#get} passing the {@link #stateId}
|
*
|
* The resulting object is passed to {@link #applyState}*. The default implementation of
|
* {@link #applyState} simply copies properties into the object, but a developer may
|
* override this to support restoration of more complex application state.
|
*
|
* You can perform extra processing on state save and restore by attaching
|
* handlers to the {@link #beforestaterestore}, {@link #staterestore},
|
* {@link #beforestatesave} and {@link #statesave} events.
|
*/
|
stateful: false,
|
|
/**
|
* @cfg {String} stateId
|
* The unique id for this object to use for state management purposes.
|
* <p>See {@link #stateful} for an explanation of saving and restoring state.</p>
|
*/
|
|
/**
|
* @cfg {String[]} stateEvents
|
* <p>An array of events that, when fired, should trigger this object to
|
* save its state. Defaults to none. <code>stateEvents</code> may be any type
|
* of event supported by this object, including browser or custom events
|
* (e.g., <tt>['click', 'customerchange']</tt>).</p>
|
* <p>See <code>{@link #stateful}</code> for an explanation of saving and
|
* restoring object state.</p>
|
*/
|
|
/**
|
* @cfg {Number} saveDelay
|
* A buffer to be applied if many state events are fired within a short period.
|
*/
|
saveDelay: 100,
|
|
constructor: function(config) {
|
var me = this;
|
|
config = config || {};
|
if (config.stateful !== undefined) {
|
me.stateful = config.stateful;
|
}
|
if (config.saveDelay !== undefined) {
|
me.saveDelay = config.saveDelay;
|
}
|
me.stateId = me.stateId || config.stateId;
|
|
if (!me.stateEvents) {
|
me.stateEvents = [];
|
}
|
if (config.stateEvents) {
|
me.stateEvents.concat(config.stateEvents);
|
}
|
this.addEvents(
|
/**
|
* @event beforestaterestore
|
* Fires before the state of the object is restored. Return false from an event handler to stop the restore.
|
* @param {Ext.state.Stateful} this
|
* @param {Object} state The hash of state values returned from the StateProvider. If this
|
* event is not vetoed, then the state object is passed to <b><tt>applyState</tt></b>. By default,
|
* that simply copies property values into this object. The method maybe overriden to
|
* provide custom state restoration.
|
*/
|
'beforestaterestore',
|
|
/**
|
* @event staterestore
|
* Fires after the state of the object is restored.
|
* @param {Ext.state.Stateful} this
|
* @param {Object} state The hash of state values returned from the StateProvider. This is passed
|
* to <b><tt>applyState</tt></b>. By default, that simply copies property values into this
|
* object. The method maybe overriden to provide custom state restoration.
|
*/
|
'staterestore',
|
|
/**
|
* @event beforestatesave
|
* Fires before the state of the object is saved to the configured state provider. Return false to stop the save.
|
* @param {Ext.state.Stateful} this
|
* @param {Object} state The hash of state values. This is determined by calling
|
* <b><tt>getState()</tt></b> on the object. This method must be provided by the
|
* developer to return whetever representation of state is required, by default, Ext.state.Stateful
|
* has a null implementation.
|
*/
|
'beforestatesave',
|
|
/**
|
* @event statesave
|
* Fires after the state of the object is saved to the configured state provider.
|
* @param {Ext.state.Stateful} this
|
* @param {Object} state The hash of state values. This is determined by calling
|
* <b><tt>getState()</tt></b> on the object. This method must be provided by the
|
* developer to return whetever representation of state is required, by default, Ext.state.Stateful
|
* has a null implementation.
|
*/
|
'statesave'
|
);
|
me.mixins.observable.constructor.call(me);
|
|
if (me.stateful !== false) {
|
me.addStateEvents(me.stateEvents);
|
me.initState();
|
}
|
},
|
|
/**
|
* Add events that will trigger the state to be saved. If the first argument is an
|
* array, each element of that array is the name of a state event. Otherwise, each
|
* argument passed to this method is the name of a state event.
|
*
|
* @param {String/String[]} events The event name or an array of event names.
|
*/
|
addStateEvents: function (events) {
|
var me = this,
|
i, event, stateEventsByName;
|
|
if (me.stateful && me.getStateId()) {
|
if (typeof events == 'string') {
|
events = Array.prototype.slice.call(arguments, 0);
|
}
|
|
stateEventsByName = me.stateEventsByName || (me.stateEventsByName = {});
|
|
for (i = events.length; i--; ) {
|
event = events[i];
|
|
if (!stateEventsByName[event]) {
|
stateEventsByName[event] = 1;
|
me.on(event, me.onStateChange, me);
|
}
|
}
|
}
|
},
|
|
/**
|
* This method is called when any of the {@link #stateEvents} are fired.
|
* @private
|
*/
|
onStateChange: function(){
|
var me = this,
|
delay = me.saveDelay,
|
statics, runner;
|
|
if (!me.stateful) {
|
return;
|
}
|
|
if (delay) {
|
if (!me.stateTask) {
|
statics = Ext.state.Stateful;
|
runner = statics.runner || (statics.runner = new Ext.util.TaskRunner());
|
|
me.stateTask = runner.newTask({
|
run: me.saveState,
|
scope: me,
|
interval: delay,
|
repeat: 1
|
});
|
}
|
|
me.stateTask.start();
|
} else {
|
me.saveState();
|
}
|
},
|
|
/**
|
* Saves the state of the object to the persistence store.
|
*/
|
saveState: function() {
|
var me = this,
|
id = me.stateful && me.getStateId(),
|
hasListeners = me.hasListeners,
|
state;
|
|
if (id) {
|
state = me.getState() || {}; //pass along for custom interactions
|
if (!hasListeners.beforestatesave || me.fireEvent('beforestatesave', me, state) !== false) {
|
Ext.state.Manager.set(id, state);
|
if (hasListeners.statesave) {
|
me.fireEvent('statesave', me, state);
|
}
|
}
|
}
|
},
|
|
/**
|
* Gets the current state of the object. By default this function returns null,
|
* it should be overridden in subclasses to implement methods for getting the state.
|
* @return {Object} The current state
|
*/
|
getState: function(){
|
return null;
|
},
|
|
/**
|
* Applies the state to the object. This should be overridden in subclasses to do
|
* more complex state operations. By default it applies the state properties onto
|
* the current object.
|
* @param {Object} state The state
|
*/
|
applyState: function(state) {
|
if (state) {
|
Ext.apply(this, state);
|
}
|
},
|
|
/**
|
* Gets the state id for this object.
|
* @return {String} The 'stateId' or the implicit 'id' specified by component configuration.
|
* @private
|
*/
|
getStateId: function() {
|
var me = this;
|
return me.stateId || (me.autoGenId ? null : me.id);
|
},
|
|
/**
|
* Initializes the state of the object upon construction.
|
* @private
|
*/
|
initState: function(){
|
var me = this,
|
id = me.stateful && me.getStateId(),
|
hasListeners = me.hasListeners,
|
state;
|
|
if (id) {
|
state = Ext.state.Manager.get(id);
|
if (state) {
|
state = Ext.apply({}, state);
|
if (!hasListeners.beforestaterestore || me.fireEvent('beforestaterestore', me, state) !== false) {
|
me.applyState(state);
|
if (hasListeners.staterestore) {
|
me.fireEvent('staterestore', me, state);
|
}
|
}
|
}
|
}
|
},
|
|
/**
|
* Conditionally saves a single property from this object to the given state object.
|
* The idea is to only save state which has changed from the initial state so that
|
* current software settings do not override future software settings. Only those
|
* values that are user-changed state should be saved.
|
*
|
* @param {String} propName The name of the property to save.
|
* @param {Object} state The state object in to which to save the property.
|
* @param {String} stateName (optional) The name to use for the property in state.
|
* @return {Boolean} True if the property was saved, false if not.
|
*/
|
savePropToState: function (propName, state, stateName) {
|
var me = this,
|
value = me[propName],
|
config = me.initialConfig;
|
|
if (me.hasOwnProperty(propName)) {
|
if (!config || config[propName] !== value) {
|
if (state) {
|
state[stateName || propName] = value;
|
}
|
return true;
|
}
|
}
|
return false;
|
},
|
|
/**
|
* Gathers additional named properties of the instance and adds their current values
|
* to the passed state object.
|
* @param {String/String[]} propNames The name (or array of names) of the property to save.
|
* @param {Object} state The state object in to which to save the property values.
|
* @return {Object} state
|
*/
|
savePropsToState: function (propNames, state) {
|
var me = this,
|
i, n;
|
|
if (typeof propNames == 'string') {
|
me.savePropToState(propNames, state);
|
} else {
|
for (i = 0, n = propNames.length; i < n; ++i) {
|
me.savePropToState(propNames[i], state);
|
}
|
}
|
|
return state;
|
},
|
|
/**
|
* Destroys this stateful object.
|
*/
|
destroy: function(){
|
var me = this,
|
task = me.stateTask;
|
|
if (task) {
|
task.destroy();
|
me.stateTask = null;
|
}
|
|
me.clearListeners();
|
}
|
});
|