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<pre class="prettyprint lang-js"><span id='Object'>/**
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</span> * @class Object
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*
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* Creates an object wrapper.
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*
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* The Object constructor creates an object wrapper for the given value. If the value is null or
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* undefined, it will create and return an empty object, otherwise, it will return an object of a type
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* that corresponds to the given value.
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*
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* When called in a non-constructor context, Object behaves identically.
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*
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* # Using Object given undefined and null types
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*
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* The following examples store an empty Object object in o:
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* var o = new Object();
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*
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* var o = new Object(undefined);
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*
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* var o = new Object(null);
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*
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* # Using Object to create Boolean objects
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*
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* The following examples store Boolean objects in o:
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*
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* // equivalent to o = new Boolean(true);
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* var o = new Object(true);
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*
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* // equivalent to o = new Boolean(false);
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* var o = new Object(Boolean());
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*
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* <div class="notice">
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* Documentation for this class comes from <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object">MDN</a>
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* and is available under <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons: Attribution-Sharealike license</a>.
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* </div>
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*/
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<span id='Object-method-constructor'>/**
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</span> * @method constructor
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* Creates new Object.
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* @param {Object} [value] The value to wrap.
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*/
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//Properties
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<span id='Object-property-prototype'>/**
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</span> * @property prototype
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* Allows the addition of properties to all objects of type Object.
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*/
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//Methods
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<span id='Object-method-hasOwnProperty'>/**
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</span> * @method hasOwnProperty
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* Returns a boolean indicating whether an object contains the specified property as a direct property
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* of that object and not inherited through the prototype chain.
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*
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* Every object descended from `Object` inherits the `hasOwnProperty` method. This method can be used
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* to determine whether an object has the specified property as a direct property of that object;
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* unlike the `in` operator, this method does not check down the object's prototype chain.
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*
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* The following example determines whether the o object contains a property named prop:
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*
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* o = new Object();
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* o.prop = 'exists';
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*
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* function changeO() {
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* o.newprop = o.prop;
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* delete o.prop;
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* }
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*
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* o.hasOwnProperty('prop'); //returns true
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* changeO();
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* o.hasOwnProperty('prop'); //returns false
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*
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* The following example differentiates between direct properties and properties inherited through the
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* prototype chain:
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*
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* o = new Object();
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* o.prop = 'exists';
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* o.hasOwnProperty('prop'); // returns true
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* o.hasOwnProperty('toString'); // returns false
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* o.hasOwnProperty('hasOwnProperty'); // returns false
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*
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* The following example shows how to iterate over the properties of an object without executing on
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* inherit properties.
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*
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* var buz = {
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* fog: 'stack'
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* };
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*
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* for (var name in buz) {
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* if (buz.hasOwnProperty(name)) {
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* alert("this is fog (" + name + ") for sure. Value: " + buz[name]);
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* }
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* else {
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* alert(name); // toString or something else
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* }
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* }
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*
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* @param {String} prop The name of the property to test.
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* @return {Boolean} Returns true if object contains specified property; else
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* returns false.
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*/
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<span id='Object-method-isPrototypeOf'>/**
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</span> * @method isPrototypeOf
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* Returns a boolean indication whether the specified object is in the prototype chain of the object
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* this method is called upon.
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*
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* `isPrototypeOf` allows you to check whether or not an object exists within another object's
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* prototype chain.
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*
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* For example, consider the following prototype chain:
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*
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* function Fee() {
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* // . . .
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* }
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*
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* function Fi() {
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* // . . .
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* }
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* Fi.prototype = new Fee();
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*
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* function Fo() {
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* // . . .
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* }
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* Fo.prototype = new Fi();
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*
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* function Fum() {
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* // . . .
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* }
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* Fum.prototype = new Fo();
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*
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* Later on down the road, if you instantiate `Fum` and need to check if `Fi`'s prototype exists
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* within the `Fum` prototype chain, you could do this:
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*
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* var fum = new Fum();
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* . . .
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*
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* if (Fi.prototype.isPrototypeOf(fum)) {
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* // do something safe
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* }
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*
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* This, along with the `instanceof` operator particularly comes in handy if you have code that can
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* only function when dealing with objects descended from a specific prototype chain, e.g., to
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* guarantee that certain methods or properties will be present on that object.
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*
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* @param {Object} prototype an object to be tested against each link in the prototype chain of the
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* *object* argument
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* @param {Object} object the object whose prototype chain will be searched
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* @return {Boolean} Returns true if object is a prototype and false if not.
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*/
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<span id='Object-method-propertyIsEnumerable'>/**
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</span> * @method propertyIsEnumerable
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* Returns a boolean indicating if the internal ECMAScript DontEnum attribute is set.
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*
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* Every object has a `propertyIsEnumerable` method. This method can determine whether the specified
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* property in an object can be enumerated by a `for...in` loop, with the exception of properties
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* inherited through the prototype chain. If the object does not have the specified property, this
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* method returns false.
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*
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* The following example shows the use of `propertyIsEnumerable` on objects and arrays:
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*
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* var o = {};
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* var a = [];
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* o.prop = 'is enumerable';
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* a[0] = 'is enumerable';
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*
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* o.propertyIsEnumerable('prop'); // returns true
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* a.propertyIsEnumerable(0); // returns true
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*
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* The following example demonstrates the enumerability of user-defined versus built-in properties:
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*
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* var a = ['is enumerable'];
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*
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* a.propertyIsEnumerable(0); // returns true
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* a.propertyIsEnumerable('length'); // returns false
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*
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* Math.propertyIsEnumerable('random'); // returns false
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* this.propertyIsEnumerable('Math'); // returns false
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*
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* Direct versus inherited properties
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*
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* var a = [];
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* a.propertyIsEnumerable('constructor'); // returns false
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*
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* function firstConstructor()
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* {
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* this.property = 'is not enumerable';
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* }
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* firstConstructor.prototype.firstMethod = function () {};
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*
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* function secondConstructor()
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* {
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* this.method = function method() { return 'is enumerable'; };
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* }
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*
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* secondConstructor.prototype = new firstConstructor;
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* secondConstructor.prototype.constructor = secondConstructor;
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*
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* var o = new secondConstructor();
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* o.arbitraryProperty = 'is enumerable';
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*
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* o.propertyIsEnumerable('arbitraryProperty'); // returns true
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* o.propertyIsEnumerable('method'); // returns true
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* o.propertyIsEnumerable('property'); // returns false
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*
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* o.property = 'is enumerable';
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*
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* o.propertyIsEnumerable('property'); // returns true
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*
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* // These return false as they are on the prototype which
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* // propertyIsEnumerable does not consider (even though the last two
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* // are iteratable with for-in)
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* o.propertyIsEnumerable('prototype'); // returns false (as of JS 1.8.1/FF3.6)
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* o.propertyIsEnumerable('constructor'); // returns false
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* o.propertyIsEnumerable('firstMethod'); // returns false
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*
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* @param {String} prop The name of the property to test.
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* @return {Boolean} If the object does not have the specified property, this
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* method returns false.
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*/
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<span id='Object-method-toLocaleString'>/**
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</span> * @method toLocaleString
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* Returns a string representing the object. This method is meant to be overridden by derived objects
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* for locale-specific purposes.
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*
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* `Object`'s `toLocaleString` returns the result of calling `toString`.
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*
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* This function is provided to give objects a generic `toLocaleString` method, even though not all
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* may use it. Currently, only `Array`, `Number`, and `Date` override `toLocaleString`.
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*
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* @return {String} Object represented as a string.
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*/
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<span id='Object-method-toString'>/**
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</span> * @method toString
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* Returns a string representation of the object.
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*
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* Every object has a `toString()` method that is automatically called when the object is to be
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* represented as a text value or when an object is referred to in a manner in which a string is
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* expected. By default, the `toString()` method is inherited by every object descended from `Object`.
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* If this method is not overridden in a custom object, `toString()` returns "[object type]", where
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* `type` is the object type. The following code illustrates this:
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*
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* var o = new Object();
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* o.toString(); // returns [object Object]
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*
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* You can create a function to be called in place of the default `toString()` method. The
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* `toString()` method takes no arguments and should return a string. The `toString()` method you
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* create can be any value you want, but it will be most useful if it carries information about the
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* object.
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*
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* The following code defines the `Dog` object type and creates `theDog`, an object of type `Dog`:
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*
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* function Dog(name,breed,color,sex) {
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* this.name=name;
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* this.breed=breed;
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* this.color=color;
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* this.sex=sex;
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* }
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*
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* theDog = new Dog("Gabby","Lab","chocolate","female");
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*
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* If you call the `toString()` method on this custom object, it returns the default value inherited
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* from `Object`:
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*
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* theDog.toString(); //returns [object Object]
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*
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* The following code creates and assigns `dogToString()` to override the default `toString()` method.
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* This function generates a string containing the name, breed, color, and sex of the object, in the
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* form `"property = value;"`.
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*
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* Dog.prototype.toString = function dogToString() {
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* var ret = "Dog " + this.name + " is a " + this.sex + " " + this.color + " " + this.breed;
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* return ret;
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* }
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*
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* With the preceding code in place, any time theDog is used in a string context, JavaScript
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* automatically calls the `dogToString()` function, which returns the following string:
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*
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* Dog Gabby is a female chocolate Lab
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*
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* `toString()` can be used with every object and allows you to get its class. To use the
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* `Object.prototype.toString()` with every object, you need to call `Function.prototype.call()` or
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* `Function.prototype.apply()` on it, passing the object you want to inspect as the first parameter
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* called `thisArg`.
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*
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* var toString = Object.prototype.toString;
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*
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* toString.call(new Date); // [object Date]
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* toString.call(new String); // [object String]
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* toString.call(Math); // [object Math]
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*
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* @return {String} Object represented as a string.
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*/
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<span id='Object-method-valueOf'>/**
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</span> * @method valueOf
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* Returns the primitive value of the specified object.
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*
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* JavaScript calls the `valueOf` method to convert an object to a primitive value. You rarely need to
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* invoke the `valueOf` method yourself; JavaScript automatically invokes it when encountering an
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* object where a primitive value is expected.
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*
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* By default, the `valueOf` method is inherited by every object descended from `Object`. Every built-
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* in core object overrides this method to return an appropriate value. If an object has no primitive
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* value, `valueOf` returns the object itself, which is displayed as:
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*
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* [object Object]
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*
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* You can use `valueOf` within your own code to convert a built-in object into a primitive value.
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* When you create a custom object, you can override `Object.valueOf` to call a custom method instead
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* of the default `Object` method.
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*
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* You can create a function to be called in place of the default `valueOf` method. Your function must
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* take no arguments.
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*
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* Suppose you have an object type `myNumberType` and you want to create a `valueOf` method for it.
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* The following code assigns a user-defined function to the object's valueOf method:
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*
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* myNumberType.prototype.valueOf = new Function(functionText)
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*
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* With the preceding code in place, any time an object of type `myNumberType` is used in a context
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* where it is to be represented as a primitive value, JavaScript automatically calls the function
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* defined in the preceding code.
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*
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* An object's `valueOf` method is usually invoked by JavaScript, but you can invoke it yourself as
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* follows:
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*
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* myNumber.valueOf()
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*
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* Note: Objects in string contexts convert via the `toString` method, which is different from
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* `String` objects converting to string primitives using `valueOf`. All objects have a string
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* conversion, if only `"[object type]"`. But many objects do not convert to number, boolean, or
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* function.
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*
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* @return {Object} Returns value of the object or the object itself.
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*/
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//Properties
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<span id='Object-property-constructor'>/**
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</span> * @property constructor
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* Specifies the function that creates an object's prototype.
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*
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* Returns a reference to the Object function that created the instance's prototype. Note that the
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* value of this property is a reference to the function itself, not a string containing the
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* function's name, but it isn't read only (except for primitive Boolean, Number or String values: 1,
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* true, "read-only").
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*
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* All objects inherit a `constructor` property from their `prototype`:
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*
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* o = new Object // or o = {} in JavaScript 1.2
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* o.constructor == Object
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* a = new Array // or a = [] in JavaScript 1.2
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* a.constructor == Array
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* n = new Number(3)
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* n.constructor == Number
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*
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* Even though you cannot construct most HTML objects, you can do comparisons. For example,
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*
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* document.constructor == Document
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* document.form3.constructor == Form
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*
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* The following example creates a prototype, `Tree`, and an object of that type, theTree. The example then displays the `constructor` property for the object `theTree`.
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*
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* function Tree(name) {
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* this.name = name;
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* }
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* theTree = new Tree("Redwood");
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* console.log("theTree.constructor is " + theTree.constructor);
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*
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* This example displays the following output:
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*
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* theTree.constructor is function Tree(name) {
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* this.name = name;
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* }
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*
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* The following example shows how to modify constructor value of generic objects. Only true, 1 and
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* "test" variable constructors will not be changed. This example explains that is not always so safe
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* to believe in constructor function.
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*
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* function Type(){};
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* var types = [
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* new Array, [],
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* new Boolean, true,
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* new Date,
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* new Error,
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* new Function, function(){},
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* Math,
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* new Number, 1,
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* new Object, {},
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* new RegExp, /(?:)/,
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* new String, "test"
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* ];
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* for(var i = 0; i < types.length; i++){
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* types[i].constructor = Type;
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* types[i] = [types[i].constructor, types[i] instanceof Type, types[i].toString()];
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* };
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* alert(types.join("\n"));
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*/
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// ECMAScript 5 methods
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<span id='Object-static-method-create'>/**
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</span> * @method create
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* @static
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* Creates a new object with the specified prototype object and properties.
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*
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* ## Classical inheritance with Object.create
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*
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* Below is an example of how to use `Object.create` to achieve
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* classical inheritance, this is for single inheritance, which is all
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* that Javascript supports.
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*
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* //Shape - superclass
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* function Shape() {
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* this.x = 0;
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* this.y = 0;
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* }
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*
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* Shape.prototype.move = function(x, y) {
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* this.x += x;
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* this.y += y;
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* console.info("Shape moved.");
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* };
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*
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* // Rectangle - subclass
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* function Rectangle() {
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* Shape.call(this); //call super constructor.
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* }
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*
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* Rectangle.prototype = Object.create(Shape.prototype);
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*
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* var rect = new Rectangle();
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*
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* rect instanceof Rectangle //true.
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* rect instanceof Shape //true.
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*
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* rect.move(); //Outputs, "Shape moved."
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*
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* If you wish to inherit from multiple objects, then mixins are a possibility.
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*
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* function MyClass() {
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* SuperClass.call(this);
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* OtherSuperClass.call(this);
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* }
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*
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* MyClass.prototype = Object.create(SuperClass.prototype); //inherit
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* mixin(MyClass.prototype, OtherSuperClass.prototype); //mixin
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*
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* MyClass.prototype.myMethod = function() {
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* // do a thing
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* };
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*
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* The mixin function would copy the functions from the superclass
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* prototype to the subclass prototype, the mixin function needs to be
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* supplied by the user.
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*
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* ## Using `propertiesObject` argument with Object.create
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*
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* var o;
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*
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* // create an object with null as prototype
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* o = Object.create(null);
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*
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*
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* o = {};
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* // is equivalent to:
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* o = Object.create(Object.prototype);
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*
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*
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* // Example where we create an object with a couple of sample properties.
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* // (Note that the second parameter maps keys to *property descriptors*.)
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* o = Object.create(Object.prototype, {
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* // foo is a regular "value property"
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* foo: { writable:true, configurable:true, value: "hello" },
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* // bar is a getter-and-setter (accessor) property
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* bar: {
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* configurable: false,
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* get: function() { return 10 },
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* set: function(value) { console.log("Setting `o.bar` to", value) }
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* }})
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*
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*
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* function Constructor(){}
|
* o = new Constructor();
|
* // is equivalent to:
|
* o = Object.create(Constructor.prototype);
|
* // Of course, if there is actual initialization code in the Constructor function, the Object.create cannot reflect it
|
*
|
*
|
* // create a new object whose prototype is a new, empty object
|
* // and a adding single property 'p', with value 42
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* o = Object.create({}, { p: { value: 42 } })
|
*
|
* // by default properties ARE NOT writable, enumerable or configurable:
|
* o.p = 24
|
* o.p
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* //42
|
*
|
* o.q = 12
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* for (var prop in o) {
|
* console.log(prop)
|
* }
|
* //"q"
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*
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* delete o.p
|
* //false
|
*
|
* //to specify an ES3 property
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* o2 = Object.create({}, { p: { value: 42, writable: true, enumerable: true, configurable: true } });
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} proto The object which should be the prototype of
|
* the newly-created object.
|
*
|
* Throws a `TypeError` exception if the `proto` parameter isn't null or
|
* an object.
|
*
|
* @param {Object} [propertiesObject] If specified and not undefined,
|
* an object whose enumerable own properties (that is, those
|
* properties defined upon itself and not enumerable properties along
|
* its prototype chain) specify property descriptors to be added to
|
* the newly-created object, with the corresponding property names.
|
*
|
* @return {Object} the newly created object.
|
*/
|
|
<span id='Object-static-method-defineProperty'>/**
|
</span> * @method defineProperty
|
* @static
|
*
|
* Defines a new property directly on an object, or modifies an
|
* existing property on an object, and returns the object.
|
*
|
* This method allows precise addition to or modification of a
|
* property on an object. Normal property addition through assignment
|
* creates properties which show up during property enumeration
|
* (for...in loop or {@link Object#keys} method), whose values may be
|
* changed, and which may be deleted. This method allows these extra
|
* details to be changed from their defaults.
|
*
|
* Property descriptors present in objects come in two main flavors:
|
* data descriptors and accessor descriptors. A data descriptor is a
|
* property that has a value, which may or may not be writable. An
|
* accessor descriptor is a property described by a getter-setter pair
|
* of functions. A descriptor must be one of these two flavors; it
|
* cannot be both.
|
*
|
* Both data and accessor descriptor is an object with the following
|
* optional keys:
|
*
|
* - **configurable** True if and only if the type of this property
|
* descriptor may be changed and if the property may be deleted from
|
* the corresponding object. Defaults to false.
|
*
|
* - **enumerable** True if and only if this property shows up during
|
* enumeration of the properties on the corresponding
|
* object. Defaults to false.
|
*
|
* A data descriptor is an object with the following optional keys:
|
*
|
* - **value** The value associated with the property. Can be any
|
* valid JavaScript value (number, object, function, etc) Defaults
|
* to undefined.
|
*
|
* - **writable** True if and only if the value associated with the
|
* property may be changed with an assignment operator. Defaults to
|
* false.
|
*
|
* An accessor descriptor is an object with the following optional
|
* keys:
|
*
|
* - **get** A function which serves as a getter for the property, or
|
* undefined if there is no getter. The function return will be used
|
* as the value of property. Defaults to undefined.
|
*
|
* - **set** A function which serves as a setter for the property, or
|
* undefined if there is no setter. The function will receive as
|
* only argument the new value being assigned to the
|
* property. Defaults to undefined.
|
*
|
* Bear in mind that these options are not necessarily own properties
|
* so, if inherited, will be considered too. In order to ensure these
|
* defaults are preserved you might freeze the Object.prototype
|
* upfront, specify all options explicitly, or point to null as
|
* __proto__ property.
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object on which to define the property.
|
* @param {String} prop The name of the property to be defined or modified.
|
* @param {Object} descriptor The descriptor for the property being
|
* defined or modified.
|
*/
|
|
<span id='Object-static-method-defineProperties'>/**
|
</span> * @method defineProperties
|
* @static
|
*
|
* Defines new or modifies existing properties directly on an object,
|
* returning the object.
|
*
|
* In essence, it defines all properties corresponding to the
|
* enumerable own properties of props on the object.
|
*
|
* Object.defineProperties(obj, {
|
* "property1": {
|
* value: true,
|
* writable: true
|
* },
|
* "property2": {
|
* value: "Hello",
|
* writable: false
|
* }
|
* // etc. etc.
|
* });
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object on which to define or modify properties.
|
* @param {Object} props An object whose own enumerable properties
|
* constitute descriptors for the properties to be defined or
|
* modified.
|
*/
|
|
<span id='Object-static-method-getOwnPropertyDescriptor'>/**
|
</span> * @method getOwnPropertyDescriptor
|
* @static
|
*
|
* Returns a property descriptor for an own property (that is, one
|
* directly present on an object, not present by dint of being along
|
* an object's prototype chain) of a given object.
|
*
|
* This method permits examination of the precise description of a
|
* property. A property in JavaScript consists of a string-valued name
|
* and a property descriptor. Further information about property
|
* descriptor types and their attributes can be found in
|
* {@link Object#defineProperty}.
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object in which to look for the property.
|
* @param {String} prop The name of the property whose description is
|
* to be retrieved.
|
*
|
* A property descriptor is a record with some of the following
|
* attributes:
|
*
|
* - **value** The value associated with the property (data
|
* descriptors only).
|
*
|
* - **writable** True if and only if the value associated with
|
* the property may be changed (data descriptors only).
|
*
|
* - **get** A function which serves as a getter for the property,
|
* or undefined if there is no getter (accessor descriptors only).
|
*
|
* - **set** A function which serves as a setter for the property,
|
* or undefined if there is no setter (accessor descriptors only).
|
*
|
* - **configurable** true if and only if the type of this property
|
* descriptor may be changed and if the property may be deleted
|
* from the corresponding object.
|
*
|
* - **enumerable** true if and only if this property shows up
|
* during enumeration of the properties on the corresponding object.
|
*
|
* @return {Mixed} Value of the property descriptor.
|
*/
|
|
<span id='Object-static-method-keys'>/**
|
</span> * @method keys
|
* @static
|
*
|
* Returns an array of a given object's own enumerable properties, in
|
* the same order as that provided by a for-in loop (the difference
|
* being that a for-in loop enumerates properties in the prototype
|
* chain as well).
|
*
|
* Returns an array whose elements are strings corresponding to the
|
* enumerable properties found directly upon object. The ordering of
|
* the properties is the same as that given by looping over the
|
* properties of the object manually.
|
*
|
* var arr = ["a", "b", "c"];
|
* alert(Object.keys(arr)); // will alert "0,1,2"
|
*
|
* // array like object
|
* var obj = { 0 : "a", 1 : "b", 2 : "c"};
|
* alert(Object.keys(obj)); // will alert "0,1,2"
|
*
|
* // getFoo is property which isn't enumerable
|
* var my_obj = Object.create({}, { getFoo : { value : function () { return this.foo } } });
|
* my_obj.foo = 1;
|
*
|
* alert(Object.keys(my_obj)); // will alert only foo
|
*
|
* If you want all properties, even the not enumerable, see
|
* {@link Object#getOwnPropertyNames}.
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object whose enumerable own properties are
|
* to be returned.
|
* @return {String[]} Array of property names.
|
*/
|
|
<span id='Object-static-method-getOwnPropertyNames'>/**
|
</span> * @method getOwnPropertyNames
|
* @static
|
*
|
* Returns an array of all properties (enumerable or not) found
|
* directly upon a given object.
|
*
|
* Rreturns an array whose elements are strings corresponding to the
|
* enumerable and non-enumerable properties found directly upon
|
* obj. The ordering of the enumerable properties in the array is
|
* consistent with the ordering exposed by a for...in loop (or by
|
* {@link Object#keys}) over the properties of the object. The
|
* ordering of the non-enumerable properties in the array, and among
|
* the enumerable properties, is not defined.
|
*
|
* var arr = ["a", "b", "c"];
|
* print(Object.getOwnPropertyNames(arr).sort()); // prints "0,1,2,length"
|
*
|
* // Array-like object
|
* var obj = { 0: "a", 1: "b", 2: "c"};
|
* print(Object.getOwnPropertyNames(obj).sort()); // prints "0,1,2"
|
*
|
* // Printing property names and values using Array.forEach
|
* Object.getOwnPropertyNames(obj).forEach(function(val, idx, array) {
|
* print(val + " -> " + obj[val]);
|
* });
|
* // prints
|
* // 0 -> a
|
* // 1 -> b
|
* // 2 -> c
|
*
|
* // non-enumerable property
|
* var my_obj = Object.create({}, { getFoo: { value: function() { return this.foo; }, enumerable: false } });
|
* my_obj.foo = 1;
|
*
|
* print(Object.getOwnPropertyNames(my_obj).sort()); // prints "foo, getFoo"
|
*
|
* If you want only the enumerable properties, see {@link Object#keys}
|
* or use a for...in loop (although note that this will return
|
* enumerable properties not found directly upon that object but also
|
* along the prototype chain for the object unless the latter is
|
* filtered with {@link #hasOwnProperty}).
|
*
|
* Items on the prototype chain are not listed:
|
*
|
* function ParentClass () {
|
* }
|
* ParentClass.prototype.inheritedMethod = function () {
|
* };
|
*
|
* function ChildClass () {
|
* this.prop = 5;
|
* this.method = function () {};
|
* }
|
* ChildClass.prototype = new ParentClass;
|
* ChildClass.prototype.prototypeMethod = function () {
|
* };
|
*
|
* alert(
|
* Object.getOwnPropertyNames(
|
* new ChildClass() // ["prop", "method"]
|
* )
|
* )
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object whose enumerable and non-enumerable
|
* own properties are to be returned.
|
* @return {String[]} Array of property names.
|
*/
|
|
<span id='Object-static-method-getPrototypeOf'>/**
|
</span> * @method getPrototypeOf
|
* @static
|
*
|
* Returns the prototype (i.e. the internal `[[Prototype]]`) of the
|
* specified object.
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} object The object whose prototype is to be returned.
|
* Throws a TypeError exception if this parameter isn't an Object.
|
*
|
* @return {Object} the prototype
|
*/
|
|
<span id='Object-static-method-preventExtensions'>/**
|
</span> * @method preventExtensions
|
* @static
|
*
|
* Prevents new properties from ever being added to an object
|
* (i.e. prevents future extensions to the object).
|
*
|
* An object is extensible if new properties can be added to it.
|
* `preventExtensions` marks an object as no longer extensible, so that
|
* it will never have properties beyond the ones it had at the time it
|
* was marked as non-extensible. Note that the properties of a
|
* non-extensible object, in general, may still be deleted. Attempting
|
* to add new properties to a non-extensible object will fail, either
|
* silently or by throwing a TypeError (most commonly, but not
|
* exclusively, when in strict mode).
|
*
|
* It only prevents addition of own properties. Properties can still
|
* be added to the object prototype.
|
*
|
* If there is a way to turn an extensible object to a non-extensible
|
* one, there is no way to do the opposite in ECMAScript 5
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object which should be made non-extensible.
|
*/
|
|
<span id='Object-static-method-isExtensible'>/**
|
</span> * @method isExtensible
|
* @static
|
*
|
* Determines if an object is extensible (whether it can have new
|
* properties added to it).
|
*
|
* Objects are extensible by default: they can have new properties
|
* added to them, and can be modified. An object can be marked as
|
* non-extensible using {@link Object#preventExtensions},
|
* {@link Object#seal}, or {@link Object#freeze}.
|
*
|
* // New objects are extensible.
|
* var empty = {};
|
* assert(Object.isExtensible(empty) === true);
|
*
|
* // ...but that can be changed.
|
* Object.preventExtensions(empty);
|
* assert(Object.isExtensible(empty) === false);
|
*
|
* // Sealed objects are by definition non-extensible.
|
* var sealed = Object.seal({});
|
* assert(Object.isExtensible(sealed) === false);
|
*
|
* // Frozen objects are also by definition non-extensible.
|
* var frozen = Object.freeze({});
|
* assert(Object.isExtensible(frozen) === false);
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object which should be checked.
|
* @return {Boolean} True when object is extensible.
|
*/
|
|
<span id='Object-static-method-seal'>/**
|
</span> * @method seal
|
* @static
|
*
|
* Seals an object, preventing new properties from being added to it
|
* and marking all existing properties as non-configurable. Values of
|
* present properties can still be changed as long as they are
|
* writable.
|
*
|
* By default, objects are extensible (new properties can be added to
|
* them). Sealing an object prevents new properties from being added
|
* and marks all existing properties as non-configurable. This has the
|
* effect of making the set of properties on the object fixed and
|
* immutable. Making all properties non-configurable also prevents
|
* them from being converted from data properties to accessor
|
* properties and vice versa, but it does not prevent the values of
|
* data properties from being changed. Attempting to delete or add
|
* properties to a sealed object, or to convert a data property to
|
* accessor or vice versa, will fail, either silently or by throwing a
|
* TypeError (most commonly, although not exclusively, when in strict
|
* mode code).
|
*
|
* The prototype chain remains untouched.
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object which should be sealed.
|
*/
|
|
<span id='Object-static-method-isSealed'>/**
|
</span> * @method isSealed
|
* @static
|
*
|
* Determines if an object is sealed.
|
*
|
* An object is sealed if it is non-extensible and if all its
|
* properties are non-configurable and therefore not removable (but
|
* not necessarily non-writable).
|
*
|
* // Objects aren't sealed by default.
|
* var empty = {};
|
* assert(Object.isSealed(empty) === false);
|
*
|
* // If you make an empty object non-extensible, it is vacuously sealed.
|
* Object.preventExtensions(empty);
|
* assert(Object.isSealed(empty) === true);
|
*
|
* // The same is not true of a non-empty object, unless its properties are all non-configurable.
|
* var hasProp = { fee: "fie foe fum" };
|
* Object.preventExtensions(hasProp);
|
* assert(Object.isSealed(hasProp) === false);
|
*
|
* // But make them all non-configurable and the object becomes sealed.
|
* Object.defineProperty(hasProp, "fee", { configurable: false });
|
* assert(Object.isSealed(hasProp) === true);
|
*
|
* // The easiest way to seal an object, of course, is Object.seal.
|
* var sealed = {};
|
* Object.seal(sealed);
|
* assert(Object.isSealed(sealed) === true);
|
*
|
* // A sealed object is, by definition, non-extensible.
|
* assert(Object.isExtensible(sealed) === false);
|
*
|
* // A sealed object might be frozen, but it doesn't have to be.
|
* assert(Object.isFrozen(sealed) === true); // all properties also non-writable
|
*
|
* var s2 = Object.seal({ p: 3 });
|
* assert(Object.isFrozen(s2) === false); // "p" is still writable
|
*
|
* var s3 = Object.seal({ get p() { return 0; } });
|
* assert(Object.isFrozen(s3) === true); // only configurability matters for accessor properties
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object which should be checked.
|
* @return {Boolean} True if the object is sealed, otherwise false.
|
*/
|
|
<span id='Object-static-method-freeze'>/**
|
</span> * @method freeze
|
* @static
|
*
|
* Freezes an object: that is, prevents new properties from being
|
* added to it; prevents existing properties from being removed; and
|
* prevents existing properties, or their enumerability,
|
* configurability, or writability, from being changed. In essence the
|
* object is made effectively immutable. The method returns the object
|
* being frozen.
|
*
|
* Nothing can be added to or removed from the properties set of a
|
* frozen object. Any attempt to do so will fail, either silently or
|
* by throwing a TypeError exception (most commonly, but not
|
* exclusively, when in strict mode).
|
*
|
* Values cannot be changed for data properties. Accessor properties
|
* (getters and setters) work the same (and still give the illusion
|
* that you are changing the value). Note that values that are objects
|
* can still be modified, unless they are also frozen.
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object to freeze.
|
*/
|
|
<span id='Object-static-method-isFrozen'>/**
|
</span> * @method isFrozen
|
* @static
|
*
|
* Determines if an object is frozen.
|
*
|
* An object is frozen if and only if it is not extensible, all its
|
* properties are non-configurable, and all its data properties (that
|
* is, properties which are not accessor properties with getter or
|
* setter components) are non-writable.
|
*
|
* // A new object is extensible, so it is not frozen.
|
* assert(Object.isFrozen({}) === false);
|
*
|
* // An empty object which is not extensible is vacuously frozen.
|
* var vacuouslyFrozen = Object.preventExtensions({});
|
* assert(Object.isFrozen(vacuouslyFrozen) === true);
|
*
|
* // A new object with one property is also extensible, ergo not frozen.
|
* var oneProp = { p: 42 };
|
* assert(Object.isFrozen(oneProp) === false);
|
*
|
* // Preventing extensions to the object still doesn't make it frozen,
|
* // because the property is still configurable (and writable).
|
* Object.preventExtensions(oneProp);
|
* assert(Object.isFrozen(oneProp) === false);
|
*
|
* // ...but then deleting that property makes the object vacuously frozen.
|
* delete oneProp.p;
|
* assert(Object.isFrozen(oneProp) === true);
|
*
|
* // A non-extensible object with a non-writable but still configurable property is not frozen.
|
* var nonWritable = { e: "plep" };
|
* Object.preventExtensions(nonWritable);
|
* Object.defineProperty(nonWritable, "e", { writable: false }); // make non-writable
|
* assert(Object.isFrozen(nonWritable) === false);
|
*
|
* // Changing that property to non-configurable then makes the object frozen.
|
* Object.defineProperty(nonWritable, "e", { configurable: false }); // make non-configurable
|
* assert(Object.isFrozen(nonWritable) === true);
|
*
|
* // A non-extensible object with a non-configurable but still writable property also isn't frozen.
|
* var nonConfigurable = { release: "the kraken!" };
|
* Object.preventExtensions(nonConfigurable);
|
* Object.defineProperty(nonConfigurable, "release", { configurable: false });
|
* assert(Object.isFrozen(nonConfigurable) === false);
|
*
|
* // Changing that property to non-writable then makes the object frozen.
|
* Object.defineProperty(nonConfigurable, "release", { writable: false });
|
* assert(Object.isFrozen(nonConfigurable) === true);
|
*
|
* // A non-extensible object with a configurable accessor property isn't frozen.
|
* var accessor = { get food() { return "yum"; } };
|
* Object.preventExtensions(accessor);
|
* assert(Object.isFrozen(accessor) === false);
|
*
|
* // ...but make that property non-configurable and it becomes frozen.
|
* Object.defineProperty(accessor, "food", { configurable: false });
|
* assert(Object.isFrozen(accessor) === true);
|
*
|
* // But the easiest way for an object to be frozen is if Object.freeze has been called on it.
|
* var frozen = { 1: 81 };
|
* assert(Object.isFrozen(frozen) === false);
|
* Object.freeze(frozen);
|
* assert(Object.isFrozen(frozen) === true);
|
*
|
* // By definition, a frozen object is non-extensible.
|
* assert(Object.isExtensible(frozen) === false);
|
*
|
* // Also by definition, a frozen object is sealed.
|
* assert(Object.isSealed(frozen) === true);
|
*
|
* **NOTE:** This method is part of the ECMAScript 5 standard.
|
*
|
* @param {Object} obj The object which should be checked.
|
* @return {Boolean} True if the object is frozen, otherwise false.
|
*/</pre>
|
</body>
|
</html>
|