/*
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This file is part of Ext JS 4.2
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Copyright (c) 2011-2013 Sencha Inc
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Contact: http://www.sencha.com/contact
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GNU General Public License Usage
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This file may be used under the terms of the GNU General Public License version 3.0 as
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published by the Free Software Foundation and appearing in the file LICENSE included in the
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packaging of this file.
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Please review the following information to ensure the GNU General Public License version 3.0
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requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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If you are unsure which license is appropriate for your use, please contact the sales department
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at http://www.sencha.com/contact.
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Build date: 2013-05-16 14:36:50 (f9be68accb407158ba2b1be2c226a6ce1f649314)
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*/
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/**
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* @class Ext.fx.target.Target
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This class specifies a generic target for an animation. It provides a wrapper around a
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series of different types of objects to allow for a generic animation API.
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A target can be a single object or a Composite object containing other objects that are
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to be animated. This class and it's subclasses are generally not created directly, the
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underlying animation will create the appropriate Ext.fx.target.Target object by passing
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the instance to be animated.
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The following types of objects can be animated:
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- {@link Ext.fx.target.Component Components}
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- {@link Ext.fx.target.Element Elements}
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- {@link Ext.fx.target.Sprite Sprites}
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* @markdown
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* @abstract
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*/
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Ext.define('Ext.fx.target.Target', {
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isAnimTarget: true,
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/**
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* Creates new Target.
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* @param {Ext.Component/Ext.Element/Ext.draw.Sprite} target The object to be animated
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*/
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constructor: function(target) {
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this.target = target;
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this.id = this.getId();
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},
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getId: function() {
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return this.target.id;
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}
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});
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